Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Daklama
Kukulkan
Level 86
God Stats
2W - 0L
1,754 SR
Queue Stats
125W - 29L
1,865 Elo+
Solo
Bacchus
Bacchus
Erased987
Bacchus
Level 87
God Stats
4W - 9L
1,278 SR
Queue Stats
653W - 665L
1,532 Elo+
Solo
Fenrir
Fenrir
INC TheCuban
Fenrir
Level 138
God Stats
4W - 4L
1,459 SR
Queue Stats
198W - 189L
1,584 Elo+
Solo
Horus
Horus
Skad1DoesntKnow
Horus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,657 Elo+
Solo
Team Averages
Level 125
1,498 SR
1,628 Elo+

VS

Team Averages
Level 92
1,530 SR
1,506 Elo+
Sol
Sol
DixieWingsKY07
Sol
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 67L
1,455 Elo+
Solo
Mulan
Mulan
JennyLuv
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 87L
1,578 Elo+
Solo
Sobek
Sobek
Yung-Executive
Sobek
Level 89
God Stats
1W - 3L
1,477 SR
Queue Stats
76W - 80L
1,470 Elo+
Party 1
Horus
Horus
YungBoatsS
Horus
Level 104
God Stats
2W - 3L
1,554 SR
Queue Stats
81W - 61L
1,576 Elo+
Party 1
Bellona
Bellona
breenpuss
Bellona
Level 108
God Stats
3W - 3L
1,618 SR
Queue Stats
140W - 143L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 7
6,618
1,103
2,622
2,530
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Daklama
Kukulkan
12
2 / 1 / 6
7,051
1,175
9,485
3,895
2,088
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
Erased987
Bacchus
12
2 / 1 / 6
6,701
1,117
5,151
6,139
7,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
13
4 / 2 / 4
7,184
1,197
2,688
7,905
8,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 7
7,252
1,209
2,988
8,453
7,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,085
1,014
4,824
6,590
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
JennyLuv
Mulan
5
0 / 0 / 0
4,664
777
0
0
0
9
1 / 3 / 3
5,741
957
3,201
6,211
4,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
13
2 / 1 / 3
6,643
1,107
2,879
6,456
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bellona
breenpuss
Bellona
11
1 / 3 / 1
5,749
958
4,784
6,156
3,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
9
Kills
5
5
Deaths
9
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
7
3.5
W
Kukulkan
Daklama
Kukulkan
2
1
6
5
L
1
2
3
1.25
W
Bacchus
Erased987
Bacchus
2
1
6
5
W
Fenrir
4
2
4
3
L
Mulan
JennyLuv
Mulan
0
0
0
0
W
1
1
7
4.5
L
1
3
3
0.83
L
Horus
2
1
3
3.5
L
Bellona
breenpuss
Bellona
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,934
Damage
15,688
28,922
Taken
25,413
26,879
Mitigated
16,138
11,758
Healing
8,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,622
2,290
205
623
2,530
1,210
2,679
746
1,784
0
10,649
W
Kukulkan
Daklama
Kukulkan
9,485
815
0
0
3,895
2,088
338
1,102
2,793
19,525
0
L
4,824
87
88
2,533
6,590
2,837
0
3,837
2,753
15,323
0
W
Bacchus
Erased987
Bacchus
5,151
171
961
1,679
6,139
7,979
600
1,944
4,195
8,409
0
W
Fenrir
2,688
360
712
1,195
7,905
8,531
29
2,308
5,597
0
8,074
L
Mulan
JennyLuv
Mulan
0
0
0
0
0
0
0
0
0
0
0
W
2,988
1,064
2,407
3,976
8,453
7,071
196
1,925
6,528
0
5,012
L
3,201
31
170
629
6,211
4,305
0
4,646
1,565
6,038
0
L
Horus
2,879
996
1,596
2,359
6,456
5,020
0
2,385
4,071
0
6,050
L
Bellona
breenpuss
Bellona
4,784
293
516
406
6,156
3,976
0
3,768
2,388
0
8,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,806
Gold Earned
28,882
73
Minions Killed
44
0
Camps Cleared
0
631,382
Distance Traveled
549,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,618
1,103
25
4
0
86,438
0
W
Kukulkan
7,051
1,175
25
4
0
126,610
0
L
Sol
6,085
1,014
20
3
0
147,566
0
W
Bacchus
6,701
1,117
9
2
0
140,279
0
W
Fenrir
7,184
1,197
12
2
0
146,980
0
L
Mulan
4,664
777
0
0
0
0
0
W
Horus
7,252
1,209
2
0
0
131,075
0
L
Sobek
5,741
957
2
0
0
111,734
0
L
Horus
6,643
1,107
13
2
0
155,790
0
L
Bellona
5,749
958
9
2
0
134,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role