Player Matchup

Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CriminelJohnn59
Hun Batz
Level 128
God Stats
2W - 1L
1,806 SR
Queue Stats
238W - 234L
1,504 Elo+
Party 1
Tiamat
Tiamat
MajinSully
Tiamat
Level 143
God Stats
3W - 5L
1,469 SR
Queue Stats
342W - 338L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
Miss BettyBoo x
Cthulhu
Level 80
God Stats
0W - 1L
1,550 SR
Queue Stats
14W - 29L
1,345 Elo+
Solo
Eset
Eset
lmoderl
Eset
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,437 Elo+
Solo
Team Averages
Level 123
1,565 SR
1,463 Elo+

VS

Team Averages
Level 127
1,462 SR
1,462 Elo+
Fenrir
Fenrir
Jenkys
Fenrir
Level 128
God Stats
5W - 8L
1,323 SR
Queue Stats
401W - 414L
1,513 Elo+
Solo
Chaac
Chaac
RoyalFlame
Chaac
Level 155
God Stats
5W - 5L
1,504 SR
Queue Stats
272W - 298L
1,384 Elo+
Party 2
Eset
Eset
SaVaGe36rus
Eset
Level 145
God Stats
3W - 1L
1,496 SR
Queue Stats
140W - 136L
1,564 Elo+
Party 3
Nu Wa
Nu Wa
TH1RT3EN
Nu Wa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,326 Elo+
Party 2
Discordia
Discordia
stopmydie
Discordia
Level 140
God Stats
4W - 1L
1,489 SR
Queue Stats
241W - 243L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 4 / 1
5,401
675
1,594
5,409
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
11
0 / 4 / 3
5,779
722
5,723
7,100
3,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
MajinSully
Tiamat
12
2 / 2 / 1
6,828
854
5,495
5,441
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 2 / 2
7,195
899
4,385
10,380
11,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
lmoderl
Eset
11
0 / 3 / 1
5,878
735
3,463
5,633
2,256
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jenkys
Fenrir
12
2 / 0 / 7
7,127
891
4,087
7,820
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
10
0 / 0 / 5
6,390
799
1,618
6,208
4,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
7 / 2 / 6
7,774
972
8,817
7,964
3,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
TH1RT3EN
Nu Wa
14
2 / 0 / 9
7,449
931
6,276
4,714
2,422
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Discordia
stopmydie
Discordia
14
4 / 1 / 10
7,570
946
9,792
4,829
2,354
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
3
Kills
15
15
Deaths
3
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
1
0.13
L
Hun Batz
0
4
3
0.38
W
Fenrir
Jenkys
Fenrir
2
0
7
5.5
L
Tiamat
MajinSully
Tiamat
2
2
1
1.25
L
1
2
2
1
W
Chaac
0
0
5
2.5
W
7
2
6
5
W
Nu Wa
TH1RT3EN
Nu Wa
2
0
9
6.5
L
Eset
lmoderl
Eset
0
3
1
0.17
W
Discordia
stopmydie
Discordia
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,660
Damage
30,590
33,963
Taken
31,535
22,346
Mitigated
19,766
8,146
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,594
187
900
388
5,409
2,118
0
3,910
1,208
6,636
0
L
Hun Batz
5,723
66
246
543
7,100
3,324
0
4,967
1,812
0
13,734
W
Fenrir
Jenkys
Fenrir
4,087
365
903
2,576
7,820
6,600
281
3,973
3,847
0
6,129
L
Tiamat
MajinSully
Tiamat
5,495
142
355
1,723
5,441
3,289
0
4,334
924
14,063
0
L
4,385
22
292
1,888
10,380
11,359
0
6,518
3,309
13,582
0
W
Chaac
1,618
170
1,432
2,318
6,208
4,652
380
2,602
3,606
0
4,008
W
8,817
465
1,387
1,347
7,964
3,738
197
4,287
3,677
17,770
0
W
Nu Wa
TH1RT3EN
Nu Wa
6,276
2,050
469
513
4,714
2,422
1,092
2,306
2,408
17,745
0
L
Eset
lmoderl
Eset
3,463
84
1,185
626
5,633
2,256
0
4,144
1,261
12,766
0
W
Discordia
stopmydie
Discordia
9,792
316
240
919
4,829
2,354
540
1,769
3,060
17,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,081
Gold Earned
36,310
93
Minions Killed
77
0
Camps Cleared
0
756,440
Distance Traveled
784,700
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,401
675
12
2
0
104,600
0
L
Hun Batz
5,779
722
11
1
0
170,325
0
W
Fenrir
7,127
891
12
2
0
175,889
0
L
Tiamat
6,828
854
23
3
0
161,288
0
L
Cthulhu
7,195
899
23
3
0
160,650
0
W
Chaac
6,390
799
6
1
0
109,024
2
W
Eset
7,774
972
8
1
0
176,905
0
W
Nu Wa
7,449
931
20
3
0
167,340
0
L
Eset
5,878
735
24
3
0
159,577
0
W
Discordia
7,570
946
31
4
0
155,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role