Player Matchup

Cthulhu
Cthulhu
EatSome101
Cthulhu
Level 105
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hera
Hera
FlakeyPenguin
Hera
Level 107
God Stats
1W - 1L
1,269 SR
Queue Stats
53W - 48L
1,506 Elo+
Party 2
Anhur
Anhur
GuidoMan9000
Anhur
Level 104
God Stats
5W - 2L
1,592 SR
Queue Stats
39W - 26L
1,561 Elo+
Party 2
Amaterasu
Amaterasu
JulianCOD5
Amaterasu
Level 105
God Stats
1W - 0L
1,347 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Hel
Hel
nerdygamer213
Hel
Level 108
God Stats
1W - 0L
1,332 SR
Queue Stats
23W - 10L
1,662 Elo+
Party 2
Team Averages
Level 106
1,410 SR
1,546 Elo+

VS

Team Averages
Level 108
1,496 SR
1,532 Elo+
Freya
Freya
KlaMedia69
Freya
Level 113
God Stats
1W - 3L
1,446 SR
Queue Stats
169W - 141L
1,567 Elo+
Solo
Cthulhu
Cthulhu
RampantVamp
Cthulhu
Level 88
God Stats
3W - 4L
1,507 SR
Queue Stats
316W - 302L
1,532 Elo+
Party 1
Yemoja
Yemoja
ReinaDoll
Yemoja
Level 74
God Stats
3W - 2L
1,782 SR
Queue Stats
163W - 159L
1,503 Elo+
Party 1
Tiamat
Tiamat
Syrcorax
Tiamat
Level 128
God Stats
2W - 4L
1,327 SR
Queue Stats
80W - 69L
1,560 Elo+
Solo
Cernunnos
Cernunnos
kevqb1
Cernunnos
Level 137
God Stats
1W - 3L
1,419 SR
Queue Stats
216W - 220L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EatSome101
Cthulhu
18
7 / 3 / 17
11,166
859
17,854
21,982
30,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 1 / 12
10,526
810
12,584
7,489
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
6 / 4 / 15
11,585
891
14,544
16,977
15,138
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
JulianCOD5
Amaterasu
17
6 / 3 / 17
10,651
819
12,227
22,881
29,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 3 / 18
11,123
856
14,801
17,395
10,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
10
1 / 4 / 3
7,620
586
2,353
7,105
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RampantVamp
Cthulhu
19
2 / 7 / 9
9,918
763
17,951
21,120
23,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
ReinaDoll
Yemoja
16
2 / 4 / 6
8,845
680
5,094
14,908
10,358
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
Syrcorax
Tiamat
18
7 / 5 / 3
11,082
852
16,553
16,421
10,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
kevqb1
Cernunnos
16
2 / 7 / 7
9,530
733
13,809
16,522
7,105
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
42
27
Kills
14
14
Deaths
27
79
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EatSome101
Cthulhu
7
3
17
5.17
W
4
1
12
10
W
6
4
15
3.38
W
Amaterasu
JulianCOD5
Amaterasu
6
3
17
4.83
L
Freya
1
4
3
0.63
L
Cthulhu
RampantVamp
Cthulhu
2
7
9
0.93
L
Yemoja
ReinaDoll
Yemoja
2
4
6
1.25
L
Tiamat
Syrcorax
Tiamat
7
5
3
1.7
L
Cernunnos
kevqb1
Cernunnos
2
7
7
0.79
W
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,010
Damage
55,760
86,724
Taken
76,076
88,963
Mitigated
53,791
46,994
Healing
19,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EatSome101
Cthulhu
17,854
1,153
1,848
2,724
21,982
30,649
913
9,010
12,972
34,695
2,066
W
12,584
3,141
606
702
7,489
3,592
1,888
4,348
3,141
25,940
0
W
14,544
7,482
1,731
1,529
16,977
15,138
2,961
9,171
7,806
0
32,942
W
Amaterasu
JulianCOD5
Amaterasu
12,227
3,671
1,052
8,306
22,881
29,047
2,051
8,184
14,697
0
22,259
L
Freya
2,353
732
95
433
7,105
2,308
0
2,906
3,966
5,679
0
L
Cthulhu
RampantVamp
Cthulhu
17,951
229
1,354
628
21,120
23,385
0
12,817
7,736
31,407
1,645
L
Yemoja
ReinaDoll
Yemoja
5,094
1,060
8,705
1,960
14,908
10,358
334
6,728
7,740
8,417
0
L
Tiamat
Syrcorax
Tiamat
16,553
1,027
757
4,009
16,421
10,635
336
9,354
6,701
38,005
0
L
Cernunnos
kevqb1
Cernunnos
13,809
4,386
0
1,294
16,522
7,105
933
9,794
6,388
0
27,955
W
14,801
723
17,285
11,211
17,395
10,537
619
9,593
7,802
27,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,051
Gold Earned
46,995
166
Minions Killed
123
0
Camps Cleared
0
1,333,617
Distance Traveled
1,023,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,166
859
44
3
0
279,686
0
W
Hera
10,526
810
27
2
0
239,759
0
W
Anhur
11,585
891
48
4
0
238,761
0
W
Amaterasu
10,651
819
24
2
0
294,781
0
L
Freya
7,620
586
4
0
0
139,404
0
L
Cthulhu
9,918
763
30
2
0
239,636
0
L
Yemoja
8,845
680
13
1
0
215,178
0
L
Tiamat
11,082
852
53
4
0
218,656
0
L
Cernunnos
9,530
733
23
2
0
210,262
0
W
Hel
11,123
856
23
2
0
280,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role