Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
 
Hera
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Chachoface24
Mulan
Level 109
God Stats
0W - 2L
1,327 SR
Queue Stats
9W - 12L
1,414 Elo+
Party 2
Skadi
Skadi
Cris3317
Skadi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
IG SESIN1
Danzaburou
Level 82
God Stats
2W - 1L
1,706 SR
Queue Stats
2W - 5L
1,350 Elo+
Party 2
Team Averages
Level 105
1,507 SR
1,435 Elo+

VS

Team Averages
Level 133
1,514 SR
1,444 Elo+
Surtr
Surtr
KingPsYK
Surtr
Level 158
God Stats
2W - 0L
1,743 SR
Queue Stats
5W - 3L
1,531 Elo+
Solo
Hachiman
Hachiman
MarianoBS29
Hachiman
Level 66
God Stats
16W - 15L
1,492 SR
Queue Stats
155W - 239L
1,405 Elo+
Party 1
Ganesha
Ganesha
Quicksilver_75
Ganesha
Level 146
God Stats
2W - 1L
1,487 SR
Queue Stats
99W - 139L
1,395 Elo+
Party 1
Janus
Janus
antraxtor
Janus
Level 148
God Stats
15W - 20L
1,458 SR
Queue Stats
685W - 773L
1,477 Elo+
Party 1
Serqet
Serqet
rubenseven7verde
Serqet
Level 149
God Stats
13W - 23L
1,389 SR
Queue Stats
464W - 535L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 2
5,155
516
3,551
8,733
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
 
Hera
8
0 / 6 / 0
4,929
493
1,640
5,939
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 0
4,694
469
1,678
7,781
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Cris3317
Skadi
8
2 / 2 / 0
5,047
505
5,144
5,563
1,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
IG SESIN1
Danzaburou
8
0 / 2 / 0
4,847
485
3,714
9,778
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
KingPsYK
Surtr
12
2 / 0 / 1
7,106
711
6,536
6,345
3,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hachiman
MarianoBS29
Hachiman
9
1 / 1 / 1
5,422
542
6,599
5,602
1,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 2
5,522
552
2,178
7,097
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
antraxtor
Janus
11
7 / 1 / 2
7,234
723
7,230
5,275
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 0 / 3
6,244
624
4,491
8,310
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
13
13
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
2
1
L
Hera
 
Hera
0
6
0
0
L
0
3
0
0
L
Skadi
Cris3317
Skadi
2
2
0
1
L
Danzaburou
IG SESIN1
Danzaburou
0
2
0
0
W
Surtr
KingPsYK
Surtr
2
0
1
2.5
W
Hachiman
MarianoBS29
Hachiman
1
1
1
1.5
W
0
0
2
1
W
Janus
antraxtor
Janus
7
1
2
8
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,727
Damage
27,034
37,794
Taken
32,629
15,807
Mitigated
15,332
7,193
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,551
618
0
3,671
8,733
6,425
0
2,497
6,159
12,689
0
L
Hera
 
Hera
1,640
240
0
440
5,939
1,791
0
3,133
2,484
26,576
0
L
1,678
214
0
1,608
7,781
2,929
0
634
6,534
0
25,384
L
Skadi
Cris3317
Skadi
5,144
1,959
0
500
5,563
1,560
0
996
4,551
0
28,348
L
Danzaburou
IG SESIN1
Danzaburou
3,714
1,122
0
974
9,778
3,102
0
2,424
6,930
0
33,612
W
Surtr
KingPsYK
Surtr
6,536
2,173
0
3,070
6,345
3,728
32
0
6,345
2,781
42,707
W
Hachiman
MarianoBS29
Hachiman
6,599
4,085
0
2,050
5,602
1,899
0
1,156
4,446
0
35,085
W
2,178
515
0
2,597
7,097
4,494
0
1,815
5,282
21,087
0
W
Janus
antraxtor
Janus
7,230
798
0
1,901
5,275
1,765
375
1,706
3,569
45,574
0
W
4,491
1,113
0
1,282
8,310
3,446
0
514
7,796
0
42,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,672
Gold Earned
31,528
219
Minions Killed
302
0
Camps Cleared
0
998,925
Distance Traveled
1,050,758
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,155
516
16
2
0
208,042
1
L
Hera
4,929
493
42
4
0
167,661
2
L
Mulan
4,694
469
55
6
0
208,755
0
L
Skadi
5,047
505
49
5
0
195,363
4
L
Danzaburou
4,847
485
57
6
0
219,104
2
W
Surtr
7,106
711
73
7
0
211,315
0
W
Hachiman
5,422
542
79
8
0
195,614
1
W
Ganesha
5,522
552
9
1
0
208,335
4
W
Janus
7,234
723
77
8
0
186,994
2
W
Serqet
6,244
624
64
6
0
248,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role