Player Matchup

Scylla
Scylla
Invice
Scylla
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,650 Elo+
Party 1
Nu Wa
Nu Wa
SSSClassPidoras
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,650 Elo+
Party 1
Ymir
Ymir
Soliero
Ymir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,650 Elo+
Party 1
Team Averages
Level 53
1,500 SR
1,650 Elo+

VS

Team Averages
Level 103
1,532 SR
1,527 Elo+
Medusa
Medusa
 
Medusa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hazsan
Cthulhu
Level 88
God Stats
2W - 1L
1,475 SR
Queue Stats
58W - 57L
1,452 Elo+
Solo
Discordia
Discordia
Silvanss
Discordia
Level 108
God Stats
17W - 10L
1,623 SR
Queue Stats
37W - 23L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Invice
Scylla
7
0 / 3 / 1
6,110
679
1,643
4,407
1,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 2
6,964
774
3,783
8,389
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Soliero
Ymir
11
2 / 2 / 0
7,828
870
4,621
13,304
12,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 1 / 4
8,679
964
9,761
7,123
3,024
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Hazsan
Cthulhu
11
1 / 0 / 10
7,872
875
3,938
9,934
7,052
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Silvanss
Discordia
10
4 / 1 / 8
8,301
922
9,124
5,046
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
12
12
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
4
9
W
Cthulhu
Hazsan
Cthulhu
1
0
10
6
L
Scylla
Invice
Scylla
0
3
1
0.17
L
0
7
2
0.14
W
Discordia
Silvanss
Discordia
4
1
8
8
L
Ymir
Soliero
Ymir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,047
Damage
22,823
26,100
Taken
22,103
17,874
Mitigated
12,058
763
Healing
7,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,761
5,205
0
2,584
7,123
3,024
1,738
3,723
3,400
0
52,858
W
Cthulhu
Hazsan
Cthulhu
3,938
199
477
3,534
9,934
7,052
362
3,906
6,028
21,558
0
L
Scylla
Invice
Scylla
1,643
330
0
110
4,407
1,479
0
2,617
1,790
10,245
0
L
3,783
1,139
0
375
8,389
3,407
0
5,207
3,182
23,750
0
W
Discordia
Silvanss
Discordia
9,124
322
120
1,171
5,046
1,982
616
2,716
2,330
31,201
0
L
Ymir
Soliero
Ymir
4,621
932
0
278
13,304
12,988
0
5,545
7,759
17,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,902
Gold Earned
24,852
57
Minions Killed
136
0
Camps Cleared
0
378,441
Distance Traveled
517,451
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,679
964
65
7
0
170,397
1
W
Cthulhu
7,872
875
26
3
0
184,036
0
L
Scylla
6,110
679
6
1
0
88,272
0
L
Nu Wa
6,964
774
33
4
0
130,108
0
W
Discordia
8,301
922
45
5
0
163,018
1
L
Ymir
7,828
870
18
2
0
160,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role