Player Matchup

Raijin
Raijin
 
Raijin
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Claytrix
Susano
Level 159
God Stats
1W - 2L
1,733 SR
Queue Stats
219W - 109L
1,693 Elo+
Solo
Achilles
Achilles
Danwiel
Achilles
Level 143
God Stats
2W - 2L
1,550 SR
Queue Stats
178W - 150L
1,541 Elo+
Solo
Rama
Rama
PrinceKjz
Rama
Level 96
God Stats
1W - 1L
1,304 SR
Queue Stats
217W - 191L
1,482 Elo+
Solo
Sobek
Sobek
SunsetScarlett
Sobek
Level 123
God Stats
1W - 1L
1,591 SR
Queue Stats
92W - 63L
1,679 Elo+
Party 1
Team Averages
Level 137
1,536 SR
1,579 Elo+

VS

Team Averages
Level 159
1,398 SR
1,484 Elo+
Cernunnos
Cernunnos
DrNazgull420
Cernunnos
Level 80
God Stats
1W - 1L
1,405 SR
Queue Stats
191W - 243L
1,464 Elo+
Party 2
Sylvanus
Sylvanus
Duece Gaming
Sylvanus
Level 208
God Stats
1W - 5L
1,302 SR
Queue Stats
428W - 499L
1,498 Elo+
Party 2
Thoth
Thoth
ShadowDownKill
Thoth
Level 198
God Stats
1W - 11L
1,418 SR
Queue Stats
130W - 134L
1,527 Elo+
Party 2
Hercules
Hercules
SkillzBacon
Hercules
Level 149
God Stats
3W - 8L
1,327 SR
Queue Stats
183W - 226L
1,442 Elo+
Party 2
Fenrir
Fenrir
SleepyJinn
Fenrir
Level 159
God Stats
3W - 5L
1,538 SR
Queue Stats
227W - 275L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
9 / 2 / 5
10,082
720
11,733
9,456
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Claytrix
Susano
15
9 / 3 / 7
9,469
676
15,324
11,300
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
Danwiel
Achilles
11
0 / 4 / 1
7,223
516
7,432
15,276
16,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
16
6 / 1 / 2
9,910
708
10,645
10,691
4,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 6
8,110
579
4,512
9,745
7,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DrNazgull420
Cernunnos
11
0 / 6 / 0
6,692
478
2,149
10,923
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Duece Gaming
Sylvanus
12
2 / 5 / 2
7,147
511
2,689
12,632
9,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 7 / 3
7,128
509
5,515
9,291
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
SkillzBacon
Hercules
13
2 / 2 / 1
7,778
556
8,626
12,788
10,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
SleepyJinn
Fenrir
11
5 / 7 / 4
7,529
538
10,256
17,371
6,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
27
Kills
9
10
Deaths
27
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
9
2
5
5.75
W
Susano
Claytrix
Susano
9
3
7
4.17
W
Achilles
Danwiel
Achilles
0
4
1
0.13
L
Cernunnos
DrNazgull420
Cernunnos
0
6
0
0
L
Sylvanus
Duece Gaming
Sylvanus
2
5
2
0.6
W
Rama
6
1
2
7
L
0
7
3
0.21
L
Hercules
SkillzBacon
Hercules
2
2
1
1.25
L
Fenrir
SleepyJinn
Fenrir
5
7
4
1
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,646
Damage
29,235
56,468
Taken
63,005
36,294
Mitigated
31,956
22,181
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,733
1,780
0
2,539
9,456
3,272
0
1,907
7,309
76,251
777
W
Susano
Claytrix
Susano
15,324
6,595
0
4,446
11,300
4,797
396
1,103
10,165
0
76,396
W
Achilles
Danwiel
Achilles
7,432
737
0
4,082
15,276
16,616
0
463
14,813
0
46,332
L
Cernunnos
DrNazgull420
Cernunnos
2,149
752
0
699
10,923
2,745
0
372
10,551
0
30,161
L
Sylvanus
Duece Gaming
Sylvanus
2,689
961
1,472
2,916
12,632
9,595
0
4,187
8,307
20,889
8,985
W
Rama
10,645
8,203
0
5,424
10,691
4,074
884
2,905
7,730
0
96,403
L
5,515
277
0
621
9,291
3,011
0
6,041
3,024
48,880
0
L
Hercules
SkillzBacon
Hercules
8,626
2,816
0
3,406
12,788
10,506
0
270
12,514
0
56,658
L
Fenrir
SleepyJinn
Fenrir
10,256
3,071
0
2,375
17,371
6,099
0
4,649
12,572
0
44,776
W
4,512
492
1,408
4,282
9,745
7,535
271
1,981
7,526
21,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,794
Gold Earned
36,274
517
Minions Killed
350
0
Camps Cleared
0
1,413,332
Distance Traveled
1,405,176
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,082
720
152
11
0
283,156
0
W
Susano
9,469
676
97
7
0
329,118
0
W
Achilles
7,223
516
83
6
0
261,517
7
L
Cernunnos
6,692
478
64
5
0
246,022
0
L
Sylvanus
7,147
511
43
3
0
261,096
0
W
Rama
9,910
708
166
12
0
255,444
3
L
Thoth
7,128
509
104
7
0
301,263
2
L
Hercules
7,778
556
92
7
0
282,734
0
L
Fenrir
7,529
538
47
3
0
314,061
3
W
Sobek
8,110
579
19
1
0
284,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role