Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MACKINGHISTORY
Nike
Level 182
God Stats
4W - 7L
1,433 SR
Queue Stats
619W - 638L
1,460 Elo+
Solo
Terra
Terra
iitsTooExplicit
Terra
Level 162
God Stats
16W - 14L
1,496 SR
Queue Stats
972W - 962L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
lMLlKETHAT
Nu Wa
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,597 Elo+
Party 1
Ne Zha
Ne Zha
notmarcus7
Ne Zha
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,284 Elo+
Solo
Team Averages
Level 162
1,486 SR
1,457 Elo+

VS

Team Averages
Level 149
1,629 SR
1,470 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DjonesDaGod
Thor
Level 148
God Stats
7W - 6L
1,522 SR
Queue Stats
330W - 333L
1,487 Elo+
Party 2
Skadi
Skadi
Spazout91
Skadi
Level 128
God Stats
5W - 2L
1,650 SR
Queue Stats
208W - 217L
1,475 Elo+
Party 2
Persephone
Persephone
TormentedEnd
Persephone
Level 153
God Stats
3W - 0L
1,820 SR
Queue Stats
236W - 236L
1,431 Elo+
Solo
Horus
Horus
gangstavon00
Horus
Level 159
God Stats
3W - 1L
1,654 SR
Queue Stats
211W - 225L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 2 / 4
6,513
930
7,512
5,183
2,289
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 4
6,211
887
6,260
9,427
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
0 / 0 / 0
4,796
685
0
0
0
Nu Wa
11
1 / 3 / 3
6,035
862
4,750
4,760
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
notmarcus7
Ne Zha
14
2 / 2 / 3
6,203
886
7,449
5,677
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 3 / 3
6,086
869
3,188
8,583
12,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 2 / 2
7,699
1,100
5,483
8,969
4,552
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Skadi
Spazout91
Skadi
13
1 / 1 / 5
6,767
967
5,681
5,411
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
TormentedEnd
Persephone
13
1 / 1 / 5
7,211
1,030
6,338
4,850
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 6
6,741
963
1,608
8,815
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
8
Kills
8
8
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
2
4
2.5
W
Cabrakan
 
Cabrakan
0
3
3
0.5
W
6
2
2
3.5
L
2
1
4
4
W
Skadi
Spazout91
Skadi
1
1
5
3.5
W
Persephone
TormentedEnd
Persephone
1
1
5
3.5
W
0
1
6
3
L
0
0
0
0
L
Nu Wa
1
3
3
0.83
L
Ne Zha
notmarcus7
Ne Zha
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,971
Damage
22,298
25,047
Taken
36,628
9,733
Mitigated
31,215
6,331
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,512
5,648
124
904
5,183
2,289
0
2,089
3,036
0
18,131
W
Cabrakan
 
Cabrakan
3,188
348
214
1,552
8,583
12,402
0
714
7,869
5,271
0
W
5,483
0
386
273
8,969
4,552
0
1,359
7,610
552
13,711
L
6,260
118
337
4,125
9,427
3,736
0
4,157
5,136
0
10,547
W
Skadi
Spazout91
Skadi
5,681
1,168
690
492
5,411
2,702
377
813
4,598
0
17,142
W
Persephone
TormentedEnd
Persephone
6,338
229
131
703
4,850
2,073
558
776
4,035
19,511
0
W
1,608
597
4,271
4,652
8,815
9,486
216
1,088
7,727
0
3,254
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
4,750
717
0
19
4,760
1,132
505
1,867
2,811
7,889
0
L
Ne Zha
notmarcus7
Ne Zha
7,449
786
0
822
5,677
2,576
0
1,621
3,986
0
18,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
34,504
56
Minions Killed
80
0
Camps Cleared
0
486,182
Distance Traveled
686,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,513
930
21
3
0
142,060
0
W
Cabrakan
6,086
869
6
1
0
139,012
0
W
Thor
7,699
1,100
11
2
0
132,647
0
L
Nike
6,211
887
10
1
0
128,786
0
W
Skadi
6,767
967
31
4
0
134,802
0
W
Persephone
7,211
1,030
31
4
0
141,232
0
W
Horus
6,741
963
1
0
0
138,906
0
L
Terra
4,796
685
0
0
0
0
0
L
Nu Wa
6,035
862
10
1
0
82,078
0
L
Ne Zha
6,203
886
15
2
0
133,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role