Player Matchup

Bastet
Bastet
NexuSh4me
Bastet
Level 190
God Stats
5W - 5L
1,459 SR
Queue Stats
484W - 460L
1,598 Elo+
Solo
Nu Wa
Nu Wa
Tails97FTW
Nu Wa
Level 104
God Stats
1W - 2L
1,658 SR
Queue Stats
35W - 22L
1,572 Elo+
Party 1
Izanami
Izanami
Visslarn
Izanami
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,510 Elo+
Solo
Merlin
Merlin
Zener
Merlin
Level 180
God Stats
5W - 2L
1,590 SR
Queue Stats
292W - 277L
1,566 Elo+
Solo
Neith
Neith
aroad231
Neith
Level 77
God Stats
2W - 0L
1,682 SR
Queue Stats
40W - 35L
1,522 Elo+
Party 1
Team Averages
Level 144
1,578 SR
1,554 Elo+

VS

Team Averages
Level 158
1,504 SR
1,535 Elo+
Scylla
Scylla
Awrangee
Scylla
Level 146
God Stats
4W - 2L
1,654 SR
Queue Stats
281W - 295L
1,496 Elo+
Solo
Hera
Hera
CSM1F
Hera
Level 156
God Stats
1W - 1L
1,593 SR
Queue Stats
50W - 58L
1,520 Elo+
Solo
Anubis
Anubis
DerPineapple
Anubis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,620 Elo+
Solo
Pele
Pele
DwightSchruteVns
Pele
Level 244
God Stats
5W - 7L
1,459 SR
Queue Stats
347W - 369L
1,546 Elo+
Solo
Ganesha
Ganesha
Er_Titoisma
Ganesha
Level 154
God Stats
0W - 2L
1,313 SR
Queue Stats
305W - 314L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
NexuSh4me
Bastet
17
3 / 5 / 11
11,001
688
12,625
12,462
4,433
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
20
5 / 2 / 13
11,913
745
17,944
10,132
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Visslarn
Izanami
19
5 / 5 / 11
11,922
745
10,254
17,070
16,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Zener
Merlin
20
6 / 2 / 13
13,053
816
16,690
10,780
5,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
aroad231
Neith
20
5 / 3 / 13
12,393
775
15,054
14,262
5,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Awrangee
Scylla
19
1 / 4 / 8
11,171
698
12,598
13,553
6,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
CSM1F
Hera
19
1 / 3 / 10
10,616
664
9,419
15,146
13,371
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
19
4 / 6 / 9
10,766
673
12,355
18,775
11,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 8 / 6
11,130
696
19,422
25,568
24,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Er_Titoisma
Ganesha
2
0 / 3 / 0
4,027
252
0
3,441
1,011

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
49
24
Kills
16
17
Deaths
24
61
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Scylla
Awrangee
Scylla
1
4
8
1.25
L
Hera
CSM1F
Hera
1
3
10
2
L
Anubis
4
6
9
1.42
L
10
8
6
1.63
L
Ganesha
Er_Titoisma
Ganesha
0
3
0
0
W
Bastet
NexuSh4me
Bastet
3
5
11
1.7
W
Nu Wa
5
2
13
5.75
W
Izanami
Visslarn
Izanami
5
5
11
2.1
W
Merlin
Zener
Merlin
6
2
13
6.25
W
Neith
aroad231
Neith
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,567
Damage
53,794
64,706
Taken
76,483
37,048
Mitigated
57,345
19,509
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Awrangee
Scylla
12,598
604
1,090
599
13,553
6,546
572
7,102
6,069
49,862
0
L
Hera
CSM1F
Hera
9,419
1,328
1,730
3,405
15,146
13,371
11
5,552
9,267
24,517
0
L
Anubis
12,355
457
778
4,540
18,775
11,704
54
7,972
10,616
41,980
0
L
19,422
1,151
1,456
6,738
25,568
24,713
47
10,567
14,627
5,612
42,321
L
Ganesha
Er_Titoisma
Ganesha
0
0
0
0
3,441
1,011
0
3,441
0
0
0
W
Bastet
NexuSh4me
Bastet
12,625
2,621
0
577
12,462
4,433
1,577
5,525
6,937
0
17,741
W
Nu Wa
17,944
7,731
4,744
4,175
10,132
4,598
2,165
6,060
4,072
43,020
0
W
Izanami
Visslarn
Izanami
10,254
4,213
668
2,313
17,070
16,949
882
11,018
6,052
0
21,966
W
Merlin
Zener
Merlin
16,690
202
369
3,055
10,780
5,172
1,392
6,267
4,513
51,066
0
W
Neith
aroad231
Neith
15,054
3,542
0
3,608
14,262
5,896
2,200
9,035
5,227
0
38,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,282
Gold Earned
47,710
197
Minions Killed
224
0
Camps Cleared
0
1,475,549
Distance Traveled
1,097,559
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,171
698
98
6
0
297,777
0
L
Hera
10,616
664
25
2
0
285,869
0
L
Anubis
10,766
673
62
4
0
259,247
0
L
Pele
11,130
696
39
2
0
254,578
1
L
Ganesha
4,027
252
0
0
0
88
0
W
Bastet
11,001
688
14
1
0
308,671
0
W
Nu Wa
11,913
745
47
3
0
300,501
0
W
Izanami
11,922
745
35
2
0
259,364
0
W
Merlin
13,053
816
56
4
0
307,561
0
W
Neith
12,393
775
45
3
0
299,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role