Player Matchup

Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze V
 
Medusa
Bronze V
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Amogos
Nu Wa
Gold IV
Level 107
God Stats
37W - 19L
1,678 SR
Queue Stats
237W - 240L
1,465 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
MasterNecron
Kuzenbo
Silver III
Level 96
God Stats
1W - 1L
1,375 SR
Queue Stats
3W - 5L
1,404 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
MonkeyDSerbest
Tsukuyomi
Gold IV
Level 144
God Stats
18W - 12L
1,615 SR
Queue Stats
456W - 458L
1,328 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,534 SR
1,439 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,411 SR
1,437 MMR
Atlas
Atlas
Silver I
BrendonHeat
Atlas
Silver I
Level 105
God Stats
57W - 64L
1,544 SR
Queue Stats
78W - 92L
1,197 MMR
Solo
Ra
Ra
Gold IV
DragsAsgarD
Ra
Gold IV
Level 155
God Stats
2W - 3L
1,469 SR
Queue Stats
213W - 226L
1,321 MMR
Solo
Thor
Thor
Silver II
Raxpunzel
Thor
Silver II
Level 63
God Stats
0W - 2L
1,260 SR
Queue Stats
24W - 27L
1,178 MMR
Solo
Bellona
Bellona
Diamond III
SULIM4N18
Bellona
Diamond III
Level 159
God Stats
8W - 12L
1,549 SR
Queue Stats
51W - 35L
2,317 MMR
Solo
Danzaburou
Danzaburou
Bronze V
Yunero218
Danzaburou
Bronze V
Level 46
God Stats
0W - 3L
1,233 SR
Queue Stats
0W - 9L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
18
8 / 1 / 4
10,550
659
10,179
12,406
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
 
Medusa
15
6 / 1 / 7
9,545
597
11,566
10,795
4,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Amogos
Nu Wa
15
3 / 2 / 11
10,146
634
14,405
6,876
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
MasterNecron
Kuzenbo
14
5 / 1 / 5
8,873
555
10,370
15,470
17,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
MonkeyDSerbest
Tsukuyomi
15
2 / 4 / 1
9,390
587
8,828
14,877
8,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
MulanAo KuangThanatosAnhur

VS

Bans
SusanoJanusLokiMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,955
497
5,379
16,466
11,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 3
8,297
519
8,280
10,456
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
1 / 6 / 3
7,901
494
8,002
17,452
7,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
SULIM4N18
Bellona
15
4 / 2 / 0
9,560
598
10,724
17,904
20,797
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Yunero218
Danzaburou
10
0 / 8 / 2
6,489
406
2,867
12,893
4,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
24
Kills
9
9
Deaths
24
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
1
4
10
W
Medusa
 
Medusa
6
1
7
9.5
W
Nu Wa
Amogos
Nu Wa
3
2
11
4.25
L
3
3
1
1.17
L
1
5
3
0.5
W
Kuzenbo
MasterNecron
Kuzenbo
5
1
5
7.5
W
Tsukuyomi
MonkeyDSerbest
Tsukuyomi
2
4
1
0.63
L
Thor
1
6
3
0.42
L
Bellona
SULIM4N18
Bellona
4
2
0
2
L
Danzaburou
Yunero218
Danzaburou
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,348
Damage
35,252
60,424
Taken
75,171
37,406
Mitigated
48,770
10,264
Healing
17,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,179
5,777
0
500
12,406
5,436
0
1,024
11,081
0
113,928
W
Medusa
 
Medusa
11,566
6,012
0
3,375
10,795
4,345
318
4,585
6,050
0
71,154
W
Nu Wa
Amogos
Nu Wa
14,405
4,596
0
708
6,876
2,501
1,228
2,776
3,960
78,570
0
L
5,379
2,312
0
3,198
16,466
11,429
0
9,723
6,743
27,206
0
L
8,280
421
653
1,816
10,456
4,144
0
6,106
4,350
76,728
0
W
Kuzenbo
MasterNecron
Kuzenbo
10,370
3,896
0
1,261
15,470
17,088
114
4,439
10,570
32,097
99
W
Tsukuyomi
MonkeyDSerbest
Tsukuyomi
8,828
1,998
0
4,420
14,877
8,036
0
0
14,168
0
66,219
L
Thor
8,002
2,665
0
4,265
17,452
7,620
0
4,606
12,846
0
56,455
L
Bellona
SULIM4N18
Bellona
10,724
2,564
0
5,157
17,904
20,797
0
1,188
16,716
4,452
70,623
L
Danzaburou
Yunero218
Danzaburou
2,867
717
50
1,923
12,893
4,780
192
3,107
9,786
0
35,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,504
Gold Earned
40,202
524
Minions Killed
457
0
Camps Cleared
0
1,681,678
Distance Traveled
1,604,023
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,550
659
146
9
0
398,115
0
W
Medusa
9,545
597
97
6
0
317,126
3
W
Nu Wa
10,146
634
132
8
0
303,788
0
L
Atlas
7,955
497
31
2
0
321,783
0
L
Ra
8,297
519
154
10
0
327,475
4
W
Kuzenbo
8,873
555
35
2
0
352,323
6
W
Tsukuyomi
9,390
587
114
7
0
310,326
4
L
Thor
7,901
494
84
5
0
316,907
3
L
Bellona
9,560
598
136
9
0
338,228
0
L
Danzaburou
6,489
406
52
3
0
299,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role