Player Matchup

Atlas
Atlas
FailedHydration
Atlas
Level 155
God Stats
1W - 4L
1,467 SR
Queue Stats
183W - 187L
1,494 Elo+
Party 2
Cliodhna
Cliodhna
KekiSenshi
Cliodhna
Level 128
God Stats
1W - 2L
1,459 SR
Queue Stats
33W - 25L
1,559 Elo+
Party 1
Kukulkan
Kukulkan
Kingplis
Kukulkan
Level 124
God Stats
3W - 5L
1,596 SR
Queue Stats
97W - 96L
1,511 Elo+
Party 1
Izanami
Izanami
NatemAzel
Izanami
Level 131
God Stats
7W - 5L
1,662 SR
Queue Stats
59W - 56L
1,555 Elo+
Party 2
Chaac
Chaac
highwolf001
Chaac
Level 124
God Stats
6W - 5L
1,626 SR
Queue Stats
205W - 186L
1,538 Elo+
Party 1
Team Averages
Level 132
1,562 SR
1,531 Elo+

VS

Team Averages
Level 123
1,639 SR
1,504 Elo+
Medusa
Medusa
Choupe
Medusa
Level 117
God Stats
1W - 0L
1,289 SR
Queue Stats
4W - 2L
1,591 Elo+
Solo
Tiamat
Tiamat
JaySwaminarayan
Tiamat
Level 87
God Stats
70W - 64L
1,501 SR
Queue Stats
81W - 80L
1,463 Elo+
Party 3
Cthulhu
Cthulhu
KamotsAlpha
Cthulhu
Level 124
God Stats
42W - 42L
1,568 SR
Queue Stats
387W - 357L
1,482 Elo+
Solo
Nu Wa
Nu Wa
RAGGEDY_AUTO
Nu Wa
Level 149
God Stats
9W - 2L
2,114 SR
Queue Stats
177W - 174L
1,522 Elo+
Solo
Lancelot
Lancelot
XjoegotsdoughyoX
Lancelot
Level 140
God Stats
9W - 3L
1,721 SR
Queue Stats
80W - 86L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
4,859
694
2,525
7,388
4,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cliodhna
KekiSenshi
Cliodhna
6
1 / 1 / 0
3,950
564
1,242
3,502
1,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Kingplis
Kukulkan
8
0 / 1 / 0
4,344
621
2,458
3,486
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
NatemAzel
Izanami
8
1 / 2 / 1
4,732
676
2,298
4,781
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 0
4,071
582
1,967
4,183
1,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Choupe
Medusa
8
2 / 0 / 1
4,435
634
3,410
3,515
953
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 1
4,937
705
3,523
4,096
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
KamotsAlpha
Cthulhu
7
1 / 2 / 2
4,179
597
2,493
4,365
2,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 1 / 0
4,997
714
3,159
2,925
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 1 / 0
4,544
649
1,350
6,105
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
6
6
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Choupe
Medusa
2
0
1
2.5
L
1
1
2
2
W
1
0
1
1.5
W
Cthulhu
KamotsAlpha
Cthulhu
1
2
2
1
L
Cliodhna
KekiSenshi
Cliodhna
1
1
0
1
L
Kukulkan
Kingplis
Kukulkan
0
1
0
0
L
Izanami
NatemAzel
Izanami
1
2
1
0.75
W
1
1
0
1
W
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,490
Damage
13,935
23,340
Taken
21,006
10,459
Mitigated
8,503
6,490
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Choupe
Medusa
3,410
1,614
0
1,096
3,515
953
129
634
2,881
0
25,557
L
2,525
1,109
0
2,856
7,388
4,855
0
2,238
4,794
9,712
0
W
3,523
318
0
2,374
4,096
1,968
0
2,064
2,032
32,831
0
W
Cthulhu
KamotsAlpha
Cthulhu
2,493
272
59
1,232
4,365
2,577
0
819
3,546
15,651
0
L
Cliodhna
KekiSenshi
Cliodhna
1,242
66
0
532
3,502
1,073
0
533
2,859
0
15,773
L
Kukulkan
Kingplis
Kukulkan
2,458
663
0
488
3,486
1,207
0
1,874
1,354
34,431
0
L
Izanami
NatemAzel
Izanami
2,298
2,112
0
1,076
4,781
1,433
0
1,304
3,224
0
34,174
W
3,159
1,376
0
719
2,925
725
0
0
2,925
29,692
0
W
1,350
0
0
3,156
6,105
2,280
0
1,466
4,639
0
22,716
L
1,967
0
0
1,538
4,183
1,891
0
2,101
1,934
0
17,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,956
Gold Earned
23,092
198
Minions Killed
226
0
Camps Cleared
0
645,513
Distance Traveled
738,071
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,435
634
36
5
0
157,224
0
L
Atlas
4,859
694
3
0
0
156,374
0
W
Tiamat
4,937
705
61
9
0
149,804
0
W
Cthulhu
4,179
597
20
3
0
144,718
0
L
Cliodhna
3,950
564
30
4
0
105,871
3
L
Kukulkan
4,344
621
65
9
0
146,831
1
L
Izanami
4,732
676
69
10
0
143,156
0
W
Nu Wa
4,997
714
57
8
0
119,945
0
W
Lancelot
4,544
649
52
7
0
166,380
2
L
Chaac
4,071
582
31
4
0
93,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role