Player Matchup

Kukulkan
Kukulkan
Bronze III
Lapromega
Kukulkan
Bronze III
Level 83
God Stats
2W - 2L
1,403 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 83
1,403 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,500 SR
1,500 MMR
Fenrir
Fenrir
Bronze III
dalhianoir
Fenrir
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lapromega
Kukulkan
14
3 / 0 / 0
9,020
1,128
6,456
4,577
1,926
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
VulcanChang'eTyrCu ChulainnKing Arthur

VS

Bans
ChaacNemesisThanatosMerlinYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
dalhianoir
Fenrir
10
0 / 3 / 0
6,669
834
2,721
11,580
10,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Lapromega
Kukulkan
3
0
0
3
L
Fenrir
dalhianoir
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,456
Damage
2,721
4,577
Taken
11,580
1,926
Mitigated
10,132
791
Healing
1,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Lapromega
Kukulkan
6,456
678
0
791
4,577
1,926
1,686
324
4,253
50,774
0
L
Fenrir
dalhianoir
Fenrir
2,721
520
0
1,749
11,580
10,132
0
6,856
4,724
0
21,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,020
Gold Earned
6,669
93
Minions Killed
37
7
Camps Cleared
1
158,746
Distance Traveled
167,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,020
1,128
93
12
7
158,746
0
L
Fenrir
6,669
834
37
5
1
167,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role