Player Matchup

Terra
Terra
Coolkadeem
Terra
Level 79
God Stats
2W - 2L
1,697 SR
Queue Stats
291W - 302L
1,442 Elo+
Party 1
Bakasura
Bakasura
DaftLeek
Bakasura
Level 71
God Stats
5W - 4L
1,540 SR
Queue Stats
289W - 296L
1,447 Elo+
Party 1
Merlin
Merlin
Devin_Assassin
Merlin
Level 89
God Stats
1W - 2L
1,638 SR
Queue Stats
121W - 133L
1,411 Elo+
Solo
Charybdis
Charybdis
Phoewright
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,444 Elo+
Party 2
Odin
Odin
STONE-_-BRIDGE
Odin
Level 54
God Stats
0W - 1L
1,296 SR
Queue Stats
2W - 12L
1,199 Elo+
Party 2
Team Averages
Level 64
1,534 SR
1,389 Elo+

VS

Team Averages
Level 75
1,440 SR
1,440 Elo+
Ix Chel
Ix Chel
DoctorPingüino
Ix Chel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,411 Elo+
Solo
Hades
Hades
Gratefuldab710
Hades
Level 102
God Stats
2W - 1L
1,490 SR
Queue Stats
68W - 81L
1,406 Elo+
Solo
Janus
Janus
ManimalPrime737
Janus
Level 112
God Stats
5W - 4L
1,423 SR
Queue Stats
779W - 783L
1,508 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ok_Nicse
Ah Muzen Cab
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,407 Elo+
Solo
Vulcan
Vulcan
Organ donor6336
Vulcan
Level 65
God Stats
2W - 1L
1,286 SR
Queue Stats
262W - 293L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
0 / 5 / 7
8,395
646
3,997
13,975
19,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
DaftLeek
Bakasura
15
2 / 5 / 6
9,153
704
5,493
12,574
14,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 2
7,988
614
7,134
3,282
1,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Phoewright
Charybdis
19
6 / 5 / 2
10,940
842
12,251
14,235
6,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 3
7,782
599
5,335
12,302
17,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 12
11,646
896
12,725
9,816
5,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 13
10,452
804
7,949
9,222
7,157
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
6 / 3 / 8
10,398
800
12,025
7,155
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Ok_Nicse
Ah Muzen Cab
15
3 / 1 / 16
9,793
753
6,528
8,302
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 4 / 15
9,897
761
12,300
10,539
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
86
8
Kills
22
23
Deaths
12
20
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Terra
0
5
7
0.7
L
Bakasura
DaftLeek
Bakasura
2
5
6
1
L
0
1
2
1
W
7
2
12
6.5
W
4
2
13
5.25
W
6
3
8
3.33
W
Ah Muzen Cab
Ok_Nicse
Ah Muzen Cab
3
1
16
11
W
2
4
15
2.38
L
Charybdis
Phoewright
Charybdis
6
5
2
1.4
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,210
Damage
51,527
56,368
Taken
45,034
59,426
Mitigated
24,478
13,937
Healing
14,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
3,997
651
1,835
3,011
13,975
19,815
0
10,569
3,069
15,709
0
L
Bakasura
DaftLeek
Bakasura
5,493
3,610
364
3,118
12,574
14,801
540
9,195
3,198
0
5,486
L
7,134
0
199
1,248
3,282
1,222
0
2,491
723
22,908
0
W
12,725
1,133
1,326
2,027
9,816
5,403
0
2,096
7,307
40,160
0
W
7,949
668
844
2,646
9,222
7,157
2,536
2,693
6,280
20,210
0
W
12,025
719
2,120
714
7,155
3,436
1,126
1,970
5,115
17,724
0
W
Ah Muzen Cab
Ok_Nicse
Ah Muzen Cab
6,528
3,333
251
1,321
8,302
3,612
1,998
1,391
6,351
0
11,990
W
12,300
4,689
800
1,978
10,539
4,870
1,191
2,981
7,175
25,553
0
L
Charybdis
Phoewright
Charybdis
12,251
5,711
0
2,920
14,235
6,389
1,075
12,479
1,496
0
35,308
L
5,335
616
391
851
12,302
17,199
0
9,213
2,883
0
6,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,258
Gold Earned
52,186
156
Minions Killed
156
0
Camps Cleared
0
1,026,348
Distance Traveled
1,215,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,395
646
24
2
0
189,205
0
L
Bakasura
9,153
704
28
2
0
217,613
0
L
Merlin
7,988
614
33
3
0
191,079
0
W
Ix Chel
11,646
896
46
4
0
269,141
0
W
Hades
10,452
804
38
3
0
236,012
0
W
Janus
10,398
800
25
2
0
224,542
0
W
Ah Muzen Cab
9,793
753
22
2
0
251,809
0
W
Vulcan
9,897
761
25
2
0
234,073
0
L
Charybdis
10,940
842
66
5
0
227,986
0
L
Odin
7,782
599
5
0
0
200,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role