Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FK_OFF_SMITE
Erlang Shen
Level 206
God Stats
3W - 3L
1,622 SR
Queue Stats
394W - 373L
1,460 Elo+
Solo
Anhur
Anhur
Pinguim_19
Anhur
Level 117
God Stats
2W - 3L
1,342 SR
Queue Stats
273W - 262L
1,445 Elo+
Solo
Agni
Agni
apocalipse123
Agni
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,489 Elo+
Party 2
Team Averages
Level 125
1,493 SR
1,479 Elo+

VS

Team Averages
Level 128
1,592 SR
1,471 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Brunotrevi
Sun Wukong
Level 81
God Stats
1W - 1L
1,711 SR
Queue Stats
32W - 41L
1,438 Elo+
Solo
Ix Chel
Ix Chel
Marcosfidel10
Ix Chel
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 71L
1,522 Elo+
Solo
Hou Yi
Hou Yi
ToomCaa
Hou Yi
Level 102
God Stats
2W - 1L
1,776 SR
Queue Stats
10W - 8L
1,442 Elo+
Party 1
Ymir
Ymir
alan32yeahhhhhhh
Ymir
Level 142
God Stats
0W - 2L
1,472 SR
Queue Stats
281W - 266L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 0 / 2
10,062
629
14,793
15,479
15,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
 
Anubis
15
8 / 0 / 3
9,245
578
11,620
8,425
4,750
Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
FK_OFF_SMITE
Erlang Shen
14
4 / 1 / 4
8,601
538
7,365
14,953
7,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
16
1 / 0 / 6
9,483
593
8,224
7,587
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 2
7,238
452
6,344
5,878
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 4 / 0
7,621
476
6,497
9,957
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Brunotrevi
Sun Wukong
13
0 / 4 / 0
7,765
485
6,447
18,044
11,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
12
1 / 3 / 1
7,110
444
5,961
12,663
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
ToomCaa
Hou Yi
13
0 / 2 / 0
7,249
453
2,125
8,869
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 2
7,019
439
4,402
15,082
12,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
4
4
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
2
5
W
Anubis
 
Anubis
8
0
3
9.5
L
Baron Samedi
 
Baron Samedi
3
4
0
0.75
L
Sun Wukong
Brunotrevi
Sun Wukong
0
4
0
0
W
Erlang Shen
FK_OFF_SMITE
Erlang Shen
4
1
4
6
L
Ix Chel
1
3
1
0.5
W
Anhur
1
0
6
4
L
Hou Yi
ToomCaa
Hou Yi
0
2
0
0
L
0
5
2
0.2
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,346
Damage
25,432
52,322
Taken
64,615
33,872
Mitigated
36,165
17,600
Healing
17,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,793
3,777
0
4,172
15,479
15,741
784
892
14,587
0
79,456
W
Anubis
 
Anubis
11,620
905
0
4,612
8,425
4,750
887
4,306
4,119
78,903
0
L
Baron Samedi
 
Baron Samedi
6,497
461
1,368
2,154
9,957
4,762
0
6,038
3,856
50,863
0
L
Sun Wukong
Brunotrevi
Sun Wukong
6,447
1,719
0
3,998
18,044
11,851
115
0
16,714
0
61,859
W
Erlang Shen
FK_OFF_SMITE
Erlang Shen
7,365
3,722
0
4,332
14,953
7,879
0
6,071
8,882
0
62,086
L
Ix Chel
5,961
959
241
3,831
12,663
4,434
0
2,294
10,352
44,980
0
W
Anhur
8,224
4,494
0
3,964
7,587
3,458
2,362
1,798
5,789
0
79,379
L
Hou Yi
ToomCaa
Hou Yi
2,125
1,743
0
3,686
8,869
2,428
0
1,720
7,135
0
50,874
L
4,402
744
0
2,676
15,082
12,690
0
7,722
7,264
25,535
0
W
6,344
523
0
520
5,878
2,044
0
3,793
2,085
43,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,629
Gold Earned
36,764
511
Minions Killed
394
0
Camps Cleared
0
1,532,761
Distance Traveled
1,423,456
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,062
629
130
8
0
290,507
0
W
Anubis
9,245
578
104
7
0
303,834
0
L
Baron Samedi
7,621
476
83
5
0
252,329
4
L
Sun Wukong
7,765
485
101
6
0
306,756
4
W
Erlang Shen
8,601
538
79
5
0
360,652
4
L
Ix Chel
7,110
444
69
4
0
298,475
0
W
Anhur
9,483
593
135
8
0
290,958
2
L
Hou Yi
7,249
453
106
7
0
283,019
6
L
Ymir
7,019
439
35
2
0
282,877
1
W
Agni
7,238
452
63
4
0
286,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role