Player Matchup

Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
 
Ao Kuang
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
DestroyerCs
Hachiman
Gold I
Level 89
God Stats
9W - 11L
1,531 SR
Queue Stats
149W - 152L
1,525 MMR
Solo
King Arthur
King Arthur
Gold V
FarsF
King Arthur
Gold V
Level 135
God Stats
25W - 25L
1,422 SR
Queue Stats
346W - 350L
1,227 MMR
Party 3
Horus
Horus
Gold V
Toxic Legion491
Horus
Gold V
Level 129
God Stats
2W - 1L
1,516 SR
Queue Stats
44W - 52L
1,306 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,494 SR
1,412 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,598 SR
1,432 MMR
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver II
LeivaWTF
Geb
Silver II
Level 139
God Stats
0W - 1L
1,613 SR
Queue Stats
15W - 17L
1,523 MMR
Party 2
Chiron
Chiron
Bronze IV
Loufal
Chiron
Bronze IV
Level 124
God Stats
0W - 1L
1,865 SR
Queue Stats
1W - 8L
1,213 MMR
Party 2
Janus
Janus
Gold IV
Zykroo
Janus
Gold IV
Level 127
God Stats
3W - 5L
1,462 SR
Queue Stats
62W - 67L
1,255 MMR
Party 1
Thor
Thor
Gold II
iLupa
Thor
Gold II
Level 152
God Stats
2W - 2L
1,547 SR
Queue Stats
57W - 59L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
8 / 0 / 8
10,917
642
25,315
15,114
8,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
 
Ao Kuang
17
9 / 2 / 3
10,855
639
7,463
15,522
6,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
DestroyerCs
Hachiman
16
4 / 3 / 5
10,430
614
13,369
12,812
5,323
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
FarsF
King Arthur
17
4 / 0 / 7
11,237
661
14,659
16,462
19,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 10
8,189
482
8,865
11,993
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
BellonaMaman BrigitteThanatosAthena

VS

Bans
ArachneThothSusanoIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
0 / 6 / 0
8,767
516
8,283
22,480
15,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 6
8,046
473
6,405
20,050
14,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
Loufal
Chiron
14
2 / 6 / 3
8,344
491
8,272
15,440
6,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Zykroo
Janus
14
0 / 6 / 3
8,176
481
6,571
12,413
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
iLupa
Thor
13
4 / 6 / 0
8,096
476
8,567
18,639
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
27
Kills
7
8
Deaths
27
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
0
8
12
W
Ao Kuang
 
Ao Kuang
9
2
3
5.25
L
Mulan
 
Mulan
0
6
0
0
W
Hachiman
DestroyerCs
Hachiman
4
3
5
2.17
W
King Arthur
FarsF
King Arthur
4
0
7
7.5
L
1
3
6
1.33
L
Chiron
Loufal
Chiron
2
6
3
0.58
W
2
3
10
2.33
L
Janus
Zykroo
Janus
0
6
3
0.25
L
Thor
iLupa
Thor
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,671
Damage
38,098
71,903
Taken
89,022
51,002
Mitigated
47,139
24,810
Healing
18,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
25,315
1,300
0
8,562
15,114
8,419
2,302
4,963
10,151
118,758
0
W
Ao Kuang
 
Ao Kuang
7,463
1,567
0
5,135
15,522
6,958
2,107
2,083
13,439
85,135
1,310
L
Mulan
 
Mulan
8,283
714
0
7,505
22,480
15,716
0
5,933
16,547
285
77,264
W
Hachiman
DestroyerCs
Hachiman
13,369
8,624
0
5,499
12,812
5,323
2,971
1,801
11,011
0
83,404
W
King Arthur
FarsF
King Arthur
14,659
1,424
0
1,500
16,462
19,979
247
24
16,438
1,821
83,222
L
6,405
593
0
2,143
20,050
14,829
0
9,478
9,968
17,318
0
L
Chiron
Loufal
Chiron
8,272
1,961
289
2,827
15,440
6,337
792
1,394
13,942
0
59,585
W
8,865
3,062
1,210
2,904
11,993
10,323
426
4,611
7,382
0
24,191
L
Janus
Zykroo
Janus
6,571
770
0
465
12,413
3,419
0
7,305
4,947
77,398
0
L
Thor
iLupa
Thor
8,567
1,914
0
5,264
18,639
6,838
0
9,585
8,882
0
59,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,628
Gold Earned
41,429
582
Minions Killed
503
0
Camps Cleared
0
1,725,716
Distance Traveled
1,679,780
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,917
642
176
10
0
316,821
0
W
Ao Kuang
10,855
639
115
7
0
382,817
0
L
Mulan
8,767
516
149
9
0
311,662
5
W
Hachiman
10,430
614
130
8
0
309,732
4
W
King Arthur
11,237
661
134
8
0
367,280
4
L
Geb
8,046
473
21
1
0
382,123
6
L
Chiron
8,344
491
96
6
0
304,521
4
W
Horus
8,189
482
27
2
0
349,066
8
L
Janus
8,176
481
149
9
0
332,436
0
L
Thor
8,096
476
88
5
0
349,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role