Player Matchup

Ymir
Ymir
Nillynub
Ymir
Level 43
God Stats
19W - 21L
1,528 SR
Queue Stats
19W - 21L
1,425 Elo+
Party 2
Olorun
Olorun
Swilliams728
Olorun
Level 109
God Stats
9W - 0L
1,791 SR
Queue Stats
51W - 33L
1,507 Elo+
Party 2
Serqet
Serqet
chesoALR
Serqet
Level 49
God Stats
2W - 3L
1,477 SR
Queue Stats
31W - 21L
1,538 Elo+
Party 3
Rama
Rama
iAlcom
Rama
Level 61
God Stats
2W - 3L
1,527 SR
Queue Stats
30W - 26L
1,470 Elo+
Party 2
Anubis
Anubis
ssrubennss
Anubis
Level 159
God Stats
11W - 10L
1,605 SR
Queue Stats
144W - 120L
1,510 Elo+
Party 3
Team Averages
Level 84
1,586 SR
1,490 Elo+

VS

Team Averages
Level 62
1,556 SR
1,353 Elo+
Danzaburou
Danzaburou
JusGeorgeForeman
Danzaburou
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,347 Elo+
Party 1
He Bo
He Bo
Littlebadboscs
He Bo
Level 69
God Stats
1W - 1L
1,810 SR
Queue Stats
5W - 10L
1,347 Elo+
Party 1
Vamana
Vamana
power_strip
Vamana
Level 29
God Stats
3W - 6L
1,441 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Hercules
Hercules
swiss_cheese_og
Hercules
Level 68
God Stats
0W - 2L
1,244 SR
Queue Stats
6W - 11L
1,347 Elo+
Party 1
Set
Set
temp-932736
Set
Level 86
God Stats
1W - 1L
1,786 SR
Queue Stats
6W - 11L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 19
8,786
879
5,701
9,839
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
16
6 / 1 / 12
9,602
960
10,719
7,041
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
chesoALR
Serqet
15
3 / 1 / 19
8,982
898
8,108
9,271
6,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
iAlcom
Rama
16
10 / 0 / 10
10,061
1,006
8,302
4,962
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
ssrubennss
Anubis
16
7 / 1 / 14
9,697
970
15,421
4,393
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JusGeorgeForeman
Danzaburou
12
0 / 5 / 3
6,767
677
5,132
10,114
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 3
7,066
707
6,024
9,715
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
12
0 / 4 / 4
6,933
693
3,500
9,622
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
12
1 / 5 / 3
7,037
704
4,805
10,935
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
3 / 7 / 1
8,435
844
5,835
13,277
6,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
18
27
Kills
4
4
Deaths
27
74
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
JusGeorgeForeman
Danzaburou
0
5
3
0.3
L
0
6
3
0.25
W
Ymir
1
1
19
10.5
W
Olorun
6
1
12
12
W
Serqet
chesoALR
Serqet
3
1
19
12.5
W
Rama
iAlcom
Rama
10
0
10
15
L
Vamana
0
4
4
0.5
W
Anubis
ssrubennss
Anubis
7
1
14
14
L
Hercules
1
5
3
0.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,251
Damage
25,296
35,506
Taken
53,663
23,685
Mitigated
26,267
7,183
Healing
5,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
JusGeorgeForeman
Danzaburou
5,132
1,916
0
1,063
10,114
3,575
0
5,846
4,268
0
18,629
L
6,024
467
178
802
9,715
3,395
172
4,965
4,750
13,790
0
W
Ymir
5,701
424
0
875
9,839
9,478
482
1,136
8,487
14,825
0
W
Olorun
10,719
5,694
590
1,896
7,041
3,490
4,338
1,693
5,271
31,722
0
W
Serqet
chesoALR
Serqet
8,108
2,139
0
460
9,271
6,142
0
1,794
7,298
0
21,673
W
Rama
iAlcom
Rama
8,302
6,374
0
1,467
4,962
2,218
3,132
1,097
3,821
0
23,392
L
Vamana
3,500
1,912
0
95
9,622
4,623
0
6,585
2,719
0
8,901
W
Anubis
ssrubennss
Anubis
15,421
316
0
1,895
4,393
2,357
1,368
304
4,000
38,981
0
L
Hercules
4,805
877
229
2,156
10,935
8,548
0
7,737
2,680
0
6,888
L
5,835
2,534
0
879
13,277
6,126
0
6,708
6,450
0
25,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,128
Gold Earned
36,238
201
Minions Killed
123
0
Camps Cleared
0
1,062,997
Distance Traveled
862,529
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,767
677
20
2
0
161,027
0
L
He Bo
7,066
707
24
2
0
158,432
0
W
Ymir
8,786
879
10
1
0
212,865
0
W
Olorun
9,602
960
64
6
0
204,967
0
W
Serqet
8,982
898
31
3
0
224,684
1
W
Rama
10,061
1,006
38
4
0
212,049
0
L
Vamana
6,933
693
15
2
0
182,322
0
W
Anubis
9,697
970
58
6
0
208,432
2
L
Hercules
7,037
704
9
1
0
179,419
2
L
Set
8,435
844
55
6
0
181,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role