Player Matchup

Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BungHuffalo
Izanami
Level 13
God Stats
2W - 3L
1,232 SR
Queue Stats
15W - 16L
1,433 Elo+
Party 2
Neith
Neith
Sprinterwing
Neith
Level 60
God Stats
20W - 14L
1,593 SR
Queue Stats
33W - 39L
1,398 Elo+
Solo
Vulcan
Vulcan
Torge313
Vulcan
Level 105
God Stats
10W - 9L
1,528 SR
Queue Stats
595W - 662L
1,416 Elo+
Solo
Maui
Maui
thebignastyone19
Maui
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,433 Elo+
Party 2
Team Averages
Level 72
1,471 SR
1,436 Elo+

VS

Team Averages
Level 93
1,600 SR
1,559 Elo+
Nu Wa
Nu Wa
OlbaP667
Nu Wa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,360 Elo+
Solo
King Arthur
King Arthur
SaGaLordzt
King Arthur
Level 122
God Stats
3W - 2L
1,539 SR
Queue Stats
645W - 287L
1,781 Elo+
Party 1
Skadi
Skadi
TJ HAWKS FAN
Skadi
Level 102
God Stats
3W - 1L
1,565 SR
Queue Stats
82W - 85L
1,464 Elo+
Solo
Serqet
Serqet
XxWifi002xX
Serqet
Level 66
God Stats
5W - 4L
1,606 SR
Queue Stats
8W - 5L
1,585 Elo+
Solo
Da Ji
Da Ji
tsmregold
Da Ji
Level 89
God Stats
2W - 0L
1,790 SR
Queue Stats
323W - 137L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
2 / 4 / 3
9,418
1,177
7,505
16,847
18,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
BungHuffalo
Izanami
14
3 / 4 / 3
8,882
1,110
7,160
11,632
5,527
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 3 / 5
8,244
1,031
5,559
13,817
10,442
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
Torge313
Vulcan
13
0 / 0 / 2
7,572
947
5,667
3,098
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 3
8,617
1,077
3,349
7,907
7,851
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

246

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OlbaP667
Nu Wa
15
1 / 2 / 9
9,015
1,127
8,249
3,248
1,360
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
SaGaLordzt
King Arthur
14
3 / 2 / 6
9,160
1,145
11,209
9,073
11,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 2 / 5
8,675
1,084
9,471
6,432
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
14
4 / 0 / 6
9,323
1,165
9,996
6,887
4,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Da Ji
tsmregold
Da Ji
15
3 / 1 / 5
9,433
1,179
10,615
10,693
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
7
Kills
13
13
Deaths
7
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
4
3
0.88
L
Izanami
BungHuffalo
Izanami
3
4
3
1.13
W
Nu Wa
OlbaP667
Nu Wa
1
2
9
2.75
W
King Arthur
SaGaLordzt
King Arthur
3
2
6
3
L
0
3
5
0.83
W
2
2
5
2.25
L
Vulcan
Torge313
Vulcan
0
0
2
1
W
Serqet
4
0
6
7
L
2
2
3
1.75
W
Da Ji
tsmregold
Da Ji
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,240
Damage
49,540
53,301
Taken
36,333
43,956
Mitigated
27,172
2,971
Healing
462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,505
1,739
27
1,084
16,847
18,822
0
1,599
14,868
19,656
615
L
Izanami
BungHuffalo
Izanami
7,160
4,856
0
897
11,632
5,527
0
1,501
9,963
0
26,322
W
Nu Wa
OlbaP667
Nu Wa
8,249
2,280
0
295
3,248
1,360
0
1,762
1,486
28,313
0
W
King Arthur
SaGaLordzt
King Arthur
11,209
998
0
0
9,073
11,047
0
3,309
5,764
0
22,405
L
5,559
2,812
0
963
13,817
10,442
0
1,979
11,455
0
19,656
W
9,471
3,438
0
0
6,432
2,732
0
3,625
2,807
0
25,343
L
Vulcan
Torge313
Vulcan
5,667
3,157
0
0
3,098
1,314
0
1,338
1,760
13,306
0
W
Serqet
9,996
1,958
0
0
6,887
4,344
0
2,752
4,135
0
14,472
L
3,349
888
0
0
7,907
7,851
0
1,832
5,469
13,726
0
W
Da Ji
tsmregold
Da Ji
10,615
3,363
0
167
10,693
7,689
0
4,458
6,235
0
24,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,733
Gold Earned
45,606
154
Minions Killed
160
2
Camps Cleared
8
678,743
Distance Traveled
831,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,418
1,177
20
3
0
141,645
0
L
Izanami
8,882
1,110
63
8
0
146,236
0
W
Nu Wa
9,015
1,127
44
6
0
142,860
0
W
King Arthur
9,160
1,145
23
3
0
171,872
0
L
Neith
8,244
1,031
31
4
1
120,982
0
W
Skadi
8,675
1,084
43
5
1
160,789
0
L
Vulcan
7,572
947
18
2
1
115,499
0
W
Serqet
9,323
1,165
18
2
2
192,880
0
L
Maui
8,617
1,077
22
3
0
154,381
0
W
Da Ji
9,433
1,179
32
4
5
163,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role