Player Matchup

Artemis
Artemis
Goodfellas945
Artemis
Level 126
God Stats
4W - 0L
1,688 SR
Queue Stats
39W - 40L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
SmellNoEvil6672
Sylvanus
Level 129
God Stats
3W - 3L
1,450 SR
Queue Stats
28W - 37L
1,461 Elo+
Party 2
Ra
Ra
TheSkyWolf
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,845 Elo+
Party 2
Team Averages
Level 121
1,546 SR
1,604 Elo+

VS

Team Averages
Level 145
1,428 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CaptainDark7470
Atlas
Level 145
God Stats
4W - 4L
1,540 SR
Queue Stats
397W - 357L
1,519 Elo+
Solo
Neith
Neith
coconut oil6864
Neith
Level 143
God Stats
4W - 11L
1,244 SR
Queue Stats
117W - 122L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
7
1 / 1 / 3
4,667
933
2,593
4,112
1,540
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
8
2 / 1 / 3
5,272
1,054
2,305
5,832
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 3
5,233
1,047
2,586
3,577
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 4 / 1
4,908
982
5,185
4,447
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 1
4,725
945
4,085
5,185
2,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 0 / 0
3,849
770
0
380
114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
5
Kills
2
2
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
L
1
1
1
1.5
W
Artemis
1
1
3
2.5
W
Sylvanus
2
1
3
3.5
W
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,484
Damage
9,270
13,521
Taken
10,012
6,309
Mitigated
4,383
5,984
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,185
319
0
370
4,447
1,509
0
2,580
1,867
19,356
0
L
4,085
1,230
0
1,804
5,185
2,760
0
2,559
2,626
9,425
0
W
Artemis
2,593
1,616
0
726
4,112
1,540
528
3,018
873
0
10,064
W
Sylvanus
2,305
785
1,244
1,685
5,832
3,331
246
3,255
2,461
6,379
713
W
2,586
379
876
1,453
3,577
1,438
237
2,533
894
19,421
0
L
0
0
0
0
380
114
0
0
380
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,172
Gold Earned
13,482
54
Minions Killed
36
0
Camps Cleared
0
296,450
Distance Traveled
191,463
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,908
982
23
5
0
85,176
0
L
Atlas
4,725
945
13
3
0
96,807
0
W
Artemis
4,667
933
12
2
0
91,969
1
W
Sylvanus
5,272
1,054
14
3
0
91,467
2
W
Ra
5,233
1,047
28
6
0
113,014
0
L
Neith
3,849
770
0
0
0
9,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role