Player Matchup

Izanami
Izanami
JAC espi R5
Izanami
Level 141
God Stats
3W - 1L
1,744 SR
Queue Stats
24W - 26L
1,517 Elo+
Party 3
Agni
Agni
SpicyMeatScepter
Agni
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 57L
1,345 Elo+
Party 2
Ymir
Ymir
ThisGameIsSack
Ymir
Level 60
God Stats
3W - 12L
1,257 SR
Queue Stats
40W - 75L
1,368 Elo+
Party 2
Yemoja
Yemoja
frosh72
Yemoja
Level 104
God Stats
1W - 3L
1,402 SR
Queue Stats
190W - 200L
1,413 Elo+
Party 2
Kali
Kali
jafiong
Kali
Level 28
God Stats
1W - 1L
1,801 SR
Queue Stats
68W - 66L
1,541 Elo+
Party 3
Team Averages
Level 72
1,541 SR
1,437 Elo+

VS

Team Averages
Level 88
1,581 SR
1,409 Elo+
Scylla
Scylla
BioticMist
Scylla
Level 24
God Stats
4W - 5L
1,721 SR
Queue Stats
24W - 37L
1,429 Elo+
Party 1
Poseidon
Poseidon
BlueBigDaddy635
Poseidon
Level 150
God Stats
8W - 8L
1,547 SR
Queue Stats
97W - 99L
1,512 Elo+
Party 1
Shiva
Shiva
GuiltyTrickster
Shiva
Level 126
God Stats
1W - 0L
1,512 SR
Queue Stats
254W - 252L
1,401 Elo+
Party 1
Medusa
Medusa
Xyleanth
Medusa
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,272 Elo+
Party 1
Mulan
Mulan
iCamiikase
Mulan
Level 103
God Stats
2W - 1L
1,622 SR
Queue Stats
45W - 61L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JAC espi R5
Izanami
9
1 / 1 / 1
5,366
596
3,968
5,855
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 1
4,859
540
935
5,607
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,024
558
2,666
7,625
3,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
frosh72
Yemoja
7
0 / 2 / 1
4,900
544
1,068
7,630
4,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
jafiong
Kali
9
2 / 1 / 0
5,550
617
3,809
9,934
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BioticMist
Scylla
10
2 / 1 / 3
6,220
691
5,191
3,612
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
12
4 / 0 / 2
6,963
774
6,626
5,435
1,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 0 / 1
6,419
713
3,919
6,535
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Xyleanth
Medusa
9
1 / 1 / 1
4,773
530
2,412
4,557
1,472
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mulan
9
2 / 1 / 3
5,657
629
6,244
7,649
4,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
9
9
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
BioticMist
Scylla
2
1
3
3.5
W
Poseidon
4
0
2
5
W
0
0
1
0.5
L
Izanami
JAC espi R5
Izanami
1
1
1
1.5
L
0
4
1
0.13
L
0
1
0
0
W
Medusa
Xyleanth
Medusa
1
1
1
1.5
L
Yemoja
frosh72
Yemoja
0
2
1
0.25
W
Mulan
2
1
3
3.5
L
Kali
jafiong
Kali
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,446
Damage
24,392
36,651
Taken
27,788
16,405
Mitigated
11,470
7,855
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BioticMist
Scylla
5,191
935
0
1,434
3,612
926
764
242
3,370
37,490
0
W
Poseidon
6,626
1,745
0
3,689
5,435
1,489
0
369
5,066
58,727
0
W
3,919
638
0
3,232
6,535
3,167
0
2,301
4,234
0
43,366
L
Izanami
JAC espi R5
Izanami
3,968
2,933
0
1,124
5,855
1,980
668
1,550
4,305
0
42,194
L
935
89
0
690
5,607
1,866
0
2,947
2,438
24,371
0
L
2,666
584
0
1,466
7,625
3,975
0
2,060
5,565
28,837
1,217
W
Medusa
Xyleanth
Medusa
2,412
765
0
787
4,557
1,472
0
135
4,422
0
21,177
L
Yemoja
frosh72
Yemoja
1,068
308
1,098
1,356
7,630
4,783
0
2,270
5,278
11,851
0
W
Mulan
6,244
993
0
2,643
7,649
4,416
0
1,553
6,096
0
27,068
L
Kali
jafiong
Kali
3,809
1,753
0
2,121
9,934
3,801
0
2,562
7,248
0
36,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,699
Gold Earned
30,032
231
Minions Killed
312
0
Camps Cleared
0
897,515
Distance Traveled
966,499
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,220
691
73
8
0
175,090
1
W
Poseidon
6,963
774
91
10
0
220,763
1
W
Shiva
6,419
713
79
9
0
171,987
2
L
Izanami
5,366
596
75
8
0
170,905
0
L
Agni
4,859
540
34
4
0
172,901
0
L
Ymir
5,024
558
42
5
0
185,062
2
W
Medusa
4,773
530
27
3
0
190,169
0
L
Yemoja
4,900
544
15
2
0
136,781
0
W
Mulan
5,657
629
42
5
0
208,490
2
L
Kali
5,550
617
65
7
0
231,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role