Player Matchup

Sol
Sol
Goldoff 2
Sol
Level 80
God Stats
1W - 0L
1,342 SR
Queue Stats
9W - 8L
1,508 Elo+
Party 2
Anubis
Anubis
Rattakk
Anubis
Level 48
God Stats
5W - 3L
1,609 SR
Queue Stats
91W - 69L
1,536 Elo+
Solo
Mercury
Mercury
VinceeS
Mercury
Level 150
God Stats
1W - 0L
1,722 SR
Queue Stats
33W - 28L
1,551 Elo+
Party 2
Zhong Kui
Zhong Kui
ackes67
Zhong Kui
Level 145
God Stats
2W - 0L
1,559 SR
Queue Stats
18W - 12L
1,578 Elo+
Party 2
Horus
Horus
ti fou happy
Horus
Level 214
God Stats
5W - 2L
1,652 SR
Queue Stats
170W - 204L
1,495 Elo+
Party 2
Team Averages
Level 127
1,577 SR
1,534 Elo+

VS

Team Averages
Level 145
1,551 SR
1,550 Elo+
Bellona
Bellona
Derp Senpai
Bellona
Level 153
God Stats
1W - 2L
1,540 SR
Queue Stats
60W - 39L
1,616 Elo+
Party 1
Sobek
Sobek
Nagozuki
Sobek
Level 96
God Stats
0W - 1L
1,520 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 1
Fenrir
Fenrir
P4nj
Fenrir
Level 203
God Stats
0W - 1L
1,627 SR
Queue Stats
53W - 49L
1,585 Elo+
Party 1
Bacchus
Bacchus
Thaplague
Bacchus
Level 250
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,614 Elo+
Party 1
Charon
Charon
empoerorbuddha
Charon
Level 23
God Stats
1W - 1L
1,569 SR
Queue Stats
2W - 2L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 3
11,318
629
19,314
14,262
5,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
Rattakk
Anubis
14
2 / 9 / 8
9,003
500
11,845
13,395
7,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
VinceeS
Mercury
19
17 / 2 / 5
12,093
672
23,248
19,891
8,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
ackes67
Zhong Kui
16
0 / 1 / 3
10,222
568
5,827
11,265
8,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 0 / 21
10,991
611
9,189
12,457
13,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Derp Senpai
Bellona
16
5 / 5 / 1
9,896
550
13,551
21,578
17,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Nagozuki
Sobek
13
0 / 3 / 3
7,816
434
5,499
15,320
16,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fenrir
P4nj
Fenrir
14
4 / 7 / 6
9,277
515
10,273
21,341
9,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Thaplague
Bacchus
13
5 / 6 / 3
8,691
483
8,584
17,433
10,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 8 / 3
7,795
433
5,262
19,066
13,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
29
Kills
15
15
Deaths
29
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
Derp Senpai
Bellona
5
5
1
1.1
W
6
3
3
2.5
L
Sobek
Nagozuki
Sobek
0
3
3
0.5
L
Fenrir
P4nj
Fenrir
4
7
6
1
W
Anubis
Rattakk
Anubis
2
9
8
0.67
L
Bacchus
Thaplague
Bacchus
5
6
3
1.08
W
Mercury
VinceeS
Mercury
17
2
5
9.75
W
Zhong Kui
ackes67
Zhong Kui
0
1
3
1.5
L
1
8
3
0.31
W
4
0
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,423
Damage
43,169
71,270
Taken
94,738
44,214
Mitigated
67,446
25,694
Healing
21,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Derp Senpai
Bellona
13,551
5,885
0
5,999
21,578
17,379
0
11,420
10,158
0
77,409
W
19,314
9,160
0
8,442
14,262
5,839
2,647
2,104
12,047
98,671
11,523
L
Sobek
Nagozuki
Sobek
5,499
236
0
5,229
15,320
16,515
0
5,805
9,515
41,918
0
L
Fenrir
P4nj
Fenrir
10,273
2,957
0
3,362
21,341
9,696
0
3,890
17,451
0
70,446
W
Anubis
Rattakk
Anubis
11,845
191
0
1,132
13,395
7,172
0
4,768
8,185
59,999
0
L
Bacchus
Thaplague
Bacchus
8,584
428
0
2,382
17,433
10,304
0
5,972
11,461
47,782
0
W
Mercury
VinceeS
Mercury
23,248
15,577
0
1,964
19,891
8,723
839
3,480
16,075
0
123,604
W
Zhong Kui
ackes67
Zhong Kui
5,827
617
0
7,131
11,265
8,606
300
2,570
8,076
72,997
0
L
5,262
1,097
1,713
2,471
19,066
13,552
0
10,282
8,784
16,832
0
W
9,189
2,731
2,056
4,969
12,457
13,874
497
4,773
7,231
967
26,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
43,475
564
Minions Killed
381
0
Camps Cleared
0
1,758,257
Distance Traveled
1,797,832
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,896
550
138
8
0
363,434
5
W
Sol
11,318
629
163
9
0
312,542
5
L
Sobek
7,816
434
53
3
0
331,413
0
L
Fenrir
9,277
515
105
6
0
385,573
3
W
Anubis
9,003
500
89
5
0
304,736
2
L
Bacchus
8,691
483
74
4
0
354,956
0
W
Mercury
12,093
672
139
8
0
441,997
3
W
Zhong Kui
10,222
568
139
8
0
321,908
6
L
Charon
7,795
433
11
1
0
362,456
0
W
Horus
10,991
611
34
2
0
377,074
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role