Player Matchup

Hun Batz
Hun Batz
Aggrovious
Hun Batz
Level 76
God Stats
4W - 3L
1,737 SR
Queue Stats
192W - 178L
1,537 Elo+
Party 3
Bake Kujira
Bake Kujira
Darksune Miku
Bake Kujira
Level 145
God Stats
11W - 8L
1,495 SR
Queue Stats
33W - 24L
1,521 Elo+
Party 2
Chaac
Chaac
EMRAN_N_70
Chaac
Level 100
God Stats
2W - 6L
1,167 SR
Queue Stats
248W - 242L
1,413 Elo+
Solo
Scylla
Scylla
Kitano Cam
Scylla
Level 126
God Stats
1W - 0L
1,150 SR
Queue Stats
34W - 28L
1,494 Elo+
Party 2
Hou Yi
Hou Yi
TangerineAltoid
Hou Yi
Level 116
God Stats
2W - 2L
1,655 SR
Queue Stats
21W - 17L
1,535 Elo+
Party 3
Team Averages
Level 113
1,441 SR
1,500 Elo+

VS

Team Averages
Level 78
1,541 SR
1,462 Elo+
Kukulkan
Kukulkan
DarklordRevan95
Kukulkan
Level 115
God Stats
4W - 4L
1,633 SR
Queue Stats
139W - 141L
1,438 Elo+
Solo
Cupid
Cupid
apontetorres
Cupid
Level 145
God Stats
1W - 3L
1,465 SR
Queue Stats
112W - 107L
1,538 Elo+
Solo
Geb
Geb
gone_in_a_bash
Geb
Level 66
God Stats
6W - 9L
1,498 SR
Queue Stats
108W - 84L
1,508 Elo+
Party 1
Nemesis
Nemesis
gone_in_a_crash
Nemesis
Level 60
God Stats
4W - 3L
1,609 SR
Queue Stats
119W - 125L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
gone_in_a_dash
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aggrovious
Hun Batz
14
5 / 0 / 1
7,973
664
4,675
9,132
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bake Kujira
Darksune Miku
Bake Kujira
8
0 / 2 / 3
6,155
513
3,865
9,199
6,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
13
3 / 2 / 2
7,857
655
8,696
12,389
8,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Scylla
Kitano Cam
Scylla
12
0 / 2 / 1
6,829
569
2,617
3,350
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
9 / 0 / 0
8,387
699
7,884
7,384
2,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 2 / 2
6,394
533
4,198
3,581
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 1
5,256
438
2,443
9,118
2,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 2 / 1
5,584
465
2,369
9,363
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 3 / 2
6,314
526
6,084
10,858
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
gone_in_a_dash
Sun Wukong
8
0 / 4 / 0
4,697
391
3,650
9,723
5,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
17
Kills
5
6
Deaths
17
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aggrovious
Hun Batz
5
0
1
5.5
L
Kukulkan
1
2
2
1
W
Bake Kujira
Darksune Miku
Bake Kujira
0
2
3
0.75
W
Chaac
3
2
2
2
W
Scylla
Kitano Cam
Scylla
0
2
1
0.25
W
9
0
0
9
L
0
6
1
0.08
L
1
2
1
0.75
L
3
3
2
1.33
L
Sun Wukong
gone_in_a_dash
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,737
Damage
18,744
41,454
Taken
42,643
22,935
Mitigated
19,315
10,947
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aggrovious
Hun Batz
4,675
376
0
1,580
9,132
3,489
0
1,167
7,965
0
66,134
L
Kukulkan
4,198
432
0
135
3,581
1,320
0
1,138
2,339
55,467
0
W
Bake Kujira
Darksune Miku
Bake Kujira
3,865
2,148
0
988
9,199
6,869
0
3,376
5,823
24,736
0
W
Chaac
8,696
2,111
0
4,365
12,389
8,592
0
0
12,389
0
55,945
W
Scylla
Kitano Cam
Scylla
2,617
224
0
597
3,350
1,224
0
1,843
1,507
48,669
0
W
7,884
4,427
0
3,417
7,384
2,761
606
1,254
6,130
0
58,111
L
2,443
1,186
0
1,447
9,118
2,703
0
509
8,609
0
27,682
L
2,369
692
0
2,425
9,363
5,783
0
3,263
6,016
12,917
0
L
6,084
2,385
0
4,002
10,858
4,300
0
1,330
9,474
0
36,071
L
Sun Wukong
gone_in_a_dash
Sun Wukong
3,650
1,119
0
380
9,723
5,209
0
0
9,723
0
18,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
28,245
412
Minions Killed
249
0
Camps Cleared
0
1,156,414
Distance Traveled
1,101,486
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,973
664
102
9
0
301,260
4
L
Kukulkan
6,394
533
119
10
0
198,551
4
W
Bake Kujira
6,155
513
27
2
0
226,297
4
W
Chaac
7,857
655
101
8
0
195,450
0
W
Scylla
6,829
569
93
8
0
219,264
0
W
Hou Yi
8,387
699
89
7
0
214,143
0
L
Cupid
5,256
438
48
4
0
189,808
0
L
Geb
5,584
465
8
1
0
250,283
0
L
Nemesis
6,314
526
58
5
0
249,552
0
L
Sun Wukong
4,697
391
16
1
0
213,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role