Player Matchup

Camazotz
Camazotz
DiabloJr666
Camazotz
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,380 Elo+
Solo
Sol
Sol
Emb3rToInf3rno
Sol
Level 148
God Stats
1W - 1L
1,447 SR
Queue Stats
47W - 62L
1,469 Elo+
Solo
Ymir
Ymir
gsdgdfh
Ymir
Level 159
God Stats
2W - 0L
1,433 SR
Queue Stats
183W - 185L
1,472 Elo+
Solo
Nu Wa
Nu Wa
margad111
Nu Wa
Level 146
God Stats
3W - 2L
1,624 SR
Queue Stats
288W - 311L
1,402 Elo+
Solo
Charon
Charon
rey315
Charon
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 72L
1,518 Elo+
Solo
Team Averages
Level 116
1,501 SR
1,448 Elo+

VS

Team Averages
Level 73
1,426 SR
1,359 Elo+
Da Ji
Da Ji
HellsKnight_FIRE
Da Ji
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 50L
1,309 Elo+
Solo
Ymir
Ymir
Jessture
Ymir
Level 89
God Stats
3W - 4L
1,396 SR
Queue Stats
331W - 326L
1,441 Elo+
Party 1
Chronos
Chronos
Phenix Nocturne
Chronos
Level 45
God Stats
0W - 1L
1,486 SR
Queue Stats
4W - 21L
1,161 Elo+
Solo
Achilles
Achilles
Snagges1980
Achilles
Level 62
God Stats
3W - 9L
1,301 SR
Queue Stats
307W - 367L
1,441 Elo+
Party 1
Tyr
Tyr
Xiobaidin
Tyr
Level 129
God Stats
10W - 13L
1,446 SR
Queue Stats
1,047W - 1,118L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DiabloJr666
Camazotz
13
2 / 2 / 20
7,926
793
8,114
10,928
6,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
10 / 0 / 15
9,747
975
13,384
7,194
3,566
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Ymir
gsdgdfh
Ymir
13
3 / 1 / 13
8,624
862
4,916
7,264
6,342
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
margad111
Nu Wa
16
9 / 2 / 14
9,000
900
15,382
5,797
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
rey315
Charon
14
2 / 2 / 15
8,869
887
6,780
8,565
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,169
717
6,206
10,301
4,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
12
0 / 5 / 1
6,138
614
2,234
10,175
9,315
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 2
6,391
639
2,937
8,066
3,979
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Snagges1980
Achilles
14
4 / 7 / 2
7,993
799
9,084
13,779
7,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 4
7,143
714
6,637
11,133
11,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
17
26
Kills
6
7
Deaths
26
77
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Camazotz
DiabloJr666
Camazotz
2
2
20
6
W
10
0
15
17.5
L
1
6
2
0.33
L
Ymir
0
5
1
0.1
L
0
4
2
0.25
L
Achilles
Snagges1980
Achilles
4
7
2
0.71
L
1
4
4
0.75
W
Ymir
gsdgdfh
Ymir
3
1
13
9.5
W
Nu Wa
margad111
Nu Wa
9
2
14
8
W
Charon
rey315
Charon
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,576
Damage
27,098
39,748
Taken
53,454
25,731
Mitigated
37,684
16,547
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
DiabloJr666
Camazotz
8,114
1,532
1,006
3,741
10,928
6,515
488
1,411
9,517
0
12,611
W
13,384
4,698
1,132
3,225
7,194
3,566
1,637
1,128
6,066
27,474
0
L
6,206
1,963
181
262
10,301
4,822
0
8,810
1,491
0
10,526
L
Ymir
2,234
182
312
236
10,175
9,315
0
6,765
3,410
13,856
0
L
2,937
1,208
0
101
8,066
3,979
0
6,393
1,673
12,414
0
L
Achilles
Snagges1980
Achilles
9,084
1,480
484
1,390
13,779
7,616
0
9,421
4,358
0
22,271
L
6,637
590
1,144
2,880
11,133
11,952
0
8,886
2,247
0
14,901
W
Ymir
gsdgdfh
Ymir
4,916
593
2,545
2,504
7,264
6,342
69
1,849
5,415
13,090
0
W
Nu Wa
margad111
Nu Wa
15,382
6,295
363
430
5,797
2,876
1,312
50
5,747
23,918
0
W
Charon
rey315
Charon
6,780
1,058
233
1,368
8,565
6,432
24
733
7,832
17,578
187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
34,834
106
Minions Killed
83
0
Camps Cleared
0
886,486
Distance Traveled
685,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,926
793
12
1
0
211,790
0
W
Sol
9,747
975
34
3
0
195,017
0
L
Da Ji
7,169
717
15
2
0
126,742
0
L
Ymir
6,138
614
18
2
0
128,827
0
L
Chronos
6,391
639
15
2
0
156,574
0
L
Achilles
7,993
799
16
2
0
135,630
0
L
Tyr
7,143
714
19
2
0
137,633
0
W
Ymir
8,624
862
19
2
0
154,816
0
W
Nu Wa
9,000
900
17
2
0
129,584
0
W
Charon
8,869
887
24
2
0
195,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role