Player Matchup

Cthulhu
Cthulhu
CHAPA attack
Cthulhu
Level 69
God Stats
17W - 12L
1,465 SR
Queue Stats
122W - 140L
1,415 Elo+
Party 2
Nemesis
Nemesis
DaAngryTimmy
Nemesis
Level 166
God Stats
7W - 7L
1,521 SR
Queue Stats
276W - 273L
1,414 Elo+
Party 2
Ao Kuang
Ao Kuang
DefeatedGnu4554
Ao Kuang
Level 80
God Stats
6W - 5L
1,441 SR
Queue Stats
174W - 242L
1,341 Elo+
Solo
Yu Huang
Yu Huang
MasterOogwae
Yu Huang
Level 164
God Stats
9W - 8L
1,550 SR
Queue Stats
251W - 257L
1,428 Elo+
Party 2
Chernobog
Chernobog
NEON_9445
Chernobog
Level 117
God Stats
31W - 31L
1,464 SR
Queue Stats
585W - 516L
1,492 Elo+
Solo
Team Averages
Level 119
1,488 SR
1,418 Elo+

VS

Team Averages
Level 108
1,478 SR
1,411 Elo+
Baron Samedi
Baron Samedi
DuragDav420
Baron Samedi
Level 102
God Stats
0W - 1L
1,422 SR
Queue Stats
6W - 6L
1,445 Elo+
Party 1
Fenrir
Fenrir
ItsSausy69
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Horus
Horus
ItsSwwiftY
Horus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,445 Elo+
Party 1
Discordia
Discordia
RADMOON_FAWKES
Discordia
Level 112
God Stats
7W - 3L
1,653 SR
Queue Stats
108W - 106L
1,447 Elo+
Solo
Nemesis
Nemesis
l Lacroix l
Nemesis
Level 117
God Stats
0W - 3L
1,317 SR
Queue Stats
22W - 20L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHAPA attack
Cthulhu
17
0 / 4 / 5
12,413
477
16,269
21,354
25,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
DaAngryTimmy
Nemesis
19
3 / 4 / 8
14,353
552
15,018
23,539
19,130
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
20
15 / 5 / 4
15,945
613
21,077
29,856
15,135
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yu Huang
MasterOogwae
Yu Huang
20
3 / 1 / 7
15,145
583
15,705
13,087
6,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
NEON_9445
Chernobog
19
1 / 3 / 1
12,627
486
13,286
18,033
8,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DuragDav420
Baron Samedi
19
5 / 3 / 4
11,970
460
20,213
21,854
12,788
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
ItsSausy69
Fenrir
20
4 / 8 / 1
12,385
476
8,669
24,046
18,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
18
2 / 1 / 8
10,932
420
16,950
30,426
29,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Discordia
RADMOON_FAWKES
Discordia
12
0 / 4 / 1
9,724
374
3,070
9,062
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
l Lacroix l
Nemesis
20
6 / 6 / 4
12,651
487
17,746
26,646
11,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
22
Kills
17
17
Deaths
22
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CHAPA attack
Cthulhu
0
4
5
0.63
W
Nemesis
DaAngryTimmy
Nemesis
3
4
8
1.75
W
Ao Kuang
15
5
4
3.4
L
Baron Samedi
DuragDav420
Baron Samedi
5
3
4
2.33
L
Fenrir
ItsSausy69
Fenrir
4
8
1
0.56
L
Horus
2
1
8
6
W
Yu Huang
MasterOogwae
Yu Huang
3
1
7
6.5
W
Chernobog
NEON_9445
Chernobog
1
3
1
0.5
L
Discordia
RADMOON_FAWKES
Discordia
0
4
1
0.13
L
Nemesis
l Lacroix l
Nemesis
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,355
Damage
66,648
105,869
Taken
112,034
74,659
Mitigated
74,485
29,856
Healing
33,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CHAPA attack
Cthulhu
16,269
513
3,946
5,159
21,354
25,060
136
7,438
13,916
44,164
0
W
Nemesis
DaAngryTimmy
Nemesis
15,018
4,497
0
3,631
23,539
19,130
3,695
4,356
18,700
937
112,257
W
Ao Kuang
21,077
3,612
0
10,384
29,856
15,135
1,532
2,608
27,096
137,912
4,852
L
Baron Samedi
DuragDav420
Baron Samedi
20,213
2,356
3,176
8,796
21,854
12,788
571
10,164
11,529
93,042
2,308
L
Fenrir
ItsSausy69
Fenrir
8,669
1,675
0
3,739
24,046
18,196
238
7,476
15,726
0
75,755
L
Horus
16,950
6,558
4,505
8,101
30,426
29,778
199
14,783
15,413
0
54,833
W
Yu Huang
MasterOogwae
Yu Huang
15,705
657
0
3,453
13,087
6,496
1,527
3,637
9,293
125,331
0
W
Chernobog
NEON_9445
Chernobog
13,286
8,326
0
3,283
18,033
8,838
1,631
5,913
12,064
0
113,945
L
Discordia
RADMOON_FAWKES
Discordia
3,070
44
0
711
9,062
2,550
0
5,668
3,204
54,686
0
L
Nemesis
l Lacroix l
Nemesis
17,746
7,792
0
4,853
26,646
11,173
480
14,279
11,872
0
104,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,483
Gold Earned
57,662
675
Minions Killed
524
0
Camps Cleared
0
2,469,952
Distance Traveled
2,208,576
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,413
477
60
2
0
499,646
3
W
Nemesis
14,353
552
128
5
0
514,403
6
W
Ao Kuang
15,945
613
119
5
0
525,384
0
L
Baron Samedi
11,970
460
143
6
0
460,900
0
L
Fenrir
12,385
476
119
5
0
464,197
0
L
Horus
10,932
420
48
2
0
524,133
0
W
Yu Huang
15,145
583
215
8
0
471,351
1
W
Chernobog
12,627
486
153
6
0
459,168
0
L
Discordia
9,724
374
90
3
0
203,272
3
L
Nemesis
12,651
487
124
5
0
556,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role