Player Matchup

Chaac
Chaac
TreyIen
Chaac
Level 87
God Stats
21W - 13L
1,632 SR
Queue Stats
426W - 426L
1,493 Elo+
Party 3
Cthulhu
Cthulhu
TrickBeater
Cthulhu
Level 115
God Stats
32W - 28L
1,523 SR
Queue Stats
393W - 408L
1,541 Elo+
Party 3
Olorun
Olorun
WendyMarvel
Olorun
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,540 Elo+
Solo
Kukulkan
Kukulkan
x RunningPuma x
Kukulkan
Level 139
God Stats
1W - 1L
1,684 SR
Queue Stats
3W - 1L
1,614 Elo+
Solo
Mercury
Mercury
xSandi
Mercury
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,601 Elo+
Party 3
Team Averages
Level 108
1,568 SR
1,558 Elo+

VS

Team Averages
Level 90
1,536 SR
1,473 Elo+
Terra
Terra
B-Titan
Terra
Level 105
God Stats
1W - 1L
1,718 SR
Queue Stats
37W - 37L
1,463 Elo+
Solo
Nox
Nox
CuddlyDragon555
Nox
Level 53
God Stats
6W - 11L
1,451 SR
Queue Stats
154W - 148L
1,445 Elo+
Party 2
Anubis
Anubis
CuddlyDragoon
Anubis
Level 122
God Stats
6W - 7L
1,507 SR
Queue Stats
166W - 162L
1,441 Elo+
Party 2
Lancelot
Lancelot
S-mooove
Lancelot
Level 97
God Stats
51W - 61L
1,520 SR
Queue Stats
766W - 772L
1,486 Elo+
Party 1
Gilgamesh
Gilgamesh
Xxforgames
Gilgamesh
Level 74
God Stats
3W - 4L
1,484 SR
Queue Stats
522W - 508L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
TreyIen
Chaac
13
2 / 0 / 4
7,434
1,239
3,442
1,923
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
TrickBeater
Cthulhu
13
2 / 0 / 4
8,225
1,371
6,885
5,787
5,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
13
2 / 1 / 3
7,521
1,254
4,663
4,242
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
12
0 / 0 / 2
7,095
1,183
5,534
1,928
676
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
xSandi
Mercury
12
1 / 2 / 3
7,068
1,178
2,796
5,149
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

354

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
B-Titan
Terra
12
0 / 2 / 3
7,631
1,272
3,273
9,422
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 2
7,223
1,204
4,715
4,435
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 2
6,931
1,155
4,646
6,741
3,783
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
S-mooove
Lancelot
12
2 / 0 / 0
7,275
1,213
3,780
5,825
2,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Xxforgames
Gilgamesh
11
0 / 0 / 0
6,076
1,013
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
7
Kills
3
3
Deaths
7
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Terra
B-Titan
Terra
0
2
3
0.75
L
1
1
2
2
L
0
4
2
0.25
L
Lancelot
S-mooove
Lancelot
2
0
0
2
W
Chaac
TreyIen
Chaac
2
0
4
4
W
Cthulhu
TrickBeater
Cthulhu
2
0
4
4
W
Olorun
2
1
3
3.5
L
Gilgamesh
Xxforgames
Gilgamesh
0
0
0
0
W
Kukulkan
0
0
2
1
W
Mercury
xSandi
Mercury
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,320
Damage
16,414
19,029
Taken
26,423
11,367
Mitigated
16,124
4,821
Healing
2,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
B-Titan
Terra
3,273
71
125
1,030
9,422
7,552
0
6,419
3,003
7,486
0
L
4,715
675
0
130
4,435
2,166
0
1,835
2,600
20,667
0
L
4,646
0
0
753
6,741
3,783
0
4,596
2,145
28,898
0
L
Lancelot
S-mooove
Lancelot
3,780
988
0
234
5,825
2,623
0
4,232
1,593
0
8,727
W
Chaac
TreyIen
Chaac
3,442
470
0
640
1,923
1,973
0
607
1,316
0
13,499
W
Cthulhu
TrickBeater
Cthulhu
6,885
246
81
2,074
5,787
5,268
0
3,638
2,149
23,239
0
W
Olorun
4,663
2,709
828
985
4,242
1,620
0
3,250
992
13,165
0
L
Gilgamesh
Xxforgames
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
5,534
280
0
0
1,928
676
0
1,581
347
28,917
0
W
Mercury
xSandi
Mercury
2,796
1,231
0
213
5,149
1,830
0
3,558
1,591
0
7,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
35,136
152
Minions Killed
121
8
Camps Cleared
3
678,550
Distance Traveled
506,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,631
1,272
10
2
0
132,219
0
L
Nox
7,223
1,204
47
8
1
119,351
0
L
Anubis
6,931
1,155
58
10
1
104,847
0
L
Lancelot
7,275
1,213
6
1
1
149,861
0
W
Chaac
7,434
1,239
20
3
1
133,043
0
W
Cthulhu
8,225
1,371
45
8
0
151,221
0
W
Olorun
7,521
1,254
17
3
2
130,507
0
L
Gilgamesh
6,076
1,013
0
0
0
0
0
W
Kukulkan
7,095
1,183
60
10
1
127,977
0
W
Mercury
7,068
1,178
10
2
4
135,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role