Player Matchup

Anubis
Anubis
FarJalapeno11
Anubis
Level 41
God Stats
27W - 23L
1,509 SR
Queue Stats
45W - 43L
1,418 Elo+
Solo
Bacchus
Bacchus
Fatboynotsoslim1
Bacchus
Level 47
God Stats
2W - 1L
1,305 SR
Queue Stats
5W - 1L
1,539 Elo+
Solo
Anhur
Anhur
Noahthabarca
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,335 Elo+
Party 1
Chaac
Chaac
duantia
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,406 Elo+
Party 1
Pele
Pele
marimillian
Pele
Level 70
God Stats
3W - 1L
1,572 SR
Queue Stats
17W - 27L
1,305 Elo+
Party 1
Team Averages
Level 36
1,477 SR
1,401 Elo+

VS

Team Averages
Level 40
1,434 SR
1,326 Elo+
King Arthur
King Arthur
DaRkMoUsEs8969
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,340 Elo+
Party 2
Pele
Pele
DrizzieDrake13
Pele
Level 103
God Stats
1W - 2L
1,394 SR
Queue Stats
9W - 17L
1,368 Elo+
Party 2
Anubis
Anubis
Jaktup4
Anubis
Level 40
God Stats
2W - 3L
1,460 SR
Queue Stats
4W - 5L
1,247 Elo+
Party 3
Janus
Janus
MagicTurtle99x
Janus
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
5W - 11L
1,396 Elo+
Party 2
Hades
Hades
MoistTowlette27
Hades
Level 8
God Stats
3W - 4L
1,316 SR
Queue Stats
4W - 4L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
6,636
603
5,162
4,004
1,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
1 / 1 / 3
5,790
526
3,838
8,803
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

9
4 / 2 / 2
6,171
561
5,446
6,388
2,351
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
duantia
Chaac
12
2 / 0 / 1
7,125
648
8,060
7,610
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 0 / 2
6,847
622
3,920
8,724
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaRkMoUsEs8969
King Arthur
9
0 / 2 / 0
5,063
460
2,236
8,938
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 0
5,415
492
3,394
11,726
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Jaktup4
Anubis
9
1 / 4 / 1
5,231
476
3,822
6,616
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 0
6,097
554
3,065
5,398
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
5,649
514
5,880
7,331
2,788
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
14
Kills
3
3
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DaRkMoUsEs8969
King Arthur
0
2
0
0
L
0
2
0
0
W
3
0
1
3.5
W
1
1
3
2.5
L
Anubis
Jaktup4
Anubis
1
4
1
0.38
L
0
3
0
0
L
2
3
1
0.83
W
4
2
2
2.5
W
Chaac
duantia
Chaac
2
0
1
2.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,426
Damage
18,397
35,529
Taken
40,009
22,028
Mitigated
15,998
12,764
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DaRkMoUsEs8969
King Arthur
2,236
462
0
0
8,938
6,008
0
0
8,289
0
17,940
L
3,394
1,219
0
1,517
11,726
3,548
0
1,088
10,511
0
44,746
W
5,162
106
0
2,302
4,004
1,559
0
2,228
1,472
51,524
0
W
3,838
315
381
3,200
8,803
8,618
0
5,140
3,663
9,711
0
L
Anubis
Jaktup4
Anubis
3,822
421
0
1,129
6,616
2,357
416
2,132
4,484
31,241
0
L
3,065
187
0
1,746
5,398
1,297
0
4,296
1,102
40,426
0
L
5,880
583
35
2,030
7,331
2,788
524
1,484
5,847
15,423
0
W
5,446
1,625
0
619
6,388
2,351
157
3,503
2,885
0
30,312
W
Chaac
duantia
Chaac
8,060
1,805
0
3,227
7,610
6,584
617
0
7,610
0
48,348
W
3,920
1,023
0
3,035
8,724
2,916
0
1,540
7,132
0
46,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
27,455
268
Minions Killed
227
0
Camps Cleared
0
1,075,903
Distance Traveled
1,093,824
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,063
460
24
2
0
237,578
0
L
Pele
5,415
492
67
6
0
272,480
0
W
Anubis
6,636
603
80
7
0
195,482
4
W
Bacchus
5,790
526
7
1
0
218,498
5
L
Anubis
5,231
476
41
4
0
204,179
0
L
Janus
6,097
554
70
6
0
185,200
0
L
Hades
5,649
514
25
2
0
194,387
0
W
Anhur
6,171
561
45
4
0
193,031
0
W
Chaac
7,125
648
75
7
0
194,340
0
W
Pele
6,847
622
61
6
0
274,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role