Player Matchup

Osiris
Osiris
 
Osiris
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JPVADER
Merlin
Level 117
God Stats
6W - 10L
1,383 SR
Queue Stats
66W - 87L
1,386 Elo+
Party 1
Mercury
Mercury
JP_gr_13
Mercury
Level 128
God Stats
9W - 8L
1,620 SR
Queue Stats
85W - 103L
1,384 Elo+
Party 1
Olorun
Olorun
pemaroheee13
Olorun
Level 109
God Stats
9W - 7L
1,689 SR
Queue Stats
99W - 114L
1,409 Elo+
Party 1
Khepri
Khepri
sdominguezf
Khepri
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,207 Elo+
Party 1
Team Averages
Level 115
1,538 SR
1,377 Elo+

VS

Team Averages
Level 123
1,597 SR
1,579 Elo+
Geb
Geb
AdamT2001
Geb
Level 83
God Stats
1W - 0L
1,721 SR
Queue Stats
28W - 16L
1,619 Elo+
Party 2
Thanatos
Thanatos
NahhhDeLocos
Thanatos
Level 59
God Stats
2W - 0L
1,888 SR
Queue Stats
8W - 3L
1,514 Elo+
Party 3
Janus
Janus
gaz9-0
Janus
Level 123
God Stats
1W - 0L
1,334 SR
Queue Stats
16W - 7L
1,687 Elo+
Party 2
Cerberus
Cerberus
txiki96
Cerberus
Level 109
God Stats
3W - 0L
1,689 SR
Queue Stats
20W - 9L
1,579 Elo+
Party 3
Anhur
Anhur
翟翟有瑜
Anhur
Level 242
God Stats
1W - 0L
1,355 SR
Queue Stats
148W - 150L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 6 / 0
9,623
566
10,566
19,720
16,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
JPVADER
Merlin
13
0 / 5 / 0
8,017
472
7,962
10,223
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
JP_gr_13
Mercury
12
0 / 4 / 2
7,745
456
4,372
13,185
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
12
2 / 5 / 0
8,134
478
8,143
11,323
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
10
0 / 4 / 1
7,257
427
3,201
12,560
9,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 9
8,748
515
6,252
11,244
11,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
NahhhDeLocos
Thanatos
17
14 / 0 / 6
11,130
655
16,632
15,709
7,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
gaz9-0
Janus
17
4 / 0 / 3
10,058
592
7,350
7,960
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
txiki96
Cerberus
16
2 / 3 / 3
10,336
608
9,484
15,574
23,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 2 / 8
9,904
583
9,495
11,828
5,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
5
Kills
24
24
Deaths
5
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
6
0
0.5
W
2
0
9
6.5
L
Merlin
JPVADER
Merlin
0
5
0
0
L
Mercury
JP_gr_13
Mercury
0
4
2
0.25
W
Thanatos
NahhhDeLocos
Thanatos
14
0
6
17
W
Janus
gaz9-0
Janus
4
0
3
5.5
L
Olorun
2
5
0
0.4
L
Khepri
0
4
1
0.13
W
Cerberus
txiki96
Cerberus
2
3
3
1.17
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,244
Damage
49,213
67,011
Taken
62,315
36,643
Mitigated
51,546
11,150
Healing
30,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,566
5,644
0
6,908
19,720
16,437
0
9,484
10,236
0
76,906
W
6,252
1,154
0
1,992
11,244
11,277
0
6,063
4,950
22,724
0
L
Merlin
JPVADER
Merlin
7,962
0
0
298
10,223
3,405
614
3,349
6,836
62,810
0
L
Mercury
JP_gr_13
Mercury
4,372
1,743
0
583
13,185
4,072
0
2,884
10,199
0
56,512
W
Thanatos
NahhhDeLocos
Thanatos
16,632
4,710
0
15,901
15,709
7,884
0
3,429
12,153
0
100,544
W
Janus
gaz9-0
Janus
7,350
308
0
1,894
7,960
3,497
840
2,971
4,874
109,523
0
L
Olorun
8,143
5,164
180
1,719
11,323
3,545
575
3,019
8,272
51,889
5,087
L
Khepri
3,201
34
0
1,462
12,560
9,184
0
4,006
8,382
16,966
0
W
Cerberus
txiki96
Cerberus
9,484
1,237
0
5,527
15,574
23,364
0
0
15,574
82,979
0
W
9,495
6,137
0
5,303
11,828
5,524
1,023
6,247
5,537
0
88,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,776
Gold Earned
50,176
437
Minions Killed
677
0
Camps Cleared
0
1,695,684
Distance Traveled
1,719,345
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,623
566
117
7
0
315,599
2
W
Geb
8,748
515
32
2
0
379,808
2
L
Merlin
8,017
472
105
6
0
326,002
5
L
Mercury
7,745
456
92
5
0
383,343
0
W
Thanatos
11,130
655
144
8
0
401,313
0
W
Janus
10,058
592
178
10
0
354,916
2
L
Olorun
8,134
478
102
6
0
301,931
2
L
Khepri
7,257
427
21
1
0
368,809
0
W
Cerberus
10,336
608
171
10
0
279,268
4
W
Anhur
9,904
583
152
9
0
304,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role