Player Matchup

Yu Huang
Yu Huang
RoqueiroSafado
Yu Huang
Level 170
God Stats
8W - 8L
1,574 SR
Queue Stats
811W - 828L
1,565 Elo+
Solo
Hun Batz
Hun Batz
danholiver
Hun Batz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 74L
1,459 Elo+
Party 1
Ymir
Ymir
guryncrivel
Ymir
Level 142
God Stats
0W - 1L
1,337 SR
Queue Stats
14W - 10L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
jjmacarena
Sylvanus
Level 89
God Stats
0W - 1L
1,295 SR
Queue Stats
34W - 31L
1,564 Elo+
Solo
Hercules
Hercules
jonaslsouzaa
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,314 Elo+
Solo
Team Averages
Level 116
1,441 SR
1,488 Elo+

VS

Team Averages
Level 87
1,579 SR
1,522 Elo+
Terra
Terra
Arkantos789
Terra
Level 105
God Stats
2W - 1L
1,492 SR
Queue Stats
47W - 31L
1,526 Elo+
Solo
Hachiman
Hachiman
BooTalevi
Hachiman
Level 124
God Stats
2W - 2L
1,414 SR
Queue Stats
287W - 276L
1,484 Elo+
Solo
Baba Yaga
Baba Yaga
LeaTra
Baba Yaga
Level 29
God Stats
2W - 1L
1,655 SR
Queue Stats
37W - 35L
1,536 Elo+
Party 2
Athena
Athena
MayunGumi
Athena
Level 28
God Stats
3W - 0L
1,834 SR
Queue Stats
18W - 20L
1,486 Elo+
Party 2
Bastet
Bastet
nicoskin
Bastet
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
20
6 / 5 / 3
12,722
795
19,785
14,146
7,830
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
danholiver
Hun Batz
19
6 / 9 / 8
12,077
755
25,022
25,275
24,446
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 9 / 10
10,490
656
15,703
24,936
25,597
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
jjmacarena
Sylvanus
17
1 / 8 / 10
10,152
635
9,223
24,616
20,716
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
jonaslsouzaa
Hercules
15
1 / 8 / 5
9,290
581
9,784
18,282
13,354
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 24
14,001
875
8,858
25,880
28,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
BooTalevi
Hachiman
18
6 / 6 / 15
11,829
739
14,461
14,678
8,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baba Yaga
LeaTra
Baba Yaga
19
11 / 3 / 24
13,304
832
38,735
19,307
12,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
MayunGumi
Athena
18
1 / 3 / 26
11,045
690
10,022
22,219
31,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
nicoskin
Bastet
19
10 / 3 / 24
12,171
761
22,371
19,572
9,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
152
16
Kills
39
39
Deaths
16
36
Assists
113
Player
Kills
Deaths
Assists
KDA
W
11
1
24
23
W
Hachiman
BooTalevi
Hachiman
6
6
15
2.25
W
Baba Yaga
LeaTra
Baba Yaga
11
3
24
7.67
W
Athena
MayunGumi
Athena
1
3
26
4.67
L
Yu Huang
6
5
3
1.5
L
Hun Batz
danholiver
Hun Batz
6
9
8
1.11
L
2
9
10
0.78
L
Sylvanus
jjmacarena
Sylvanus
1
8
10
0.75
L
Hercules
jonaslsouzaa
Hercules
1
8
5
0.44
W
Bastet
nicoskin
Bastet
10
3
24
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,517
Damage
94,447
107,255
Taken
101,656
91,943
Mitigated
91,160
22,836
Healing
48,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,858
1,551
13,498
12,562
25,880
28,697
1,448
12,678
13,202
25,344
0
W
Hachiman
BooTalevi
Hachiman
14,461
9,381
1,201
785
14,678
8,518
1,571
4,993
9,685
0
30,048
W
Baba Yaga
LeaTra
Baba Yaga
38,735
4,294
3,305
5,120
19,307
12,302
3,109
8,339
10,968
67,132
0
W
Athena
MayunGumi
Athena
10,022
2,601
2,301
2,784
22,219
31,709
661
8,916
13,303
17,389
0
L
Yu Huang
19,785
2,455
1,203
1,476
14,146
7,830
1,064
6,186
7,960
40,983
0
L
Hun Batz
danholiver
Hun Batz
25,022
4,779
886
2,775
25,275
24,446
0
12,086
13,189
0
42,447
L
15,703
1,792
0
986
24,936
25,597
62
16,325
8,611
30,367
0
L
Sylvanus
jjmacarena
Sylvanus
9,223
2,216
6,785
4,915
24,616
20,716
0
13,306
11,310
14,937
0
L
Hercules
jonaslsouzaa
Hercules
9,784
1,238
572
3,238
18,282
13,354
0
9,712
8,570
0
16,115
W
Bastet
nicoskin
Bastet
22,371
7,752
2,239
4,229
19,572
9,934
732
9,785
8,875
0
35,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,731
Gold Earned
62,350
134
Minions Killed
175
0
Camps Cleared
0
1,217,808
Distance Traveled
1,532,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
14,001
875
38
2
0
335,040
0
W
Hachiman
11,829
739
23
1
0
213,865
0
W
Baba Yaga
13,304
832
71
4
0
301,368
0
W
Athena
11,045
690
19
1
0
344,263
0
L
Yu Huang
12,722
795
55
3
0
261,394
0
L
Hun Batz
12,077
755
38
2
0
273,070
0
L
Ymir
10,490
656
25
2
0
231,686
0
L
Sylvanus
10,152
635
5
0
0
248,142
0
L
Hercules
9,290
581
11
1
0
203,516
0
W
Bastet
12,171
761
24
2
0
337,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role