Player Matchup

Chaac
Chaac
AverageBronzy
Chaac
Level 24
God Stats
1W - 0L
1,490 SR
Queue Stats
10W - 2L
1,612 Elo+
Party 1
Hera
Hera
ElliotWave
Hera
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 8L
1,624 Elo+
Party 1
Ao Kuang
Ao Kuang
GONER
Ao Kuang
Level 201
God Stats
5W - 3L
1,758 SR
Queue Stats
26W - 26L
1,557 Elo+
Party 1
Jing Wei
Jing Wei
HâzyDâbs
Jing Wei
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,692 Elo+
Party 1
Sun Wukong
Sun Wukong
igamnihS
Sun Wukong
Level 17
God Stats
6W - 0L
1,957 SR
Queue Stats
20W - 5L
1,664 Elo+
Party 1
Team Averages
Level 58
1,641 SR
1,630 Elo+

VS

Team Averages
Level 28
1,542 SR
1,330 Elo+
Ao Kuang
Ao Kuang
Demetrysam
Ao Kuang
Level 4
God Stats
0W - 5L
1,432 SR
Queue Stats
0W - 5L
888 Elo+
Party 2
Medusa
Medusa
FlopJacob
Medusa
Level 25
God Stats
0W - 2L
1,295 SR
Queue Stats
13W - 3L
1,810 Elo+
Solo
Atlas
Atlas
ManoNike230
Atlas
Level 55
God Stats
1W - 1L
1,940 SR
Queue Stats
2W - 16L
1,132 Elo+
Party 2
Aphrodite
Aphrodite
Natasha0388
Aphrodite
Level 27
God Stats
24W - 25L
1,527 SR
Queue Stats
80W - 87L
1,408 Elo+
Solo
Tyr
Tyr
ReckAssassin7
Tyr
Level 28
God Stats
2W - 4L
1,515 SR
Queue Stats
13W - 16L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 7
10,190
849
15,323
13,051
12,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 8
9,279
773
8,932
7,658
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
GONER
Ao Kuang
18
10 / 2 / 3
11,522
960
16,848
15,467
10,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
HâzyDâbs
Jing Wei
16
3 / 1 / 7
10,009
834
10,267
7,495
3,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
igamnihS
Sun Wukong
16
2 / 4 / 9
9,987
832
11,750
15,559
12,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Demetrysam
Ao Kuang
14
3 / 3 / 3
8,528
711
3,273
9,642
7,978
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
FlopJacob
Medusa
17
4 / 2 / 3
9,791
816
16,862
12,156
5,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 7
8,235
686
7,458
17,853
20,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
Natasha0388
Aphrodite
16
3 / 4 / 3
9,503
792
7,385
12,496
7,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 7
9,240
770
10,635
20,604
22,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
16
Kills
11
11
Deaths
16
34
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
Ao Kuang
Demetrysam
Ao Kuang
3
3
3
1.5
W
0
3
8
1.33
L
Medusa
FlopJacob
Medusa
4
2
3
2.75
W
Ao Kuang
GONER
Ao Kuang
10
2
3
5.75
W
Jing Wei
HâzyDâbs
Jing Wei
3
1
7
6.5
L
0
4
7
0.88
L
Aphrodite
Natasha0388
Aphrodite
3
4
3
1.13
L
1
3
7
1.5
W
Sun Wukong
igamnihS
Sun Wukong
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,120
Damage
45,613
59,230
Taken
72,751
43,124
Mitigated
64,103
20,116
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,323
1,445
0
7,145
13,051
12,773
937
3,463
9,096
598
46,521
L
Ao Kuang
Demetrysam
Ao Kuang
3,273
598
0
1,142
9,642
7,978
0
4,747
4,594
6,481
0
W
8,932
1,899
0
2,146
7,658
3,382
1,177
2,285
5,149
26,008
0
L
Medusa
FlopJacob
Medusa
16,862
7,098
0
1,864
12,156
5,741
0
4,354
7,586
0
52,074
W
Ao Kuang
GONER
Ao Kuang
16,848
4,296
0
6,812
15,467
10,714
2,865
3,539
11,537
44,535
0
W
Jing Wei
HâzyDâbs
Jing Wei
10,267
7,330
0
893
7,495
3,417
1,793
3,102
4,141
0
31,222
L
7,458
1,832
78
1,272
17,853
20,685
0
5,231
11,872
14,951
0
L
Aphrodite
Natasha0388
Aphrodite
7,385
349
2,459
3,879
12,496
7,101
0
4,866
7,230
18,318
0
L
10,635
1,404
0
3,082
20,604
22,598
0
5,931
13,907
0
32,933
W
Sun Wukong
igamnihS
Sun Wukong
11,750
2,180
0
3,120
15,559
12,838
41
3,852
11,191
0
21,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,987
Gold Earned
45,297
250
Minions Killed
190
0
Camps Cleared
0
1,236,620
Distance Traveled
1,079,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,190
849
65
5
0
279,475
0
L
Ao Kuang
8,528
711
5
0
0
168,534
0
W
Hera
9,279
773
43
4
0
208,049
0
L
Medusa
9,791
816
76
6
0
254,924
0
W
Ao Kuang
11,522
960
64
5
0
257,528
0
W
Jing Wei
10,009
834
55
5
0
233,338
0
L
Atlas
8,235
686
17
1
0
221,493
0
L
Aphrodite
9,503
792
49
4
0
165,256
0
L
Tyr
9,240
770
43
4
0
269,114
0
W
Sun Wukong
9,987
832
23
2
0
258,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role