Player Matchup

Surtr
Surtr
LeehamTheMan
Surtr
Level 138
God Stats
2W - 0L
1,531 SR
Queue Stats
24W - 22L
1,508 Elo+
Party 1
Khepri
Khepri
LogOutGoGym
Khepri
Level 151
God Stats
1W - 1L
1,404 SR
Queue Stats
20W - 24L
1,457 Elo+
Party 1
Arachne
Arachne
SVWpatzeSVW
Arachne
Level 162
God Stats
15W - 7L
1,661 SR
Queue Stats
446W - 411L
1,474 Elo+
Solo
Hachiman
Hachiman
SeanPaúl
Hachiman
Level 78
God Stats
5W - 1L
1,921 SR
Queue Stats
19W - 10L
1,684 Elo+
Party 1
Tiamat
Tiamat
joekstormer
Tiamat
Level 159
God Stats
2W - 2L
1,375 SR
Queue Stats
165W - 156L
1,521 Elo+
Party 1
Team Averages
Level 138
1,578 SR
1,529 Elo+

VS

Team Averages
Level 90
1,534 SR
1,454 Elo+
Rama
Rama
 
Rama
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BIGDADDY132
Aphrodite
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,493 Elo+
Party 2
Serqet
Serqet
Galaxiizz
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,497 Elo+
Party 2
Kuzenbo
Kuzenbo
Galaxiz_SoSa
Kuzenbo
Level 115
God Stats
3W - 2L
1,669 SR
Queue Stats
20W - 19L
1,552 Elo+
Party 2
Amaterasu
Amaterasu
RaulQ92
Amaterasu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
8,551
658
13,790
13,915
10,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Khepri
12
2 / 0 / 5
7,968
613
2,665
8,768
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
SVWpatzeSVW
Arachne
14
2 / 1 / 1
7,927
610
4,140
14,209
5,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
SeanPaúl
Hachiman
15
6 / 0 / 2
9,455
727
8,769
6,645
2,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
13
3 / 0 / 0
7,900
608
10,824
5,166
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 4 / 0
6,244
480
1,640
8,676
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
BIGDADDY132
Aphrodite
10
0 / 2 / 1
5,954
458
3,990
9,944
5,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Galaxiizz
Serqet
12
1 / 4 / 1
6,890
530
6,109
12,797
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Galaxiz_SoSa
Kuzenbo
9
0 / 3 / 0
6,002
462
2,546
10,885
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
RaulQ92
Amaterasu
12
1 / 3 / 0
7,106
547
8,970
17,999
17,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
16
Kills
2
2
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
0
0
L
Aphrodite
BIGDADDY132
Aphrodite
0
2
1
0.25
L
Serqet
Galaxiizz
Serqet
1
4
1
0.38
L
Kuzenbo
Galaxiz_SoSa
Kuzenbo
0
3
0
0
W
3
1
1
3.5
W
Khepri
2
0
5
4.5
L
Amaterasu
RaulQ92
Amaterasu
1
3
0
0.33
W
Arachne
SVWpatzeSVW
Arachne
2
1
1
2.5
W
Hachiman
SeanPaúl
Hachiman
6
0
2
7
W
Tiamat
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,188
Damage
23,255
48,703
Taken
60,301
28,998
Mitigated
42,834
18,836
Healing
16,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,640
1,285
0
1,707
8,676
2,612
0
444
8,232
0
40,645
L
Aphrodite
BIGDADDY132
Aphrodite
3,990
507
2,047
5,588
9,944
5,714
0
6,635
3,309
43,358
0
L
Serqet
Galaxiizz
Serqet
6,109
1,288
0
455
12,797
5,293
0
1,026
11,771
0
63,994
L
Kuzenbo
Galaxiz_SoSa
Kuzenbo
2,546
1,470
0
1,099
10,885
11,689
5
5,315
5,570
15,104
0
W
13,790
6,439
0
3,868
13,915
10,818
575
0
13,915
3,264
67,417
W
Khepri
2,665
161
0
2,658
8,768
7,493
0
2,781
5,861
19,110
0
L
Amaterasu
RaulQ92
Amaterasu
8,970
5,270
0
5,712
17,999
17,526
0
1,563
16,436
0
60,239
W
Arachne
SVWpatzeSVW
Arachne
4,140
2,763
0
5,251
14,209
5,184
0
1,341
12,068
0
71,690
W
Hachiman
SeanPaúl
Hachiman
8,769
6,883
0
4,390
6,645
2,442
883
116
6,295
0
84,828
W
Tiamat
10,824
1,040
0
2,669
5,166
3,061
143
1,850
3,218
72,278
271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,801
Gold Earned
32,196
519
Minions Killed
410
0
Camps Cleared
0
1,348,677
Distance Traveled
1,267,191
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,244
480
100
8
0
234,388
6
L
Aphrodite
5,954
458
79
6
0
208,798
0
L
Serqet
6,890
530
109
8
0
287,190
0
L
Kuzenbo
6,002
462
14
1
0
275,069
0
W
Surtr
8,551
658
107
8
0
259,821
0
W
Khepri
7,968
613
34
3
0
270,526
2
L
Amaterasu
7,106
547
108
8
0
261,746
0
W
Arachne
7,927
610
95
7
0
307,796
0
W
Hachiman
9,455
727
158
12
0
262,639
0
W
Tiamat
7,900
608
125
10
0
247,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role