Player Matchup

He Bo
He Bo
EvilSuzyQ420
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,488 Elo+
Solo
Shiva
Shiva
Glassyday
Shiva
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charon
Charon
KuramaYang
Charon
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
LuckyDucko
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Freya
Freya
RileyTheNinja
Freya
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,449 Elo+

VS

Team Averages
Level 33
1,478 SR
1,416 Elo+
Nemesis
Nemesis
FallingDerp
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,719 Elo+
Solo
Tiamat
Tiamat
Miamiphins13
Tiamat
Level 88
God Stats
2W - 2L
1,388 SR
Queue Stats
204W - 200L
1,413 Elo+
Party 2
The Morrigan
The Morrigan
OGMUDBONE697552
The Morrigan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 66L
1,295 Elo+
Solo
Ganesha
Ganesha
TurtleFolk
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,300 Elo+
Solo
Hercules
Hercules
imkingsloth
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
7,191
719
9,750
10,284
4,558
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Glassyday
Shiva
13
1 / 6 / 9
7,900
790
8,546
14,408
16,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
KuramaYang
Charon
14
1 / 3 / 9
8,352
835
7,123
11,535
12,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
LuckyDucko
Fenrir
14
8 / 7 / 3
8,413
841
11,590
16,613
18,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 7 / 4
7,235
724
7,156
12,049
5,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FallingDerp
Nemesis
17
16 / 3 / 8
10,760
1,076
17,818
14,387
18,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
15
3 / 2 / 16
8,613
861
12,831
8,501
7,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
OGMUDBONE697552
The Morrigan
15
3 / 5 / 16
9,031
903
6,616
8,003
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ganesha
TurtleFolk
Ganesha
12
0 / 3 / 14
7,398
740
5,024
10,717
11,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
imkingsloth
Hercules
17
6 / 1 / 19
9,425
943
14,070
19,148
15,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
101
13
Kills
28
28
Deaths
14
31
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Nemesis
FallingDerp
Nemesis
16
3
8
6.67
L
Shiva
Glassyday
Shiva
1
6
9
0.92
L
Charon
KuramaYang
Charon
1
3
9
1.83
L
Fenrir
LuckyDucko
Fenrir
8
7
3
1.36
W
Tiamat
3
2
16
5.5
W
The Morrigan
OGMUDBONE697552
The Morrigan
3
5
16
2.2
L
2
7
4
0.57
W
Ganesha
TurtleFolk
Ganesha
0
3
14
2.33
W
Hercules
imkingsloth
Hercules
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,165
Damage
56,359
64,889
Taken
60,756
57,803
Mitigated
57,489
11,190
Healing
27,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,750
565
527
1,556
10,284
4,558
0
2,835
7,116
21,471
0
W
Nemesis
FallingDerp
Nemesis
17,818
7,464
717
5,747
14,387
18,175
1,085
6,137
8,087
0
25,160
L
Shiva
Glassyday
Shiva
8,546
691
774
2,689
14,408
16,240
0
5,614
8,146
0
16,668
L
Charon
KuramaYang
Charon
7,123
977
595
1,905
11,535
12,853
0
4,539
6,520
17,544
0
L
Fenrir
LuckyDucko
Fenrir
11,590
2,599
0
1,841
16,613
18,333
0
6,768
8,733
0
19,622
W
Tiamat
12,831
886
278
1,517
8,501
7,850
744
3,508
4,921
28,542
0
W
The Morrigan
OGMUDBONE697552
The Morrigan
6,616
2,348
110
774
8,003
4,850
960
2,228
5,695
10,144
1,146
L
7,156
3,140
133
1,170
12,049
5,819
0
3,713
7,811
10,268
0
W
Ganesha
TurtleFolk
Ganesha
5,024
731
3,032
3,049
10,717
11,180
596
4,227
6,313
7,945
0
W
Hercules
imkingsloth
Hercules
14,070
4,150
563
11,483
19,148
15,434
612
7,929
10,890
0
24,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,091
Gold Earned
45,227
77
Minions Killed
99
0
Camps Cleared
0
895,274
Distance Traveled
958,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,191
719
24
2
0
179,717
0
W
Nemesis
10,760
1,076
20
2
0
211,131
0
L
Shiva
7,900
790
26
3
0
169,474
0
L
Charon
8,352
835
12
1
0
201,013
0
L
Fenrir
8,413
841
8
1
0
171,620
0
W
Tiamat
8,613
861
36
4
0
215,132
0
W
The Morrigan
9,031
903
12
1
0
163,439
0
L
Freya
7,235
724
7
1
0
173,450
0
W
Ganesha
7,398
740
0
0
0
161,443
0
W
Hercules
9,425
943
31
3
0
207,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role