Player Matchup

Arachne
Arachne
 
Arachne
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
NAGYONNAGY111
Cernunnos
Level 67
God Stats
2W - 2L
1,681 SR
Queue Stats
14W - 15L
1,445 Elo+
Party 1
Ymir
Ymir
TRIPPIEHU
Ymir
Level 79
God Stats
20W - 12L
1,512 SR
Queue Stats
37W - 25L
1,537 Elo+
Party 1
Ix Chel
Ix Chel
ThelLaw
Ix Chel
Level 149
God Stats
1W - 6L
1,227 SR
Queue Stats
391W - 410L
1,510 Elo+
Solo
Ra
Ra
pufikaaa
Ra
Level 68
God Stats
12W - 12L
1,569 SR
Queue Stats
42W - 45L
1,454 Elo+
Party 1
Team Averages
Level 93
1,498 SR
1,489 Elo+

VS

Team Averages
Level 88
1,552 SR
1,480 Elo+
Awilix
Awilix
ZIG9_Bahamut
Awilix
Level 129
God Stats
2W - 4L
1,534 SR
Queue Stats
303W - 297L
1,505 Elo+
Party 3
Tyr
Tyr
ZIG9_Floow
Tyr
Level 124
God Stats
3W - 2L
1,494 SR
Queue Stats
179W - 167L
1,482 Elo+
Party 3
Izanami
Izanami
nicogomezm
Izanami
Level 29
God Stats
10W - 6L
1,608 SR
Queue Stats
45W - 55L
1,434 Elo+
Party 2
Horus
Horus
therusty257
Horus
Level 71
God Stats
15W - 12L
1,600 SR
Queue Stats
34W - 29L
1,528 Elo+
Solo
Vulcan
Vulcan
zatakiller23
Vulcan
Level 86
God Stats
12W - 11L
1,523 SR
Queue Stats
245W - 256L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
8 / 2 / 3
7,009
701
9,776
9,648
3,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cernunnos
NAGYONNAGY111
Cernunnos
9
0 / 1 / 3
5,142
514
3,890
3,263
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
1 / 0 / 2
4,806
481
3,193
7,578
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
ThelLaw
Ix Chel
11
1 / 1 / 2
6,032
603
5,920
7,027
4,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 4
6,138
614
2,279
5,330
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
2 / 4 / 1
6,439
644
7,078
11,787
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 2 / 0
6,303
630
3,374
10,333
6,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
nicogomezm
Izanami
9
1 / 1 / 1
5,407
541
2,317
4,686
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 2
4,776
478
4,041
7,638
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
11
1 / 2 / 1
6,276
628
4,043
4,917
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
5
5
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
3
4.75
W
Cernunnos
NAGYONNAGY111
Cernunnos
0
1
3
1.5
W
Ymir
1
0
2
2
W
Ix Chel
ThelLaw
Ix Chel
1
1
2
2
L
Awilix
2
4
1
0.63
L
1
2
0
0.5
L
Izanami
nicogomezm
Izanami
1
1
1
1.5
W
1
1
4
3
L
0
2
2
0.5
L
Vulcan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
20,853
32,846
Taken
39,361
15,580
Mitigated
21,103
8,625
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,776
7,769
0
2,044
9,648
3,409
0
1,761
7,774
0
40,171
W
Cernunnos
NAGYONNAGY111
Cernunnos
3,890
1,857
322
906
3,263
872
0
0
3,156
0
36,155
W
Ymir
3,193
840
0
1,086
7,578
4,690
0
0
7,352
10,142
0
W
Ix Chel
ThelLaw
Ix Chel
5,920
957
198
2,874
7,027
4,884
0
0
7,027
35,035
203
L
Awilix
7,078
3,032
0
1,447
11,787
4,468
0
2,346
9,234
0
55,051
L
3,374
441
0
2,997
10,333
6,927
0
3,768
5,986
0
43,661
L
Izanami
nicogomezm
Izanami
2,317
1,490
0
1,503
4,686
1,544
400
614
3,995
0
40,900
W
2,279
235
283
912
5,330
1,725
0
2,282
3,048
43,881
0
L
4,041
1,651
320
1,721
7,638
6,214
0
2,004
5,377
0
15,902
L
Vulcan
4,043
1,904
0
656
4,917
1,950
0
1,337
3,580
51,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,127
Gold Earned
29,201
268
Minions Killed
329
0
Camps Cleared
0
1,015,506
Distance Traveled
1,044,154
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,009
701
60
6
0
237,928
0
W
Cernunnos
5,142
514
60
6
0
186,303
1
W
Ymir
4,806
481
9
1
0
189,906
3
W
Ix Chel
6,032
603
50
5
0
169,011
0
L
Awilix
6,439
644
83
8
0
228,880
1
L
Tyr
6,303
630
71
7
0
205,334
2
L
Izanami
5,407
541
71
7
0
178,279
4
W
Ra
6,138
614
89
9
0
232,358
2
L
Horus
4,776
478
21
2
0
238,262
1
L
Vulcan
6,276
628
83
8
0
193,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role