Player Matchup

Chaac
Chaac
 
Chaac
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Dabee3236
Kukulkan
Level 69
God Stats
3W - 4L
1,457 SR
Queue Stats
142W - 165L
1,481 Elo+
Party 2
Skadi
Skadi
JDM3307
Skadi
Level 156
God Stats
1W - 2L
1,282 SR
Queue Stats
37W - 59L
1,356 Elo+
Party 2
Cthulhu
Cthulhu
Ph0x7673
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,336 Elo+
Solo
Team Averages
Level 132
1,448 SR
1,435 Elo+

VS

Team Averages
Level 92
1,498 SR
1,613 Elo+
Vulcan
Vulcan
Hybrid UO
Vulcan
Level 172
God Stats
0W - 1L
1,514 SR
Queue Stats
6W - 8L
1,598 Elo+
Solo
Loki
Loki
Mamalon017
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,750 Elo+
Party 1
Hou Yi
Hou Yi
OpDayzZah
Hou Yi
Level 105
God Stats
2W - 1L
1,560 SR
Queue Stats
2W - 3L
1,750 Elo+
Party 1
Bellona
Bellona
Paddewaa
Bellona
Level 58
God Stats
29W - 21L
1,560 SR
Queue Stats
110W - 110L
1,499 Elo+
Solo
Chang'e
Chang'e
high politician
Chang'e
Level 109
God Stats
2W - 5L
1,354 SR
Queue Stats
255W - 262L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 1
7,227
657
6,273
8,996
5,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
 
Sylvanus
12
1 / 0 / 6
7,014
638
3,983
4,788
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Dabee3236
Kukulkan
11
4 / 1 / 0
6,932
630
3,181
6,514
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
JDM3307
Skadi
3
0 / 0 / 0
3,900
355
0
1,498
283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Ph0x7673
Cthulhu
8
0 / 3 / 0
5,158
469
3,212
9,107
4,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hybrid UO
Vulcan
11
1 / 4 / 0
6,397
582
4,264
7,301
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 1
5,086
462
3,099
6,035
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
OpDayzZah
Hou Yi
10
2 / 0 / 1
5,857
532
4,071
4,818
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Paddewaa
Bellona
9
0 / 3 / 0
5,216
474
3,484
11,650
9,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 0 / 1
4,493
408
152
2,429
894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
1
4.5
W
Sylvanus
 
Sylvanus
1
0
6
4
W
Kukulkan
Dabee3236
Kukulkan
4
1
0
4
L
Vulcan
Hybrid UO
Vulcan
1
4
0
0.25
W
Skadi
JDM3307
Skadi
0
0
0
0
L
1
2
1
0.75
L
Hou Yi
OpDayzZah
Hou Yi
2
0
1
2.5
L
Bellona
Paddewaa
Bellona
0
3
0
0
W
Cthulhu
Ph0x7673
Cthulhu
0
3
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,649
Damage
15,070
30,903
Taken
32,233
15,947
Mitigated
16,977
9,787
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,273
1,695
0
3,936
8,996
5,857
0
0
8,996
0
47,995
W
Sylvanus
 
Sylvanus
3,983
1,469
358
2,778
4,788
2,736
405
493
4,295
35,298
20,827
W
Kukulkan
Dabee3236
Kukulkan
3,181
613
0
1,590
6,514
2,680
0
3,771
2,743
42,641
0
L
Vulcan
Hybrid UO
Vulcan
4,264
1,182
0
1,730
7,301
2,731
0
3,387
3,914
49,495
0
W
Skadi
JDM3307
Skadi
0
0
0
0
1,498
283
0
0
1,498
0
4,787
L
3,099
720
0
1,628
6,035
1,707
0
2,388
3,647
0
21,505
L
Hou Yi
OpDayzZah
Hou Yi
4,071
2,786
0
1,317
4,818
1,988
645
1,800
3,018
0
32,567
L
Bellona
Paddewaa
Bellona
3,484
1,466
0
4,486
11,650
9,657
0
1,597
10,053
0
30,028
W
Cthulhu
Ph0x7673
Cthulhu
3,212
27
101
1,024
9,107
4,391
0
152
8,955
26,803
0
L
152
75
79
994
2,429
894
0
991
1,438
9,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,231
Gold Earned
27,049
311
Minions Killed
230
0
Camps Cleared
0
908,032
Distance Traveled
837,670
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,227
657
81
7
0
226,678
2
W
Sylvanus
7,014
638
92
8
0
212,960
0
W
Kukulkan
6,932
630
88
8
0
213,224
0
L
Vulcan
6,397
582
85
8
0
180,959
0
W
Skadi
3,900
355
8
1
0
64,458
0
L
Loki
5,086
462
36
3
0
259,654
0
L
Hou Yi
5,857
532
58
5
0
165,069
0
L
Bellona
5,216
474
40
4
0
171,311
1
W
Cthulhu
5,158
469
42
4
0
190,712
2
L
Chang'e
4,493
408
11
1
0
60,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role