Player Matchup

Bacchus
Bacchus
DarT-606
Bacchus
Level 110
God Stats
6W - 7L
1,455 SR
Queue Stats
105W - 123L
1,390 Elo+
Party 3
King Arthur
King Arthur
PHANTOMSRISE-_-
King Arthur
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
489W - 535L
1,438 Elo+
Party 2
Neith
Neith
ZoneEnder_xX
Neith
Level 28
God Stats
4W - 14L
1,259 SR
Queue Stats
5W - 15L
1,237 Elo+
Party 3
Anubis
Anubis
bltaylor45
Anubis
Level 102
God Stats
23W - 22L
1,506 SR
Queue Stats
507W - 564L
1,450 Elo+
Party 2
Fenrir
Fenrir
chefbreezy-_-
Fenrir
Level 69
God Stats
7W - 7L
1,500 SR
Queue Stats
225W - 314L
1,357 Elo+
Party 2
Team Averages
Level 82
1,444 SR
1,374 Elo+

VS

Team Averages
Level 77
1,382 SR
1,425 Elo+
Arachne
Arachne
Blunt4_2_0Force
Arachne
Level 107
God Stats
120W - 77L
1,619 SR
Queue Stats
525W - 513L
1,457 Elo+
Party 1
Atlas
Atlas
IrnmaidenmetlJr
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 136L
1,401 Elo+
Party 4
Hera
Hera
Snailios
Hera
Level 58
God Stats
1W - 1L
1,255 SR
Queue Stats
77W - 100L
1,403 Elo+
Party 4
Bellona
Bellona
UnspentTokens
Bellona
Level 66
God Stats
11W - 16L
1,409 SR
Queue Stats
185W - 178L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
sanynahy3105
Nu Wa
Level 88
God Stats
5W - 4L
1,126 SR
Queue Stats
507W - 594L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarT-606
Bacchus
14
5 / 8 / 6
9,670
484
9,263
26,841
25,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PHANTOMSRISE-_-
King Arthur
6
0 / 3 / 4
6,324
316
1,367
10,470
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 5 / 3
9,683
484
13,451
19,811
6,195
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Anubis
bltaylor45
Anubis
11
1 / 4 / 6
7,811
391
5,607
12,467
4,518
Magic Focus

Magic Focus

+20
Magical Power

10
3 / 3 / 4
7,386
369
3,141
13,437
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 3
11,170
559
13,476
17,480
7,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 4 / 8
10,873
544
12,357
16,749
8,505
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
14
2 / 4 / 9
10,504
525
8,795
14,632
11,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
15
3 / 3 / 6
10,929
546
6,356
22,392
16,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
7 / 2 / 3
11,689
584
26,438
9,072
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
52
17
Kills
23
23
Deaths
18
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
5
3
1.3
L
Bacchus
DarT-606
Bacchus
5
8
6
1
W
6
4
8
2.5
L
King Arthur
PHANTOMSRISE-_-
King Arthur
0
3
4
0.67
W
Hera
2
4
9
1.63
W
Bellona
3
3
6
2
L
8
5
3
1.9
L
Anubis
bltaylor45
Anubis
1
4
6
1
L
3
3
4
1.67
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,829
Damage
67,422
83,026
Taken
80,325
43,165
Mitigated
48,436
12,267
Healing
18,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,476
9,009
0
6,271
17,480
7,921
6,175
2,680
13,286
0
82,451
L
Bacchus
DarT-606
Bacchus
9,263
1,123
0
4,916
26,841
25,675
0
13,796
13,045
32,083
0
W
12,357
4,897
0
1,532
16,749
8,505
2,602
4,874
11,875
51,327
603
L
King Arthur
PHANTOMSRISE-_-
King Arthur
1,367
230
0
0
10,470
2,918
0
4,977
5,493
0
9,443
W
Hera
8,795
2,770
1,578
2,191
14,632
11,377
1,064
3,265
11,367
36,826
0
W
Bellona
6,356
1,711
0
6,552
22,392
16,823
2,540
2,498
19,894
0
67,175
L
13,451
3,647
0
4,376
19,811
6,195
0
14,793
5,018
0
74,368
L
Anubis
bltaylor45
Anubis
5,607
126
0
1,977
12,467
4,518
0
7,367
5,100
43,235
0
L
3,141
322
0
998
13,437
3,859
0
6,641
6,796
0
20,173
W
26,438
4,134
0
847
9,072
3,810
5,652
1,553
7,519
118,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
55,165
250
Minions Killed
437
0
Camps Cleared
0
1,109,926
Distance Traveled
1,797,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,170
559
115
6
0
374,455
0
L
Bacchus
9,670
484
36
2
0
271,433
0
W
Atlas
10,873
544
64
3
0
362,176
0
L
King Arthur
6,324
316
17
1
0
83,246
0
W
Hera
10,504
525
27
1
0
322,037
0
W
Bellona
10,929
546
108
5
0
383,290
0
L
Neith
9,683
484
100
5
0
305,129
0
L
Anubis
7,811
391
69
3
0
181,402
0
L
Fenrir
7,386
369
28
1
0
268,716
0
W
Nu Wa
11,689
584
123
6
0
355,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role