Player Matchup

Thor
Thor
Isamu_2475
Thor
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,363 Elo+
Party 2
Skadi
Skadi
LilNugget27
Skadi
Level 15
God Stats
0W - 3L
1,138 SR
Queue Stats
1W - 4L
1,362 Elo+
Party 2
Ishtar
Ishtar
NinJahjuice
Ishtar
Level 12
God Stats
1W - 1L
1,559 SR
Queue Stats
1W - 3L
1,456 Elo+
Party 2
Janus
Janus
Roller_Troll69
Janus
Level 27
God Stats
0W - 1L
1,092 SR
Queue Stats
1W - 6L
1,259 Elo+
Party 2
Baron Samedi
Baron Samedi
mawser
Baron Samedi
Level 42
God Stats
0W - 1L
1,463 SR
Queue Stats
4W - 8L
1,361 Elo+
Party 2
Team Averages
Level 27
1,350 SR
1,360 Elo+

VS

Team Averages
Level 51
1,511 SR
1,581 Elo+
Set
Set
 
Set
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DankDogggo
Lancelot
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,319 Elo+
Solo
Bellona
Bellona
FIstiny0uhard
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,735 Elo+
Party 1
Ne Zha
Ne Zha
RawGirthMonster
Ne Zha
Level 18
God Stats
2W - 1L
1,554 SR
Queue Stats
23W - 6L
1,721 Elo+
Party 1
Ao Kuang
Ao Kuang
megagayalphamale
Ao Kuang
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,110
470
2,336
9,646
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 0
5,521
425
1,648
8,131
1,713
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ishtar
8
0 / 5 / 0
5,846
450
894
8,371
2,161
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 6 / 0
5,828
448
1,969
9,072
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
mawser
Baron Samedi
12
2 / 4 / 1
6,974
536
5,960
10,520
4,435
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
4 / 0 / 5
7,582
583
7,730
5,995
3,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
DankDogggo
Lancelot
13
3 / 0 / 3
7,473
575
4,428
8,208
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
13
3 / 2 / 3
8,204
631
5,782
11,862
10,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
11 / 0 / 3
9,152
704
11,504
7,262
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 1 / 11
7,607
585
5,444
7,863
5,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
3
Kills
24
24
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
0
5
6.5
W
Lancelot
DankDogggo
Lancelot
3
0
3
4.5
W
Bellona
3
2
3
2.25
L
1
5
0
0.2
L
0
4
0
0
L
Ishtar
0
5
0
0
W
11
0
3
12.5
L
0
6
0
0
L
Baron Samedi
mawser
Baron Samedi
2
4
1
0.63
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
34,888
45,740
Taken
41,190
13,261
Mitigated
27,223
7,712
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,730
3,332
0
1,578
5,995
3,357
0
1,214
4,781
0
51,687
W
Lancelot
DankDogggo
Lancelot
4,428
736
0
556
8,208
3,601
0
626
7,582
0
64,228
W
Bellona
5,782
1,665
0
3,876
11,862
10,959
427
4,525
7,337
0
63,904
L
2,336
330
0
1,832
9,646
2,849
0
1,161
8,402
0
22,977
L
1,648
908
0
24
8,131
1,713
492
935
7,149
0
18,389
L
Ishtar
894
530
0
285
8,371
2,161
1,699
1,700
6,671
0
26,309
W
11,504
3,266
0
1,570
7,262
3,987
0
425
6,837
0
79,032
L
1,969
35
0
1,268
9,072
2,103
0
716
7,911
31,284
0
L
Baron Samedi
mawser
Baron Samedi
5,960
252
0
4,303
10,520
4,435
0
932
9,540
36,815
0
W
5,444
1,916
0
2,339
7,863
5,319
554
1,139
6,724
15,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
40,018
243
Minions Killed
419
0
Camps Cleared
0
1,230,851
Distance Traveled
1,417,182
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,582
583
88
7
0
263,534
0
W
Lancelot
7,473
575
96
7
0
349,149
0
W
Bellona
8,204
631
105
8
0
241,241
0
L
Thor
6,110
470
47
4
0
238,102
0
L
Skadi
5,521
425
22
2
0
251,282
0
L
Ishtar
5,846
450
60
5
0
235,146
0
W
Ne Zha
9,152
704
115
9
0
291,177
0
L
Janus
5,828
448
59
5
0
249,899
0
L
Baron Samedi
6,974
536
55
4
0
256,422
0
W
Ao Kuang
7,607
585
15
1
0
272,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role