Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Macadelic952137
Bacchus
Level 167
God Stats
3W - 0L
1,563 SR
Queue Stats
12W - 13L
1,468 Elo+
Solo
Rama
Rama
guismo666295
Rama
Level 141
God Stats
4W - 3L
1,557 SR
Queue Stats
410W - 379L
1,437 Elo+
Solo
Arachne
Arachne
loulew
Arachne
Level 87
God Stats
6W - 5L
1,506 SR
Queue Stats
70W - 70L
1,458 Elo+
Party 1
Gilgamesh
Gilgamesh
mexdudemike
Gilgamesh
Level 44
God Stats
18W - 8L
1,733 SR
Queue Stats
27W - 20L
1,554 Elo+
Solo
Team Averages
Level 104
1,572 SR
1,483 Elo+

VS

Team Averages
Level 128
1,513 SR
1,490 Elo+
Olorun
Olorun
Darolaho
Olorun
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 27L
1,567 Elo+
Solo
Lancelot
Lancelot
Fashu_
Lancelot
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
785W - 781L
1,433 Elo+
Solo
Bellona
Bellona
FisherPrice541
Bellona
Level 106
God Stats
3W - 4L
1,517 SR
Queue Stats
428W - 425L
1,443 Elo+
Solo
Heimdallr
Heimdallr
LilDoinkSlapper
Heimdallr
Level 181
God Stats
2W - 3L
1,546 SR
Queue Stats
579W - 551L
1,455 Elo+
Solo
Hades
Hades
dillysgyb
Hades
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 1 / 2
6,781
678
4,849
3,573
1,864
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 0 / 5
5,334
533
3,132
6,017
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 0 / 1
6,047
605
5,019
4,705
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
loulew
Arachne
9
4 / 1 / 5
5,929
593
6,024
7,552
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
mexdudemike
Gilgamesh
10
4 / 1 / 0
6,256
626
6,740
11,021
11,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Darolaho
Olorun
10
1 / 4 / 1
5,678
568
2,464
7,751
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
Fashu_
Lancelot
8
1 / 3 / 0
4,834
483
1,820
7,668
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 0
5,589
559
5,044
12,004
11,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
LilDoinkSlapper
Heimdallr
10
0 / 1 / 0
5,226
523
2,115
5,284
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hades
dillysgyb
Hades
7
0 / 3 / 1
4,258
426
1,964
7,182
2,804
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
15
Kills
3
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
2
5
L
Olorun
Darolaho
Olorun
1
4
1
0.38
L
Lancelot
Fashu_
Lancelot
1
3
0
0.33
L
1
4
0
0.25
L
Heimdallr
LilDoinkSlapper
Heimdallr
0
1
0
0
W
0
0
5
2.5
L
Hades
dillysgyb
Hades
0
3
1
0.17
W
3
0
1
3.5
W
Arachne
loulew
Arachne
4
1
5
6.5
W
Gilgamesh
mexdudemike
Gilgamesh
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,764
Damage
13,407
32,868
Taken
39,889
21,946
Mitigated
21,364
12,868
Healing
9,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,849
100
0
2,077
3,573
1,864
276
1,431
2,142
58,094
0
L
Olorun
Darolaho
Olorun
2,464
1,249
88
1,916
7,751
2,233
0
4,741
3,010
43,791
0
L
Lancelot
Fashu_
Lancelot
1,820
462
0
904
7,668
2,460
0
676
6,992
0
24,725
L
5,044
2,113
0
2,549
12,004
11,877
0
0
12,004
0
32,948
L
Heimdallr
LilDoinkSlapper
Heimdallr
2,115
677
0
1,485
5,284
1,990
0
1,002
4,282
0
36,686
W
3,132
426
0
1,812
6,017
4,094
0
914
5,103
11,220
0
L
Hades
dillysgyb
Hades
1,964
361
20
2,332
7,182
2,804
0
1,562
5,620
15,241
0
W
5,019
4,127
0
2,029
4,705
1,433
777
388
4,317
0
37,725
W
Arachne
loulew
Arachne
6,024
3,963
0
3,239
7,552
3,350
0
1,443
6,109
0
33,943
W
Gilgamesh
mexdudemike
Gilgamesh
6,740
2,787
0
3,711
11,021
11,205
13
252
10,769
0
37,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
25,585
289
Minions Killed
269
0
Camps Cleared
0
951,627
Distance Traveled
958,447
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,781
678
100
10
0
177,447
0
L
Olorun
5,678
568
87
9
0
180,437
2
L
Lancelot
4,834
483
38
4
0
209,171
0
L
Bellona
5,589
559
58
6
0
186,830
0
L
Heimdallr
5,226
523
65
7
0
199,649
1
W
Bacchus
5,334
533
14
1
0
184,460
1
L
Hades
4,258
426
21
2
0
182,360
0
W
Rama
6,047
605
64
6
0
183,507
0
W
Arachne
5,929
593
55
6
0
206,893
0
W
Gilgamesh
6,256
626
56
6
0
199,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role