Player Matchup

Tyr
Tyr
FranciscoB90
Tyr
Level 107
God Stats
5W - 6L
1,476 SR
Queue Stats
168W - 168L
1,465 Elo+
Solo
Xbalanque
Xbalanque
Holmindustries
Xbalanque
Level 127
God Stats
3W - 1L
1,383 SR
Queue Stats
61W - 52L
1,558 Elo+
Solo
Lancelot
Lancelot
MiNosQC
Lancelot
Level 123
God Stats
4W - 0L
1,921 SR
Queue Stats
161W - 160L
1,511 Elo+
Solo
Ares
Ares
RampantTheTitan
Ares
Level 85
God Stats
1W - 5L
1,299 SR
Queue Stats
112W - 115L
1,414 Elo+
Solo
Tiamat
Tiamat
llKingWeedll
Tiamat
Level 162
God Stats
9W - 6L
1,568 SR
Queue Stats
747W - 726L
1,484 Elo+
Solo
Team Averages
Level 121
1,529 SR
1,487 Elo+

VS

Team Averages
Level 128
1,598 SR
1,476 Elo+
Ishtar
Ishtar
AcquiredCone143
Ishtar
Level 120
God Stats
11W - 13L
1,493 SR
Queue Stats
583W - 555L
1,460 Elo+
Party 1
Hera
Hera
Brazzzyyyy
Hera
Level 120
God Stats
3W - 3L
1,620 SR
Queue Stats
307W - 340L
1,425 Elo+
Solo
Nu Wa
Nu Wa
Honeydzznutz
Nu Wa
Level 73
God Stats
2W - 2L
1,661 SR
Queue Stats
266W - 271L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
Styled Upon
Kuzenbo
Level 127
God Stats
0W - 2L
1,766 SR
Queue Stats
86W - 75L
1,537 Elo+
Solo
Bastet
Bastet
UrSupremeking23
Bastet
Level 202
God Stats
7W - 17L
1,450 SR
Queue Stats
650W - 720L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
7,395
616
4,614
9,028
5,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Holmindustries
Xbalanque
13
5 / 0 / 0
7,972
664
8,986
7,884
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
MiNosQC
Lancelot
13
3 / 1 / 3
7,290
608
6,447
9,196
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 3
6,237
520
3,367
7,191
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
7
0 / 0 / 1
4,825
402
737
2,768
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,646
471
2,823
8,475
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 1
6,042
504
5,544
8,135
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 1
7,301
608
6,435
6,312
2,115
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Styled Upon
Kuzenbo
9
1 / 1 / 1
5,713
476
3,404
8,001
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 1
5,454
455
4,087
8,667
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
2
2
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
3
1
0.17
W
2
0
0
2
W
Xbalanque
Holmindustries
Xbalanque
5
0
0
5
L
0
1
1
0.5
W
Lancelot
MiNosQC
Lancelot
3
1
3
4.5
W
0
1
3
1.5
L
Kuzenbo
Styled Upon
Kuzenbo
1
1
1
1.5
L
1
3
1
0.5
W
Tiamat
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
22,293
36,067
Taken
39,590
20,442
Mitigated
18,688
13,061
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,823
1,684
0
3,315
8,475
2,736
0
717
7,758
0
42,327
L
5,544
1,105
0
1,197
8,135
2,551
0
650
7,485
50,743
0
W
4,614
385
0
4,305
9,028
5,907
0
4,814
4,214
0
60,938
W
Xbalanque
Holmindustries
Xbalanque
8,986
4,272
0
4,046
7,884
3,105
1,931
1,455
6,429
0
67,049
L
6,435
2,136
0
3,908
6,312
2,115
0
24
6,288
70,860
0
W
Lancelot
MiNosQC
Lancelot
6,447
545
0
1,907
9,196
4,307
0
4,225
4,971
0
59,965
W
3,367
30
0
2,241
7,191
5,868
0
2,573
4,618
20,728
0
L
Kuzenbo
Styled Upon
Kuzenbo
3,404
1,451
0
2,363
8,001
8,087
0
824
7,177
16,246
0
L
4,087
1,350
0
1,739
8,667
3,199
0
1,889
6,778
0
30,328
W
Tiamat
737
133
0
562
2,768
1,255
0
2,316
452
12,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,719
Gold Earned
30,156
360
Minions Killed
358
0
Camps Cleared
0
1,158,680
Distance Traveled
1,147,736
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,646
471
88
7
0
216,224
3
L
Hera
6,042
504
74
6
0
210,588
0
W
Tyr
7,395
616
104
9
0
266,188
0
W
Xbalanque
7,972
664
122
10
0
235,427
0
L
Nu Wa
7,301
608
125
10
0
233,134
4
W
Lancelot
7,290
608
90
8
0
280,116
0
W
Ares
6,237
520
23
2
0
266,074
0
L
Kuzenbo
5,713
476
19
2
0
243,411
1
L
Bastet
5,454
455
52
4
0
244,379
0
W
Tiamat
4,825
402
21
2
0
110,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role