Player Matchup

Sylvanus
Sylvanus
Guilhermekf
Sylvanus
Level 129
God Stats
3W - 1L
1,637 SR
Queue Stats
546W - 605L
1,460 Elo+
Party 3
Sun Wukong
Sun Wukong
Patoamarillo3
Sun Wukong
Level 26
God Stats
1W - 1L
1,268 SR
Queue Stats
4W - 13L
1,158 Elo+
Party 1
Lancelot
Lancelot
dekarpamelachu
Lancelot
Level 69
God Stats
1W - 1L
1,534 SR
Queue Stats
17W - 8L
1,541 Elo+
Solo
Artemis
Artemis
maschidra
Artemis
Level 75
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 8L
1,335 Elo+
Party 1
Merlin
Merlin
yDiibs
Merlin
Level 154
God Stats
5W - 13L
1,515 SR
Queue Stats
425W - 472L
1,443 Elo+
Party 3
Team Averages
Level 91
1,491 SR
1,388 Elo+

VS

Team Averages
Level 89
1,431 SR
1,441 Elo+
Ymir
Ymir
DRG_DelEtEaTrEx
Ymir
Level 79
God Stats
1W - 2L
1,438 SR
Queue Stats
47W - 106L
1,266 Elo+
Party 2
Agni
Agni
Fk_Tizi_Lop234
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 88L
1,268 Elo+
Party 2
Sobek
Sobek
ekosprox
Sobek
Level 82
God Stats
0W - 3L
1,387 SR
Queue Stats
106W - 89L
1,614 Elo+
Solo
Ullr
Ullr
pinchadito1
Ullr
Level 102
God Stats
1W - 2L
1,305 SR
Queue Stats
60W - 55L
1,531 Elo+
Solo
Achilles
Achilles
zonterror
Achilles
Level 134
God Stats
49W - 49L
1,524 SR
Queue Stats
1,162W - 1,141L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Guilhermekf
Sylvanus
15
5 / 2 / 9
10,202
537
10,491
18,173
21,498
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Patoamarillo3
Sun Wukong
17
5 / 4 / 2
11,186
589
11,770
20,053
15,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
17
10 / 4 / 3
10,883
573
15,308
17,594
9,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
maschidra
Artemis
14
0 / 5 / 0
8,487
447
2,978
10,996
4,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
yDiibs
Merlin
17
4 / 3 / 9
10,584
557
23,058
10,438
5,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
8,609
453
6,561
17,956
8,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 5
7,992
421
10,223
14,550
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
ekosprox
Sobek
13
1 / 5 / 9
8,975
472
7,014
23,029
25,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
9 / 2 / 0
10,875
572
11,868
14,626
6,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
zonterror
Achilles
16
5 / 6 / 0
9,836
518
13,260
19,863
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
34
24
Kills
18
18
Deaths
24
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
0
7
5
0.36
W
Sylvanus
Guilhermekf
Sylvanus
5
2
9
4.75
W
Sun Wukong
Patoamarillo3
Sun Wukong
5
4
2
1.5
W
Lancelot
10
4
3
2.88
L
Sobek
ekosprox
Sobek
1
5
9
1.1
W
Artemis
maschidra
Artemis
0
5
0
0
L
9
2
0
4.5
W
Merlin
yDiibs
Merlin
4
3
9
2.83
L
Achilles
zonterror
Achilles
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,605
Damage
48,926
77,254
Taken
90,024
56,423
Mitigated
56,677
19,648
Healing
19,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,561
885
0
503
17,956
8,310
0
8,848
9,108
58,212
1,466
L
10,223
780
565
2,505
14,550
5,154
0
7,770
6,780
53,916
0
W
Sylvanus
Guilhermekf
Sylvanus
10,491
2,837
1,520
5,655
18,173
21,498
12
8,368
9,657
22,478
0
W
Sun Wukong
Patoamarillo3
Sun Wukong
11,770
1,760
0
6,504
20,053
15,221
17
2,059
17,022
1,339
81,506
W
Lancelot
15,308
3,445
0
3,057
17,594
9,472
0
4,779
12,631
0
92,368
L
Sobek
ekosprox
Sobek
7,014
482
0
6,859
23,029
25,921
0
8,358
14,671
29,298
0
W
Artemis
maschidra
Artemis
2,978
1,180
0
1,963
10,996
4,445
504
2,565
8,380
0
46,788
L
11,868
4,406
0
2,548
14,626
6,290
500
6,012
8,614
0
96,690
W
Merlin
yDiibs
Merlin
23,058
1,653
0
949
10,438
5,787
450
5,672
4,766
93,229
0
L
Achilles
zonterror
Achilles
13,260
2,766
0
6,068
19,863
11,002
0
2,957
16,906
0
76,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,342
Gold Earned
46,287
479
Minions Killed
433
0
Camps Cleared
0
1,849,902
Distance Traveled
1,766,550
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,609
453
79
4
0
363,828
0
L
Agni
7,992
421
92
5
0
331,135
2
W
Sylvanus
10,202
537
22
1
0
359,442
5
W
Sun Wukong
11,186
589
129
7
0
366,479
5
W
Lancelot
10,883
573
103
5
0
463,207
0
L
Sobek
8,975
472
38
2
0
356,253
0
W
Artemis
8,487
447
83
4
0
320,192
3
L
Ullr
10,875
572
129
7
0
333,919
3
W
Merlin
10,584
557
142
7
0
340,582
1
L
Achilles
9,836
518
95
5
0
381,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role