Player Matchup

Horus
Horus
BlindedNewt
Horus
Level 74
God Stats
4W - 9L
1,434 SR
Queue Stats
26W - 32L
1,374 Elo+
Party 1
Artemis
Artemis
DomzSageon
Artemis
Level 147
God Stats
0W - 3L
1,569 SR
Queue Stats
29W - 36L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
Shy Guy Cake
Baron Samedi
Level 39
God Stats
1W - 2L
1,551 SR
Queue Stats
7W - 10L
1,418 Elo+
Party 1
Ao Kuang
Ao Kuang
Tezcatlipoca486
Ao Kuang
Level 153
God Stats
104W - 88L
1,540 SR
Queue Stats
107W - 92L
1,525 Elo+
Solo
Xing Tian
Xing Tian
tokyotoon
Xing Tian
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,245 Elo+
Party 1
Team Averages
Level 95
1,519 SR
1,407 Elo+

VS

Team Averages
Level 126
1,528 SR
1,502 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DoctorSaveAOh
Lancelot
Level 156
God Stats
19W - 14L
1,618 SR
Queue Stats
306W - 292L
1,514 Elo+
Solo
Tyr
Tyr
Kaijulord223
Tyr
Level 99
God Stats
10W - 6L
1,524 SR
Queue Stats
443W - 425L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,400
533
5,214
12,718
8,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
DomzSageon
Artemis
12
4 / 2 / 3
6,806
567
6,603
5,318
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Shy Guy Cake
Baron Samedi
11
1 / 4 / 0
6,260
522
1,205
8,423
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
12
5 / 1 / 0
7,198
600
6,054
10,674
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
tokyotoon
Xing Tian
10
1 / 1 / 4
6,178
515
2,381
9,554
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 1 / 1
9,105
759
7,878
4,347
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
 
Sobek
9
1 / 4 / 0
5,994
500
2,464
11,131
9,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
9
0 / 3 / 2
5,641
470
3,444
6,129
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
DoctorSaveAOh
Lancelot
13
3 / 1 / 1
7,341
612
6,980
8,232
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 2 / 1
7,136
595
8,315
11,168
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
12
12
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
1
5.5
W
Sobek
 
Sobek
1
4
0
0.25
W
Danzaburou
 
Danzaburou
0
3
2
0.33
L
0
4
1
0.13
W
Lancelot
DoctorSaveAOh
Lancelot
3
1
1
3.5
L
Artemis
DomzSageon
Artemis
4
2
3
2.75
W
3
2
1
1.75
L
Baron Samedi
Shy Guy Cake
Baron Samedi
1
4
0
0.25
L
Ao Kuang
5
1
0
5
L
Xing Tian
tokyotoon
Xing Tian
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,457
Damage
29,081
46,687
Taken
41,007
23,158
Mitigated
26,454
11,307
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,878
657
177
2,095
4,347
1,679
0
2,182
2,165
74,403
965
W
Sobek
 
Sobek
2,464
300
63
2,163
11,131
9,891
27
2,217
8,914
16,365
0
W
Danzaburou
 
Danzaburou
3,444
1,365
0
917
6,129
2,272
709
729
5,400
0
32,246
L
5,214
2,668
80
5,424
12,718
8,205
0
0
11,884
0
39,168
W
Lancelot
DoctorSaveAOh
Lancelot
6,980
900
0
750
8,232
3,268
0
2,353
5,879
0
61,986
L
Artemis
DomzSageon
Artemis
6,603
3,600
0
510
5,318
1,943
0
1,092
4,186
0
51,411
W
8,315
1,472
0
3,870
11,168
9,344
0
2,159
8,341
0
39,563
L
Baron Samedi
Shy Guy Cake
Baron Samedi
1,205
0
0
1,693
8,423
3,142
159
4,860
3,195
40,050
0
L
Ao Kuang
6,054
1,454
0
1,986
10,674
3,815
0
1,795
8,666
55,367
0
L
Xing Tian
tokyotoon
Xing Tian
2,381
338
0
1,614
9,554
6,053
0
1,715
7,831
17,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,842
Gold Earned
35,217
343
Minions Killed
362
0
Camps Cleared
0
1,166,411
Distance Traveled
1,274,420
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,105
759
146
12
0
283,865
2
W
Sobek
5,994
500
19
2
0
243,891
0
W
Danzaburou
5,641
470
45
4
0
204,822
2
L
Horus
6,400
533
68
6
0
235,096
0
W
Lancelot
7,341
612
98
8
0
312,949
0
L
Artemis
6,806
567
80
7
0
213,081
0
W
Tyr
7,136
595
54
5
0
228,893
0
L
Baron Samedi
6,260
522
69
6
0
212,245
4
L
Ao Kuang
7,198
600
93
8
0
286,130
0
L
Xing Tian
6,178
515
33
3
0
219,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role