Player Matchup

Yu Huang
Yu Huang
Cmoney547241
Yu Huang
Level 84
God Stats
22W - 22L
1,404 SR
Queue Stats
260W - 270L
1,459 Elo+
Party 1
Surtr
Surtr
IMAC6211
Surtr
Level 84
God Stats
16W - 10L
1,479 SR
Queue Stats
235W - 245L
1,468 Elo+
Party 1
Ganesha
Ganesha
SwaeJa
Ganesha
Level 114
God Stats
1W - 1L
1,589 SR
Queue Stats
280W - 256L
1,408 Elo+
Party 1
Hun Batz
Hun Batz
Tza 2x
Hun Batz
Level 85
God Stats
1W - 2L
1,465 SR
Queue Stats
57W - 56L
1,406 Elo+
Party 1
Charybdis
Charybdis
YB BISHOP
Charybdis
Level 127
God Stats
1W - 3L
1,487 SR
Queue Stats
267W - 252L
1,482 Elo+
Party 1
Team Averages
Level 99
1,485 SR
1,444 Elo+

VS

Team Averages
Level 97
1,626 SR
1,528 Elo+
Gilgamesh
Gilgamesh
ArcticFaZe22
Gilgamesh
Level 84
God Stats
4W - 2L
1,896 SR
Queue Stats
268W - 230L
1,559 Elo+
Party 2
Ymir
Ymir
KillerTotti615
Ymir
Level 106
God Stats
4W - 1L
1,688 SR
Queue Stats
39W - 40L
1,495 Elo+
Solo
Anubis
Anubis
MRLegoshi15
Anubis
Level 128
God Stats
29W - 19L
1,641 SR
Queue Stats
685W - 648L
1,454 Elo+
Solo
Neith
Neith
Snoopetz
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,629 Elo+
Party 2
Odin
Odin
YayaDime
Odin
Level 149
God Stats
4W - 7L
1,402 SR
Queue Stats
227W - 206L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cmoney547241
Yu Huang
17
3 / 2 / 2
10,048
529
11,620
9,250
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
IMAC6211
Surtr
16
1 / 3 / 1
9,798
516
10,606
22,811
28,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
SwaeJa
Ganesha
13
0 / 6 / 5
8,655
456
7,377
21,281
23,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Tza 2x
Hun Batz
15
5 / 6 / 3
10,085
531
8,377
17,838
7,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
YB BISHOP
Charybdis
16
0 / 3 / 1
9,698
510
9,686
13,360
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcticFaZe22
Gilgamesh
17
5 / 1 / 7
10,720
564
13,600
21,712
11,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 12
10,083
531
6,448
18,527
19,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
17
4 / 4 / 5
11,118
585
10,426
12,435
6,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Snoopetz
Neith
17
5 / 1 / 5
11,134
586
13,433
9,957
3,794
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
16
4 / 2 / 2
10,490
552
15,490
18,469
25,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
9
Kills
20
20
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArcticFaZe22
Gilgamesh
5
1
7
8.5
L
Yu Huang
Cmoney547241
Yu Huang
3
2
2
2
L
Surtr
IMAC6211
Surtr
1
3
1
0.5
W
2
1
12
8
W
Anubis
4
4
5
1.63
W
Neith
Snoopetz
Neith
5
1
5
7.5
L
Ganesha
SwaeJa
Ganesha
0
6
5
0.42
L
Hun Batz
Tza 2x
Hun Batz
5
6
3
1.08
L
Charybdis
YB BISHOP
Charybdis
0
3
1
0.17
W
Odin
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,666
Damage
59,397
84,540
Taken
81,100
68,943
Mitigated
66,931
17,377
Healing
32,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArcticFaZe22
Gilgamesh
13,600
5,998
0
10,618
21,712
11,406
0
3,097
18,615
0
94,757
L
Yu Huang
Cmoney547241
Yu Huang
11,620
259
0
209
9,250
4,066
495
4,962
4,288
83,162
0
L
Surtr
IMAC6211
Surtr
10,606
5,171
0
5,931
22,811
28,440
141
1,637
19,421
973
69,814
W
6,448
1,361
218
5,437
18,527
19,569
64
6,392
12,135
29,069
0
W
Anubis
10,426
532
0
6,358
12,435
6,288
504
6,962
5,473
89,529
0
W
Neith
Snoopetz
Neith
13,433
6,553
0
3,836
9,957
3,794
1,487
1,734
8,223
0
103,141
L
Ganesha
SwaeJa
Ganesha
7,377
424
0
2,259
21,281
23,287
0
5,564
15,574
27,077
0
L
Hun Batz
Tza 2x
Hun Batz
8,377
1,308
0
3,178
17,838
7,253
87
4,251
13,430
0
56,799
L
Charybdis
YB BISHOP
Charybdis
9,686
4,763
0
5,800
13,360
5,897
1,072
838
12,522
0
97,472
W
Odin
15,490
3,071
0
5,929
18,469
25,874
207
1,774
16,695
0
83,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,284
Gold Earned
53,545
513
Minions Killed
601
0
Camps Cleared
0
1,728,281
Distance Traveled
1,900,155
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,720
564
113
6
0
494,031
0
L
Yu Huang
10,048
529
148
8
0
366,546
0
L
Surtr
9,798
516
120
6
0
331,000
0
W
Ymir
10,083
531
39
2
0
356,098
6
W
Anubis
11,118
585
157
8
0
353,436
2
W
Neith
11,134
586
161
8
0
373,376
0
L
Ganesha
8,655
456
4
0
0
342,045
4
L
Hun Batz
10,085
531
73
4
0
380,068
0
L
Charybdis
9,698
510
168
9
0
308,622
2
W
Odin
10,490
552
131
7
0
323,214
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role