Player Matchup

Olorun
Olorun
 
Olorun
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
David445
Sylvanus
Level 129
God Stats
7W - 10L
1,461 SR
Queue Stats
40W - 28L
1,505 Elo+
Party 2
Eset
Eset
MermaidMama219
Eset
Level 201
God Stats
4W - 11L
1,303 SR
Queue Stats
1,051W - 1,111L
1,509 Elo+
Party 2
Thor
Thor
OuterStingray60
Thor
Level 143
God Stats
3W - 1L
1,898 SR
Queue Stats
65W - 49L
1,622 Elo+
Solo
Bellona
Bellona
YourBoyPats
Bellona
Level 81
God Stats
13W - 10L
1,694 SR
Queue Stats
16W - 14L
1,569 Elo+
Solo
Team Averages
Level 132
1,571 SR
1,541 Elo+

VS

Team Averages
Level 117
1,557 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Azreal37
Bellona
Level 75
God Stats
8W - 10L
1,658 SR
Queue Stats
126W - 112L
1,471 Elo+
Party 1
Mercury
Mercury
BlazingVirtue
Mercury
Level 115
God Stats
11W - 7L
1,606 SR
Queue Stats
206W - 202L
1,458 Elo+
Party 1
Khepri
Khepri
FoxGradient
Khepri
Level 159
God Stats
7W - 5L
1,481 SR
Queue Stats
482W - 438L
1,514 Elo+
Solo
Ullr
Ullr
Wolvenblood__
Ullr
Level 123
God Stats
0W - 2L
1,538 SR
Queue Stats
192W - 196L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
6 / 1 / 2
7,922
660
12,082
8,156
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
David445
Sylvanus
10
0 / 0 / 4
6,452
538
2,538
5,987
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 2
6,438
537
1,966
5,024
2,108
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 0 / 3
7,045
587
5,769
9,132
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
YourBoyPats
Bellona
13
1 / 2 / 0
7,707
642
8,212
13,837
9,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 0
6,744
562
6,037
4,505
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Azreal37
Bellona
11
1 / 0 / 0
5,977
498
8,415
11,743
14,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Mercury
9
1 / 5 / 0
5,619
468
3,634
11,654
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
9
0 / 1 / 0
5,738
478
2,514
7,693
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 0
5,383
449
3,313
9,589
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
3
3
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
2
7
L
Merlin
 
Merlin
1
1
0
1
L
Bellona
Azreal37
Bellona
1
0
0
1
L
Mercury
1
5
0
0.2
W
Sylvanus
David445
Sylvanus
0
0
4
2
L
Khepri
0
1
0
0
W
0
0
2
1
W
4
0
3
5.5
L
0
4
0
0
W
Bellona
YourBoyPats
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,567
Damage
23,913
42,136
Taken
45,184
23,044
Mitigated
28,473
18,322
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,082
6,595
103
3,770
8,156
3,441
1,111
2,409
5,747
59,973
6,521
L
Merlin
 
Merlin
6,037
284
0
750
4,505
1,829
0
2,129
2,376
51,648
0
L
Bellona
Azreal37
Bellona
8,415
2,187
0
3,605
11,743
14,079
0
0
11,743
0
36,686
L
Mercury
3,634
1,901
0
500
11,654
3,619
0
3,491
8,163
0
26,728
W
Sylvanus
David445
Sylvanus
2,538
457
983
2,969
5,987
4,685
0
1,176
4,811
14,377
0
L
Khepri
2,514
135
0
1,986
7,693
5,561
0
5,596
2,097
16,855
0
W
1,966
164
322
3,026
5,024
2,108
254
3,041
1,983
51,834
0
W
5,769
1,802
0
706
9,132
3,533
0
1,925
7,207
0
47,880
L
3,313
1,484
0
887
9,589
3,385
120
5,211
4,378
0
36,415
W
Bellona
YourBoyPats
Bellona
8,212
3,435
0
6,443
13,837
9,277
226
0
12,824
0
62,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
29,461
405
Minions Killed
275
0
Camps Cleared
0
1,202,925
Distance Traveled
1,257,144
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,922
660
93
8
0
222,267
0
L
Merlin
6,744
562
104
9
0
239,985
3
L
Bellona
5,977
498
50
4
0
260,534
4
L
Mercury
5,619
468
42
4
0
283,550
0
W
Sylvanus
6,452
538
25
2
0
230,059
0
L
Khepri
5,738
478
16
1
0
253,519
2
W
Eset
6,438
537
107
9
0
244,140
0
W
Thor
7,045
587
64
5
0
266,325
2
L
Ullr
5,383
449
63
5
0
219,556
0
W
Bellona
7,707
642
116
10
0
240,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role