Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
EvellynJanel
Nu Wa
Level 81
God Stats
5W - 0L
1,972 SR
Queue Stats
39W - 45L
1,404 Elo+
Party 3
Neith
Neith
McTinkerBella
Neith
Level 20
God Stats
1W - 2L
1,348 SR
Queue Stats
2W - 6L
1,194 Elo+
Party 3
Ymir
Ymir
SrJeeJ
Ymir
Level 23
God Stats
1W - 0L
1,735 SR
Queue Stats
7W - 8L
1,407 Elo+
Party 3
Team Averages
Level 79
1,611 SR
1,401 Elo+

VS

Team Averages
Level 45
1,470 SR
1,390 Elo+
Chernobog
Chernobog
IGtheHype
Chernobog
Level 37
God Stats
2W - 3L
1,812 SR
Queue Stats
51W - 85L
1,377 Elo+
Party 1
Baron Samedi
Baron Samedi
LokoBanana
Baron Samedi
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,322 Elo+
Party 2
Guan Yu
Guan Yu
Shomnomnom
Guan Yu
Level 129
God Stats
1W - 1L
1,278 SR
Queue Stats
6W - 7L
1,383 Elo+
Party 2
Sylvanus
Sylvanus
SmittenKiTTTen
Sylvanus
Level 22
God Stats
1W - 6L
1,258 SR
Queue Stats
9W - 19L
1,383 Elo+
Party 1
Ao Kuang
Ao Kuang
TMGaxle
Ao Kuang
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 38L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
5 / 2 / 2
7,635
587
6,410
10,450
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
 
Gilgamesh
9
2 / 0 / 1
5,772
444
3,454
8,555
6,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 4
7,346
565
9,007
6,489
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

10
1 / 1 / 2
5,946
457
5,345
7,824
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
SrJeeJ
Ymir
13
1 / 0 / 3
7,823
602
5,851
8,670
6,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
IGtheHype
Chernobog
10
0 / 0 / 1
5,677
437
3,901
4,569
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
LokoBanana
Baron Samedi
10
1 / 6 / 1
6,144
473
5,829
9,607
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Shomnomnom
Guan Yu
11
0 / 3 / 0
6,163
474
4,628
10,328
7,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
9
0 / 1 / 0
5,212
401
4,292
9,590
7,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
TMGaxle
Ao Kuang
13
3 / 1 / 0
6,899
531
4,937
11,720
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
4
4
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
2
2
3
W
Gilgamesh
 
Gilgamesh
2
0
1
2.5
W
2
1
4
4
L
Chernobog
IGtheHype
Chernobog
0
0
1
0.5
L
Baron Samedi
LokoBanana
Baron Samedi
1
6
1
0.25
W
1
1
2
2
L
Guan Yu
Shomnomnom
Guan Yu
0
3
0
0
L
Sylvanus
0
1
0
0
W
Ymir
SrJeeJ
Ymir
1
0
3
2.5
L
Ao Kuang
TMGaxle
Ao Kuang
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,067
Damage
23,587
41,988
Taken
45,814
22,668
Mitigated
26,597
4,844
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,410
1,390
0
864
10,450
4,319
0
4,190
6,260
0
59,871
W
Gilgamesh
 
Gilgamesh
3,454
480
0
656
8,555
6,600
0
2,639
5,916
0
17,918
W
9,007
1,859
0
18
6,489
2,437
0
4,436
2,053
56,847
0
L
Chernobog
IGtheHype
Chernobog
3,901
1,729
0
2,310
4,569
1,716
0
1,342
3,227
0
37,643
L
Baron Samedi
LokoBanana
Baron Samedi
5,829
619
49
1,448
9,607
4,588
0
4,168
5,439
30,197
0
W
5,345
1,675
0
1,278
7,824
2,498
16
2,865
4,959
0
39,373
L
Guan Yu
Shomnomnom
Guan Yu
4,628
955
0
2,004
10,328
7,929
0
5,524
4,360
0
38,250
L
Sylvanus
4,292
2,016
201
2,854
9,590
7,789
0
1,123
8,467
22,470
8,679
W
Ymir
SrJeeJ
Ymir
5,851
1,719
0
2,028
8,670
6,814
0
470
8,200
52,170
135
L
Ao Kuang
TMGaxle
Ao Kuang
4,937
1,290
0
2,268
11,720
4,575
0
2,108
9,598
54,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
30,095
373
Minions Killed
281
0
Camps Cleared
0
1,280,215
Distance Traveled
1,193,457
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,635
587
91
7
0
313,310
5
W
Gilgamesh
5,772
444
38
3
0
264,073
2
W
Nu Wa
7,346
565
88
7
0
242,936
0
L
Chernobog
5,677
437
45
3
0
222,031
0
L
Baron Samedi
6,144
473
43
3
0
186,473
0
W
Neith
5,946
457
53
4
0
250,777
0
L
Guan Yu
6,163
474
60
5
0
269,496
2
L
Sylvanus
5,212
401
55
4
0
244,070
2
W
Ymir
7,823
602
103
8
0
209,119
0
L
Ao Kuang
6,899
531
78
6
0
271,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role