Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Chum MD
Khepri
Level 105
God Stats
3W - 1L
1,624 SR
Queue Stats
97W - 88L
1,433 Elo+
Party 1
Cupid
Cupid
FN PrawnKiller
Cupid
Level 143
God Stats
1W - 1L
1,237 SR
Queue Stats
146W - 162L
1,384 Elo+
Solo
Fafnir
Fafnir
Raben1478
Fafnir
Level 126
God Stats
2W - 2L
1,358 SR
Queue Stats
309W - 332L
1,493 Elo+
Solo
Pele
Pele
Shaneian22
Pele
Level 49
God Stats
1W - 2L
1,239 SR
Queue Stats
80W - 92L
1,429 Elo+
Party 1
Team Averages
Level 120
1,392 SR
1,448 Elo+

VS

Team Averages
Level 135
1,598 SR
1,441 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FanTaPants1
Ganesha
Level 154
God Stats
7W - 4L
1,666 SR
Queue Stats
726W - 727L
1,442 Elo+
Solo
Olorun
Olorun
KingDerrick20
Olorun
Level 156
God Stats
2W - 2L
1,594 SR
Queue Stats
173W - 169L
1,481 Elo+
Solo
Arachne
Arachne
Lol_Kitty50791
Arachne
Level 62
God Stats
3W - 3L
1,572 SR
Queue Stats
162W - 205L
1,353 Elo+
Solo
Zeus
Zeus
bwulf
Zeus
Level 64
God Stats
7W - 4L
1,659 SR
Queue Stats
261W - 276L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
5 / 0 / 12
8,723
872
17,037
3,970
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Chum MD
Khepri
13
1 / 2 / 13
8,315
832
6,560
10,514
9,272
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 0 / 11
8,518
852
9,209
3,210
1,706
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
Raben1478
Fafnir
12
0 / 3 / 12
7,312
731
6,026
11,109
14,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 2 / 7
8,624
862
8,585
9,934
4,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
3 / 6 / 3
7,758
776
5,434
18,874
21,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
FanTaPants1
Ganesha
15
0 / 3 / 7
7,536
754
3,824
11,332
12,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 4
6,472
647
2,932
4,306
2,577
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 4 / 3
7,332
733
10,905
12,090
8,123
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zeus
bwulf
Zeus
13
1 / 4 / 5
7,180
718
9,185
8,285
3,970
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
29
19
Kills
7
7
Deaths
19
55
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
12
11
L
Cabrakan
 
Cabrakan
3
6
3
0.75
W
Khepri
Chum MD
Khepri
1
2
13
3.75
W
6
0
11
11.5
L
Ganesha
FanTaPants1
Ganesha
0
3
7
1.17
L
0
2
4
1
L
3
4
3
1.13
W
Fafnir
Raben1478
Fafnir
0
3
12
2
W
7
2
7
5.25
L
Zeus
bwulf
Zeus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,417
Damage
32,280
38,737
Taken
54,887
32,774
Mitigated
48,899
16,201
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
17,037
734
1,530
1,568
3,970
2,209
0
1,830
2,140
33,961
0
L
Cabrakan
 
Cabrakan
5,434
1,047
242
4,796
18,874
21,356
0
9,963
8,911
9,708
0
W
Khepri
Chum MD
Khepri
6,560
555
2,185
2,325
10,514
9,272
107
5,572
4,942
12,921
0
W
9,209
6,668
2,137
987
3,210
1,706
462
1,838
1,372
0
26,971
L
Ganesha
FanTaPants1
Ganesha
3,824
305
758
2,121
11,332
12,873
0
5,729
5,603
10,999
0
L
2,932
1,443
382
877
4,306
2,577
0
2,839
1,467
11,369
0
L
10,905
6,794
720
3,788
12,090
8,123
0
6,167
5,923
0
14,158
W
Fafnir
Raben1478
Fafnir
6,026
1,613
524
2,135
11,109
14,849
0
6,736
4,373
9,403
0
W
8,585
2,288
713
2,097
9,934
4,738
54
5,399
4,535
0
16,310
L
Zeus
bwulf
Zeus
9,185
1,682
0
460
8,285
3,970
0
4,925
3,360
19,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,492
Gold Earned
36,278
141
Minions Killed
95
0
Camps Cleared
0
910,217
Distance Traveled
778,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,723
872
52
5
0
189,772
0
L
Cabrakan
7,758
776
6
1
0
157,296
0
W
Khepri
8,315
832
17
2
0
190,732
0
W
Cupid
8,518
852
45
5
0
191,270
0
L
Ganesha
7,536
754
7
1
0
184,729
0
L
Olorun
6,472
647
33
3
0
94,937
0
L
Arachne
7,332
733
21
2
0
211,609
0
W
Fafnir
7,312
731
8
1
0
150,205
0
W
Pele
8,624
862
19
2
0
188,238
0
L
Zeus
7,180
718
28
3
0
130,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role