Player Matchup

Medusa
Medusa
 
Medusa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Askanter73
Kumbhakarna
Level 155
God Stats
8W - 10L
1,399 SR
Queue Stats
662W - 648L
1,432 Elo+
Solo
Susano
Susano
Benevole
Susano
Level 149
God Stats
1W - 2L
1,218 SR
Queue Stats
132W - 145L
1,415 Elo+
Solo
Yemoja
Yemoja
OAK52
Yemoja
Level 109
God Stats
6W - 0L
1,977 SR
Queue Stats
80W - 80L
1,395 Elo+
Solo
Osiris
Osiris
eDempya
Osiris
Level 126
God Stats
2W - 1L
1,469 SR
Queue Stats
98W - 103L
1,460 Elo+
Solo
Team Averages
Level 128
1,512 SR
1,440 Elo+

VS

Team Averages
Level 126
1,410 SR
1,460 Elo+
Jormungandr
Jormungandr
CEZAR51
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 80L
1,491 Elo+
Solo
Yu Huang
Yu Huang
DeeDeeWhyt187
Yu Huang
Level 126
God Stats
5W - 8L
1,425 SR
Queue Stats
332W - 343L
1,448 Elo+
Solo
Odin
Odin
LEITO57220
Odin
Level 158
God Stats
0W - 3L
1,139 SR
Queue Stats
30W - 26L
1,496 Elo+
Solo
Yemoja
Yemoja
ludweed
Yemoja
Level 150
God Stats
5W - 5L
1,519 SR
Queue Stats
433W - 431L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
tams6r
Gilgamesh
Level 126
God Stats
1W - 2L
1,466 SR
Queue Stats
126W - 136L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
14 / 3 / 6
15,557
819
40,421
24,732
14,109
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
Askanter73
Kumbhakarna
20
2 / 2 / 14
12,531
660
16,438
42,491
32,993
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Benevole
Susano
16
1 / 7 / 10
11,102
584
9,595
17,204
8,513
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
OAK52
Yemoja
19
1 / 2 / 13
12,520
659
3,408
20,883
20,963
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Osiris
eDempya
Osiris
20
4 / 4 / 15
13,180
694
25,982
31,416
24,920
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CEZAR51
Jormungandr
20
9 / 5 / 7
13,390
705
26,763
31,188
42,055
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yu Huang
DeeDeeWhyt187
Yu Huang
17
2 / 10 / 10
10,321
543
24,122
22,374
11,913
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 4 / 9
11,687
615
22,233
35,925
35,315
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ludweed
Yemoja
20
4 / 3 / 10
11,422
601
10,067
15,271
15,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
tams6r
Gilgamesh
2
0 / 1 / 0
4,758
250
0
763
141

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
54
22
Kills
18
18
Deaths
23
58
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
14
3
6
5.67
W
Kumbhakarna
Askanter73
Kumbhakarna
2
2
14
4.5
W
Susano
Benevole
Susano
1
7
10
0.86
L
Jormungandr
CEZAR51
Jormungandr
9
5
7
2.5
L
Yu Huang
DeeDeeWhyt187
Yu Huang
2
10
10
0.7
L
3
4
9
1.88
W
Yemoja
OAK52
Yemoja
1
2
13
3.75
W
Osiris
eDempya
Osiris
4
4
15
2.88
L
Yemoja
ludweed
Yemoja
4
3
10
3
L
Gilgamesh
tams6r
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,844
Damage
83,185
136,726
Taken
105,521
101,498
Mitigated
105,296
74,833
Healing
38,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
40,421
16,651
1,999
2,461
24,732
14,109
5,277
11,842
12,890
0
77,891
W
Kumbhakarna
Askanter73
Kumbhakarna
16,438
382
1,929
14,218
42,491
32,993
540
15,652
26,839
41,888
0
W
Susano
Benevole
Susano
9,595
2,715
1,198
608
17,204
8,513
366
7,603
9,601
0
22,385
L
Jormungandr
CEZAR51
Jormungandr
26,763
6,598
1,883
3,329
31,188
42,055
0
3,476
27,712
58,274
2,044
L
Yu Huang
DeeDeeWhyt187
Yu Huang
24,122
1,004
1,122
1,274
22,374
11,913
344
5,863
16,511
39,431
0
L
22,233
3,438
856
12,605
35,925
35,315
27
7,184
28,741
0
36,616
W
Yemoja
OAK52
Yemoja
3,408
2,463
32,793
8,653
20,883
20,963
356
8,781
12,102
8,784
0
W
Osiris
eDempya
Osiris
25,982
8,988
2,102
8,872
31,416
24,920
1,663
15,030
16,386
0
38,075
L
Yemoja
ludweed
Yemoja
10,067
2,597
14,091
2,995
15,271
15,872
128
3,323
11,948
22,500
0
L
Gilgamesh
tams6r
Gilgamesh
0
0
0
0
763
141
0
0
763
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,890
Gold Earned
51,578
183
Minions Killed
152
0
Camps Cleared
0
1,598,044
Distance Traveled
1,219,106
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,557
819
80
4
0
337,576
0
W
Kumbhakarna
12,531
660
50
3
0
334,924
0
W
Susano
11,102
584
23
1
0
275,065
2
L
Jormungandr
13,390
705
59
3
0
299,270
0
L
Yu Huang
10,321
543
31
2
0
282,035
0
L
Odin
11,687
615
35
2
0
330,303
0
W
Yemoja
12,520
659
12
1
0
297,743
0
W
Osiris
13,180
694
18
1
0
352,736
0
L
Yemoja
11,422
601
27
1
0
307,498
0
L
Gilgamesh
4,758
250
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role