Player Matchup

Hun Batz
Hun Batz
Ofblueblood
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,482 Elo+
Party 2
Zhong Kui
Zhong Kui
SQUIDWARDDABBIN
Zhong Kui
Level 124
God Stats
0W - 2L
1,378 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Janus
Janus
dakillapanda
Janus
Level 102
God Stats
4W - 5L
1,520 SR
Queue Stats
161W - 158L
1,450 Elo+
Party 2
Guan Yu
Guan Yu
ummm_YEA
Guan Yu
Level 147
God Stats
0W - 1L
1,229 SR
Queue Stats
18W - 19L
1,491 Elo+
Party 2
Fenrir
Fenrir
wtvrbryan
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,472 Elo+
Party 2
Team Averages
Level 122
1,425 SR
1,479 Elo+

VS

Team Averages
Level 68
1,570 SR
1,535 Elo+
Ares
Ares
DemGraphicsX
Ares
Level 138
God Stats
2W - 0L
1,612 SR
Queue Stats
55W - 57L
1,471 Elo+
Solo
Nox
Nox
VanIsDaMan
Nox
Level 17
God Stats
2W - 1L
1,730 SR
Queue Stats
28W - 9L
1,635 Elo+
Party 1
Sylvanus
Sylvanus
Vanosphere
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 21L
1,554 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
accurateBOSS13
Morgan Le Fay
Level 103
God Stats
2W - 0L
1,729 SR
Queue Stats
22W - 20L
1,447 Elo+
Solo
Freya
Freya
xxhaseox
Freya
Level 62
God Stats
1W - 1L
1,278 SR
Queue Stats
65W - 54L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ofblueblood
Hun Batz
13
1 / 5 / 6
8,024
617
12,096
14,139
11,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
SQUIDWARDDABBIN
Zhong Kui
16
3 / 4 / 7
9,596
738
18,313
14,813
14,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 3 / 3
9,890
761
11,035
9,698
4,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
ummm_YEA
Guan Yu
14
2 / 4 / 5
7,951
612
8,331
15,428
20,347
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
wtvrbryan
Fenrir
14
1 / 5 / 4
8,214
632
5,724
14,918
16,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 13
9,579
737
8,724
15,593
14,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 1 / 15
10,735
826
12,671
13,793
7,558
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
Vanosphere
Sylvanus
15
4 / 2 / 11
9,658
743
5,729
13,005
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
accurateBOSS13
Morgan Le Fay
18
5 / 2 / 13
10,530
810
17,809
13,246
7,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
xxhaseox
Freya
16
7 / 4 / 10
9,914
763
15,992
13,025
6,112
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
83
10
Kills
21
21
Deaths
11
25
Assists
62
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
L
Hun Batz
Ofblueblood
Hun Batz
1
5
6
0.8
L
Zhong Kui
SQUIDWARDDABBIN
Zhong Kui
3
4
7
1.63
W
3
1
15
10.5
W
Sylvanus
Vanosphere
Sylvanus
4
2
11
4.75
W
Morgan Le Fay
accurateBOSS13
Morgan Le Fay
5
2
13
5.75
L
3
3
3
1.5
L
Guan Yu
ummm_YEA
Guan Yu
2
4
5
1.13
L
Fenrir
wtvrbryan
Fenrir
1
5
4
0.6
W
Freya
xxhaseox
Freya
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,499
Damage
60,925
68,996
Taken
68,662
67,523
Mitigated
46,376
27,540
Healing
29,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,724
202
1,182
4,068
15,593
14,268
1,051
7,604
7,989
12,883
0
L
Hun Batz
Ofblueblood
Hun Batz
12,096
2,890
422
2,754
14,139
11,188
0
13,232
907
0
18,860
L
Zhong Kui
SQUIDWARDDABBIN
Zhong Kui
18,313
1,054
351
4,800
14,813
14,961
0
13,397
1,416
32,965
0
W
12,671
1,676
2,868
1,405
13,793
7,558
657
5,848
7,945
30,814
0
W
Sylvanus
Vanosphere
Sylvanus
5,729
1,460
7,741
4,192
13,005
11,372
123
5,182
7,823
7,504
0
W
Morgan Le Fay
accurateBOSS13
Morgan Le Fay
17,809
1,678
2,767
2,781
13,246
7,066
946
5,879
7,367
46,861
0
L
11,035
737
0
1,343
9,698
4,850
0
8,874
824
35,151
0
L
Guan Yu
ummm_YEA
Guan Yu
8,331
1,113
8,185
5,443
15,428
20,347
0
12,246
3,182
0
11,760
L
Fenrir
wtvrbryan
Fenrir
5,724
1,366
1,891
2,351
14,918
16,177
0
13,176
1,742
0
10,832
W
Freya
xxhaseox
Freya
15,992
5,115
684
1,801
13,025
6,112
1,137
4,835
8,190
22,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,675
Gold Earned
50,416
137
Minions Killed
138
0
Camps Cleared
0
1,170,193
Distance Traveled
1,222,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,579
737
12
1
0
252,769
0
L
Hun Batz
8,024
617
17
1
0
197,332
0
L
Zhong Kui
9,596
738
37
3
0
223,397
0
W
Nox
10,735
826
38
3
0
287,293
0
W
Sylvanus
9,658
743
1
0
0
204,430
0
W
Morgan Le Fay
10,530
810
71
5
0
263,356
0
L
Janus
9,890
761
71
5
0
234,565
0
L
Guan Yu
7,951
612
5
0
0
276,106
0
L
Fenrir
8,214
632
7
1
0
238,793
0
W
Freya
9,914
763
16
1
0
215,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role