Player Matchup

Sobek
Sobek
FakeKokiri
Sobek
Level 106
God Stats
1W - 1L
1,670 SR
Queue Stats
143W - 143L
1,522 Elo+
Solo
Hou Yi
Hou Yi
JackassJames97
Hou Yi
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hera
Hera
Killer_Beauty0
Hera
Level 18
God Stats
0W - 2L
1,183 SR
Queue Stats
3W - 11L
872 Elo+
Party 2
Artemis
Artemis
PrinceRoses
Artemis
Level 43
God Stats
1W - 2L
1,475 SR
Queue Stats
11W - 9L
1,447 Elo+
Party 2
Arachne
Arachne
bubba744lee
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,487 Elo+
Solo
Team Averages
Level 77
1,465 SR
1,365 Elo+

VS

Team Averages
Level 95
1,323 SR
1,387 Elo+
Sol
Sol
CruelerSeraph
Sol
Level 81
God Stats
11W - 14L
1,481 SR
Queue Stats
178W - 180L
1,525 Elo+
Solo
King Arthur
King Arthur
Kxng_Xrio
King Arthur
Level 154
God Stats
2W - 0L
1,390 SR
Queue Stats
17W - 12L
1,530 Elo+
Party 1
Ra
Ra
Night_RavensKill
Ra
Level 6
God Stats
2W - 2L
1,211 SR
Queue Stats
2W - 2L
1,204 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDemiGodOW
Sun Wukong
Level 144
God Stats
1W - 0L
1,312 SR
Queue Stats
13W - 15L
1,402 Elo+
Party 1
Thanatos
Thanatos
elkillitah
Thanatos
Level 92
God Stats
2W - 2L
1,220 SR
Queue Stats
9W - 15L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 3 / 0
5,952
992
2,918
5,731
4,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
0 / 0 / 2
6,341
1,057
4,661
5,142
1,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 3
6,415
1,069
3,987
7,725
2,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
PrinceRoses
Artemis
11
1 / 3 / 2
6,735
1,123
5,750
6,360
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
bubba744lee
Arachne
11
2 / 6 / 0
6,941
1,157
3,467
11,263
4,219
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

242

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 11
7,337
1,223
8,264
4,901
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Kxng_Xrio
King Arthur
12
1 / 1 / 8
6,892
1,149
4,657
5,511
5,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 11
6,991
1,165
1,798
3,766
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
TheDemiGodOW
Sun Wukong
12
2 / 0 / 9
6,973
1,162
4,895
5,745
6,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
elkillitah
Thanatos
14
12 / 1 / 3
9,862
1,644
11,714
6,593
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
3
Kills
17
17
Deaths
3
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
Sobek
0
3
0
0
L
0
0
2
1
L
0
5
3
0.3
W
King Arthur
Kxng_Xrio
King Arthur
1
1
8
5
W
0
1
11
5.5
L
Artemis
PrinceRoses
Artemis
1
3
2
0.67
W
Sun Wukong
TheDemiGodOW
Sun Wukong
2
0
9
6.5
L
Arachne
bubba744lee
Arachne
2
6
0
0.33
W
Thanatos
elkillitah
Thanatos
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,783
Damage
31,328
36,221
Taken
26,516
15,131
Mitigated
19,164
2,176
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,264
2,845
0
2,709
4,901
1,865
0
1,273
3,589
22,057
0
L
Sobek
2,918
271
0
398
5,731
4,701
0
944
4,708
4,958
0
L
4,661
2,282
0
585
5,142
1,817
0
2,842
2,300
0
12,646
L
3,987
1,201
0
0
7,725
2,078
0
2,755
4,807
13,622
0
W
King Arthur
Kxng_Xrio
King Arthur
4,657
700
0
0
5,511
5,273
0
1,583
3,895
0
13,096
W
1,798
387
605
135
3,766
1,506
0
641
3,125
13,948
0
L
Artemis
PrinceRoses
Artemis
5,750
2,633
0
773
6,360
2,316
0
836
5,347
0
16,813
W
Sun Wukong
TheDemiGodOW
Sun Wukong
4,895
443
0
1,347
5,745
6,971
0
1,585
4,007
54
14,115
L
Arachne
bubba744lee
Arachne
3,467
3,064
0
420
11,263
4,219
0
2,739
8,480
0
9,565
W
Thanatos
elkillitah
Thanatos
11,714
4,128
0
5,524
6,593
3,549
0
1,477
4,995
0
24,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,384
Gold Earned
38,055
82
Minions Killed
134
3
Camps Cleared
7
491,417
Distance Traveled
586,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,337
1,223
33
6
2
121,793
0
L
Sobek
5,952
992
1
0
0
65,215
0
L
Hou Yi
6,341
1,057
21
4
0
103,917
0
L
Hera
6,415
1,069
16
3
2
109,137
0
W
King Arthur
6,892
1,149
19
3
1
109,525
0
W
Ra
6,991
1,165
28
5
0
102,718
0
L
Artemis
6,735
1,123
28
5
0
93,259
0
W
Sun Wukong
6,973
1,162
29
5
0
117,840
0
L
Arachne
6,941
1,157
16
3
1
119,889
0
W
Thanatos
9,862
1,644
25
4
4
134,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role