Player Matchup

Achilles
Achilles
EyeIgnite
Achilles
Level 146
God Stats
12W - 9L
1,673 SR
Queue Stats
95W - 73L
1,510 Elo+
Solo
Geb
Geb
JawzersizeLenger
Geb
Level 68
God Stats
1W - 1L
1,529 SR
Queue Stats
4W - 6L
1,437 Elo+
Solo
Janus
Janus
Ksen0nn
Janus
Level 105
God Stats
0W - 1L
1,277 SR
Queue Stats
16W - 22L
1,433 Elo+
Party 1
Nemesis
Nemesis
Solomancer
Nemesis
Level 106
God Stats
0W - 2L
1,188 SR
Queue Stats
12W - 16L
1,480 Elo+
Party 1
Anhur
Anhur
ıskender
Anhur
Level 165
God Stats
3W - 3L
1,333 SR
Queue Stats
163W - 176L
1,417 Elo+
Solo
Team Averages
Level 118
1,400 SR
1,455 Elo+

VS

Team Averages
Level 123
1,609 SR
1,493 Elo+
Hera
Hera
A Violated Swan
Hera
Level 151
God Stats
1W - 0L
1,539 SR
Queue Stats
10W - 13L
1,430 Elo+
Solo
Neith
Neith
Reece786
Neith
Level 108
God Stats
1W - 0L
1,795 SR
Queue Stats
4W - 8L
1,364 Elo+
Solo
Serqet
Serqet
Synthwavian
Serqet
Level 59
God Stats
5W - 4L
1,681 SR
Queue Stats
7W - 9L
1,537 Elo+
Party 2
Ix Chel
Ix Chel
Thorbasn
Ix Chel
Level 145
God Stats
4W - 0L
1,530 SR
Queue Stats
39W - 30L
1,598 Elo+
Solo
Thanatos
Thanatos
warby1900
Thanatos
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EyeIgnite
Achilles
12
2 / 1 / 1
6,192
885
5,667
7,811
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,004
858
2,967
9,354
6,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Janus
Ksen0nn
Janus
11
0 / 4 / 0
5,828
833
4,022
5,471
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
Solomancer
Nemesis
12
0 / 4 / 1
6,036
862
4,673
9,567
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Anhur
ıskender
Anhur
11
1 / 3 / 1
6,154
879
3,489
7,996
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
6,981
997
6,281
3,889
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
Reece786
Neith
14
6 / 0 / 3
7,201
1,029
10,817
6,259
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
10
0 / 0 / 7
6,145
878
1,520
4,080
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Thorbasn
Ix Chel
13
4 / 0 / 4
7,011
1,002
9,555
6,410
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
warby1900
Thanatos
12
1 / 2 / 3
6,436
919
3,620
5,789
2,047
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
14
14
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Achilles
EyeIgnite
Achilles
2
1
1
2.5
L
0
2
2
0.5
L
Janus
Ksen0nn
Janus
0
4
0
0
W
Neith
Reece786
Neith
6
0
3
7.5
L
Nemesis
Solomancer
Nemesis
0
4
1
0.13
W
Serqet
0
0
7
3.5
W
Ix Chel
Thorbasn
Ix Chel
4
0
4
6
W
Thanatos
warby1900
Thanatos
1
2
3
1.25
L
Anhur
ıskender
Anhur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,818
Damage
31,793
40,199
Taken
26,427
22,909
Mitigated
10,307
4,472
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,281
1,179
0
601
3,889
1,178
107
862
2,865
19,308
0
L
Achilles
EyeIgnite
Achilles
5,667
1,391
0
2,263
7,811
7,162
0
2,703
5,108
0
13,025
L
2,967
439
0
752
9,354
6,391
0
3,518
5,680
9,931
0
L
Janus
Ksen0nn
Janus
4,022
598
0
230
5,471
2,158
0
3,223
2,197
13,971
0
W
Neith
Reece786
Neith
10,817
3,735
0
1,680
6,259
2,268
198
1,523
4,658
0
25,320
L
Nemesis
Solomancer
Nemesis
4,673
636
0
527
9,567
4,162
0
2,459
7,057
0
19,698
W
Serqet
1,520
237
0
1,286
4,080
2,341
0
1,126
2,912
0
1,272
W
Ix Chel
Thorbasn
Ix Chel
9,555
1,257
657
2,233
6,410
2,473
323
2,879
3,486
26,000
0
W
Thanatos
warby1900
Thanatos
3,620
1,121
0
2,439
5,789
2,047
308
599
4,992
0
16,828
L
Anhur
ıskender
Anhur
3,489
968
0
700
7,996
3,036
0
3,933
3,995
0
12,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
33,774
116
Minions Killed
143
0
Camps Cleared
0
757,204
Distance Traveled
763,398
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,981
997
43
6
0
162,738
0
L
Achilles
6,192
885
18
3
0
155,302
0
L
Geb
6,004
858
8
1
0
154,842
0
L
Janus
5,828
833
28
4
0
122,436
0
W
Neith
7,201
1,029
36
5
0
143,431
0
L
Nemesis
6,036
862
42
6
0
168,823
0
W
Serqet
6,145
878
0
0
0
114,837
1
W
Ix Chel
7,011
1,002
36
5
0
170,867
0
W
Thanatos
6,436
919
28
4
0
171,525
0
L
Anhur
6,154
879
20
3
0
155,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role