Player Matchup

Gilgamesh
Gilgamesh
BIRIKAISER
Gilgamesh
Level 165
God Stats
6W - 4L
1,599 SR
Queue Stats
49W - 37L
1,573 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Homeboxlp
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 114L
1,297 Elo+
Party 2
Awilix
Awilix
XxFeuer-PhoenixX
Awilix
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
powerzwerg25
Cthulhu
Level 139
God Stats
1W - 2L
1,434 SR
Queue Stats
95W - 168L
1,260 Elo+
Party 2
Janus
Janus
xTriance_
Janus
Level 159
God Stats
20W - 29L
1,441 SR
Queue Stats
414W - 477L
1,464 Elo+
Party 2
Team Averages
Level 134
1,495 SR
1,396 Elo+

VS

Team Averages
Level 149
1,574 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
AdrenalinoGM
Surtr
Level 137
God Stats
35W - 16L
1,671 SR
Queue Stats
264W - 255L
1,542 Elo+
Solo
Skadi
Skadi
CheeseMeistar
Skadi
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
415W - 391L
1,579 Elo+
Solo
Janus
Janus
I-SchnitzelPlus
Janus
Level 166
God Stats
10W - 3L
1,699 SR
Queue Stats
393W - 391L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIRIKAISER
Gilgamesh
11
0 / 1 / 0
6,340
576
5,308
11,024
10,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Homeboxlp
Ah Muzen Cab
8
0 / 3 / 0
4,764
433
4,073
8,655
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 0
5,526
502
2,532
8,953
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
powerzwerg25
Cthulhu
8
0 / 1 / 1
5,694
518
4,789
11,052
6,468
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Janus
xTriance_
Janus
12
1 / 0 / 2
6,652
605
4,206
6,335
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 1
6,286
571
8,127
5,896
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
 
Ne Zha
10
0 / 0 / 4
5,643
513
4,120
11,467
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 0 / 0
7,729
703
6,949
9,744
8,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
4 / 0 / 2
6,730
612
6,946
6,564
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,868
624
5,056
5,171
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
1
3.5
W
Ne Zha
 
Ne Zha
0
0
4
2
W
1
0
0
1
L
Gilgamesh
BIRIKAISER
Gilgamesh
0
1
0
0
W
4
0
2
5
L
Ah Muzen Cab
Homeboxlp
Ah Muzen Cab
0
3
0
0
W
1
2
0
0.5
L
2
4
0
0.5
L
Cthulhu
powerzwerg25
Cthulhu
0
1
1
0.5
L
Janus
xTriance_
Janus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
31,198
46,019
Taken
38,842
25,073
Mitigated
18,460
10,154
Healing
12,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,127
2,465
0
2,928
5,896
1,802
820
2,433
3,463
49,160
0
W
Ne Zha
 
Ne Zha
4,120
574
224
2,878
11,467
4,344
0
2,574
8,893
0
33,521
W
6,949
3,343
0
4,308
9,744
8,256
0
0
8,902
1,481
55,817
L
Gilgamesh
BIRIKAISER
Gilgamesh
5,308
1,790
0
3,198
11,024
10,210
0
330
9,771
0
53,124
W
6,946
3,396
0
628
6,564
2,279
0
1,998
4,566
0
45,066
L
Ah Muzen Cab
Homeboxlp
Ah Muzen Cab
4,073
1,001
0
433
8,655
3,016
54
4,226
4,389
0
29,251
W
5,056
250
0
1,139
5,171
1,779
0
1,990
3,181
56,296
0
L
2,532
1,282
0
593
8,953
3,131
0
1,779
7,092
0
24,165
L
Cthulhu
powerzwerg25
Cthulhu
4,789
427
1,380
2,966
11,052
6,468
0
3,699
7,353
22,441
0
L
Janus
xTriance_
Janus
4,206
255
0
1,584
6,335
2,248
23
3,137
2,978
51,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,976
Gold Earned
33,256
320
Minions Killed
409
0
Camps Cleared
0
1,178,028
Distance Traveled
1,154,157
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,286
571
82
7
0
218,945
0
W
Ne Zha
5,643
513
52
5
0
230,381
6
W
Surtr
7,729
703
104
9
0
222,186
0
L
Gilgamesh
6,340
576
101
9
0
215,159
0
W
Skadi
6,730
612
75
7
0
249,165
0
L
Ah Muzen Cab
4,764
433
36
3
0
206,736
1
W
Janus
6,868
624
96
9
0
233,480
0
L
Awilix
5,526
502
39
4
0
252,595
0
L
Cthulhu
5,694
518
41
4
0
244,058
0
L
Janus
6,652
605
103
9
0
259,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role