Player Matchup

Fafnir
Fafnir
Gold I
 
Fafnir
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold I
Fawakaa
Ix Chel
Gold I
Level 149
God Stats
0W - 2L
1,504 SR
Queue Stats
201W - 198L
1,766 MMR
Party 1
Nike
Nike
Platinum V
U-bun-tu
Nike
Platinum V
Level 121
God Stats
44W - 27L
1,635 SR
Queue Stats
169W - 169L
1,744 MMR
Party 1
Heimdallr
Heimdallr
Diamond V
elmikelmi25
Heimdallr
Diamond V
Level 127
God Stats
3W - 2L
1,554 SR
Queue Stats
169W - 160L
2,091 MMR
Solo
Arachne
Arachne
Platinum IV
temp-304151
Arachne
Platinum IV
Level 149
God Stats
1W - 5L
1,219 SR
Queue Stats
512W - 516L
1,714 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,482 SR
1,763 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,609 SR
1,901 MMR
Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
Hawkhart
Sun Wukong
Platinum IV
Level 156
God Stats
9W - 7L
1,514 SR
Queue Stats
66W - 62L
1,770 MMR
Party 2
Athena
Athena
Gold I
Jefiro-Blast
Athena
Gold I
Level 145
God Stats
4W - 1L
1,402 SR
Queue Stats
317W - 321L
1,562 MMR
Solo
Vulcan
Vulcan
Gold I
SmokyFromo4ka
Vulcan
Gold I
Level 66
God Stats
2W - 0L
1,821 SR
Queue Stats
43W - 38L
1,674 MMR
Solo
Anhur
Anhur
Masters
ФоKсИ
Anhur
Masters
Level 171
God Stats
52W - 23L
1,809 SR
Queue Stats
220W - 170L
3,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 1 / 3
7,774
486
2,513
14,219
14,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Fawakaa
Ix Chel
15
0 / 2 / 0
8,455
528
2,160
10,410
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
15
4 / 4 / 1
9,776
611
14,228
16,989
14,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
elmikelmi25
Heimdallr
14
1 / 4 / 0
8,166
510
7,877
12,161
3,480
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
temp-304151
Arachne
10
1 / 0 / 0
6,773
423
3,024
8,905
3,759
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
OsirisAo KuangJanus

VS

Bans
KukulkanThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
2 / 1 / 2
10,023
626
7,129
13,562
6,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Hawkhart
Sun Wukong
14
0 / 4 / 5
9,231
577
7,364
17,210
10,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
14
2 / 1 / 4
9,283
580
2,769
12,751
11,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 0 / 3
10,158
635
9,492
5,242
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
ФоKсИ
Anhur
18
5 / 0 / 0
11,185
699
12,798
12,112
5,126
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
11
11
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
3
1.5
W
Lancelot
 
Lancelot
2
1
2
3
L
Ix Chel
Fawakaa
Ix Chel
0
2
0
0
W
Sun Wukong
Hawkhart
Sun Wukong
0
4
5
0.63
W
Athena
2
1
4
4
W
2
0
3
3.5
L
Nike
4
4
1
1.13
L
Heimdallr
elmikelmi25
Heimdallr
1
4
0
0.25
L
Arachne
temp-304151
Arachne
1
0
0
1
W
Anhur
ФоKсИ
Anhur
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,802
Damage
39,552
62,684
Taken
60,877
39,997
Mitigated
36,029
21,871
Healing
16,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,513
1,042
0
3,271
14,219
14,611
0
2,062
12,075
21,168
0
W
Lancelot
 
Lancelot
7,129
2,375
0
1,157
13,562
6,713
0
2,110
11,400
0
102,812
L
Ix Chel
Fawakaa
Ix Chel
2,160
41
270
4,235
10,410
4,043
0
5,146
4,968
85,357
0
W
Sun Wukong
Hawkhart
Sun Wukong
7,364
2,116
0
2,394
17,210
10,729
377
1,030
15,061
0
62,839
W
Athena
2,769
700
0
3,151
12,751
11,291
549
1,988
10,667
21,371
0
W
9,492
4,636
0
1,363
5,242
2,170
266
2,444
2,798
95,845
0
L
Nike
14,228
1,711
0
5,872
16,989
14,104
0
2,265
14,684
2,100
88,486
L
Heimdallr
elmikelmi25
Heimdallr
7,877
5,484
0
3,298
12,161
3,480
0
731
11,430
0
71,515
L
Arachne
temp-304151
Arachne
3,024
1,912
0
4,925
8,905
3,759
0
1,581
7,266
0
37,527
W
Anhur
ФоKсИ
Anhur
12,798
7,403
0
8,390
12,112
5,126
1,128
1,462
10,650
0
110,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,944
Gold Earned
49,880
507
Minions Killed
616
0
Camps Cleared
0
1,539,680
Distance Traveled
1,822,678
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,774
486
19
1
0
322,130
0
W
Lancelot
10,023
626
139
9
0
410,246
0
L
Ix Chel
8,455
528
149
9
0
301,165
0
W
Sun Wukong
9,231
577
111
7
0
297,920
5
W
Athena
9,283
580
15
1
0
377,004
8
W
Vulcan
10,158
635
160
10
0
367,379
7
L
Nike
9,776
611
148
9
0
296,953
2
L
Heimdallr
8,166
510
129
8
0
318,226
2
L
Arachne
6,773
423
62
4
0
301,206
0
W
Anhur
11,185
699
191
12
0
370,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role