Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Diamond I
 
Sylvanus
Diamond I
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
DivineEwok
Anhur
Diamond I
Level 158
God Stats
28W - 14L
1,753 SR
Queue Stats
195W - 154L
2,579 MMR
Solo
Lancelot
Lancelot
Masters
Iпertia
Lancelot
Masters
Level 129
God Stats
5W - 4L
1,722 SR
Queue Stats
112W - 99L
2,705 MMR
Party 2
Hun Batz
Hun Batz
Masters
Thy Eve
Hun Batz
Masters
Level 160
God Stats
13W - 19L
1,544 SR
Queue Stats
646W - 624L
2,625 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 160
1,604 SR
2,182 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 187
1,666 SR
2,628 MMR
Merlin
Merlin
Masters
Brehend
Merlin
Masters
Level 212
God Stats
11W - 13L
1,726 SR
Queue Stats
370W - 329L
2,773 MMR
Party 1
Ares
Ares
Masters
Genwua
Ares
Masters
Level 189
God Stats
15W - 15L
1,621 SR
Queue Stats
473W - 452L
2,655 MMR
Solo
Thor
Thor
Diamond I
Sulfurz
Thor
Diamond I
Level 217
God Stats
4W - 5L
1,668 SR
Queue Stats
192W - 136L
2,446 MMR
Party 3
Ix Chel
Ix Chel
Masters
leopardoxDx
Ix Chel
Masters
Level 211
God Stats
8W - 5L
1,599 SR
Queue Stats
478W - 457L
2,665 MMR
Party 1
Rama
Rama
Masters
sacaeltoke
Rama
Masters
Level 105
God Stats
8W - 4L
1,715 SR
Queue Stats
73W - 42L
2,600 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 4 / 1
5,999
500
1,684
8,298
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
8
0 / 5 / 0
5,212
434
3,325
13,572
8,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
10
0 / 2 / 1
5,674
473
4,912
8,212
2,974
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Iпertia
Lancelot
12
4 / 2 / 0
7,338
612
10,561
10,509
6,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Thy Eve
Hun Batz
11
3 / 3 / 0
6,495
541
5,126
11,823
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaMaman BrigitteSusanoIshtar

VS

Bans
LokiCharonHachimanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brehend
Merlin
13
2 / 1 / 4
7,705
642
6,295
2,812
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Genwua
Ares
11
6 / 0 / 4
7,460
622
7,377
7,494
5,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
Sulfurz
Thor
13
4 / 0 / 9
7,577
631
11,037
9,658
3,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
leopardoxDx
Ix Chel
11
2 / 5 / 0
7,114
593
5,934
13,483
5,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 1 / 1
7,344
612
6,532
7,897
2,553
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
7
Kills
16
16
Deaths
7
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
L
Sylvanus
 
Sylvanus
0
5
0
0
W
Merlin
Brehend
Merlin
2
1
4
4
L
Anhur
0
2
1
0.25
W
Ares
Genwua
Ares
6
0
4
8
L
Lancelot
Iпertia
Lancelot
4
2
0
2
W
Thor
Sulfurz
Thor
4
0
9
8.5
L
Hun Batz
Thy Eve
Hun Batz
3
3
0
1
W
Ix Chel
leopardoxDx
Ix Chel
2
5
0
0.4
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,608
Damage
37,175
52,414
Taken
41,344
24,257
Mitigated
18,740
14,751
Healing
13,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,684
190
0
713
8,298
2,333
0
3,312
4,986
45,686
0
L
Sylvanus
 
Sylvanus
3,325
1,183
1,045
3,120
13,572
8,331
0
6,278
7,294
17,142
0
W
Merlin
Brehend
Merlin
6,295
527
0
484
2,812
1,226
270
726
2,064
74,930
0
L
Anhur
4,912
3,128
0
2,743
8,212
2,974
0
1,471
6,741
0
39,723
W
Ares
Genwua
Ares
7,377
794
0
1,420
7,494
5,411
0
1,874
5,568
18,279
0
L
Lancelot
Iпertia
Lancelot
10,561
2,074
0
3,629
10,509
6,537
0
5,824
4,685
0
51,916
W
Thor
Sulfurz
Thor
11,037
3,230
0
1,221
9,658
3,643
0
1,650
7,949
0
61,101
L
Hun Batz
Thy Eve
Hun Batz
5,126
1,994
0
3,501
11,823
4,082
0
2,721
9,102
0
36,764
W
Ix Chel
leopardoxDx
Ix Chel
5,934
844
234
6,940
13,483
5,907
0
0
12,771
47,672
0
W
6,532
5,227
0
3,362
7,897
2,553
328
962
6,935
0
65,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,718
Gold Earned
37,200
326
Minions Killed
426
0
Camps Cleared
0
1,213,782
Distance Traveled
1,260,078
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,999
500
96
8
0
223,405
0
L
Sylvanus
5,212
434
24
2
0
217,326
2
W
Merlin
7,705
642
146
12
0
253,991
5
L
Anhur
5,674
473
70
6
0
224,067
2
W
Ares
7,460
622
14
1
0
265,227
3
L
Lancelot
7,338
612
76
6
0
293,635
1
W
Thor
7,577
631
78
7
0
287,219
1
L
Hun Batz
6,495
541
60
5
0
255,349
1
W
Ix Chel
7,114
593
78
7
0
240,071
2
W
Rama
7,344
612
110
9
0
213,570
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role