Player Matchup

Nemesis
Nemesis
InfernoIsHere_
Nemesis
Level 25
God Stats
0W - 2L
1,225 SR
Queue Stats
0W - 9L
991 Elo+
Solo
Serqet
Serqet
Moron1337
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,336 Elo+
Solo
Ishtar
Ishtar
Mrmastertaa
Ishtar
Level 121
God Stats
0W - 3L
1,243 SR
Queue Stats
144W - 156L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
WordierGnome884
Kuzenbo
Level 106
God Stats
2W - 3L
1,448 SR
Queue Stats
207W - 201L
1,532 Elo+
Solo
Neith
Neith
lasortee
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,298 Elo+
Solo
Team Averages
Level 62
1,383 SR
1,328 Elo+

VS

Team Averages
Level 80
1,562 SR
1,437 Elo+
Charybdis
Charybdis
 
Charybdis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Brambley
Ne Zha
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,309 Elo+
Solo
Apollo
Apollo
DeusVulT-Licorne
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,437 Elo+
Party 1
Ishtar
Ishtar
ShYnOosRaKe
Ishtar
Level 69
God Stats
2W - 0L
1,727 SR
Queue Stats
41W - 42L
1,466 Elo+
Party 1
Hun Batz
Hun Batz
Zeb51
Hun Batz
Level 109
God Stats
3W - 1L
1,581 SR
Queue Stats
76W - 77L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
8,024
669
4,006
13,028
13,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serqet
Moron1337
Serqet
17
3 / 1 / 2
9,945
829
7,370
9,086
14,740
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
15
2 / 3 / 3
8,507
709
7,737
11,957
6,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
2 / 3 / 4
9,236
770
11,682
14,092
24,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
lasortee
Neith
13
0 / 1 / 4
7,766
647
5,560
8,626
4,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 2 / 9
8,891
741
12,342
8,542
3,864
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Brambley
Ne Zha
16
1 / 1 / 8
8,720
727
12,747
9,224
6,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 5
8,440
703
6,100
8,727
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
15
1 / 1 / 6
8,218
685
7,451
6,580
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Zeb51
Hun Batz
17
6 / 2 / 5
9,462
789
12,210
12,338
6,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
7
Kills
12
12
Deaths
7
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
9
2.75
W
Ne Zha
Brambley
Ne Zha
1
1
8
5
W
3
1
5
5.5
L
0
4
3
0.38
L
Serqet
Moron1337
Serqet
3
1
2
4
L
Ishtar
2
3
3
1.17
W
Ishtar
1
1
6
4
L
2
3
4
1.33
W
Hun Batz
Zeb51
Hun Batz
6
2
5
4.25
L
Neith
lasortee
Neith
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,355
Damage
50,850
56,789
Taken
45,411
62,685
Mitigated
23,389
19,168
Healing
17,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,342
5,244
2,529
1,443
8,542
3,864
0
2,290
6,100
0
31,506
W
Ne Zha
Brambley
Ne Zha
12,747
1,981
1,120
926
9,224
6,275
0
2,443
6,462
0
26,664
W
6,100
1,237
1,432
1,540
8,727
3,822
54
2,452
5,762
0
13,930
L
4,006
539
270
1,512
13,028
13,206
0
0
13,028
0
13,286
L
Serqet
Moron1337
Serqet
7,370
616
989
2,361
9,086
14,740
0
0
9,086
1,742
9,046
L
Ishtar
7,737
3,500
1,790
1,374
11,957
6,248
0
0
11,957
0
23,808
W
Ishtar
7,451
4,771
980
1,211
6,580
2,819
0
2,705
3,406
0
18,561
L
11,682
3,139
3,875
3,644
14,092
24,303
0
0
14,092
24,501
0
W
Hun Batz
Zeb51
Hun Batz
12,210
901
3,013
2,867
12,338
6,609
0
3,152
8,651
0
28,288
L
Neith
lasortee
Neith
5,560
2,141
1,079
2,274
8,626
4,188
0
0
8,626
0
18,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,478
Gold Earned
43,731
121
Minions Killed
172
0
Camps Cleared
0
1,251,918
Distance Traveled
1,285,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,891
741
56
5
0
225,022
0
W
Ne Zha
8,720
727
29
2
0
269,323
0
W
Apollo
8,440
703
27
2
0
275,240
0
L
Nemesis
8,024
669
18
2
0
247,546
0
L
Serqet
9,945
829
17
1
0
307,508
0
L
Ishtar
8,507
709
36
3
0
225,228
0
W
Ishtar
8,218
685
25
2
0
249,950
0
L
Kuzenbo
9,236
770
19
2
0
245,899
0
W
Hun Batz
9,462
789
35
3
0
265,622
0
L
Neith
7,766
647
31
3
0
225,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role