Player Matchup

Agni
Agni
 
Agni
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Isаh
Ix Chel
Level 185
God Stats
2W - 0L
1,980 SR
Queue Stats
168W - 39L
1,911 Elo+
Party 1
Sol
Sol
MrPatoDuck
Sol
Level 157
God Stats
5W - 0L
1,848 SR
Queue Stats
139W - 30L
1,850 Elo+
Party 1
Chronos
Chronos
Okynawa
Chronos
Level 156
God Stats
2W - 0L
2,018 SR
Queue Stats
158W - 26L
1,966 Elo+
Party 1
Kuzenbo
Kuzenbo
SilentxPooch
Kuzenbo
Level 189
God Stats
4W - 0L
2,018 SR
Queue Stats
380W - 127L
1,865 Elo+
Party 1
Team Averages
Level 175
1,873 SR
1,819 Elo+

VS

Team Averages
Level 103
1,359 SR
1,552 Elo+
Sol
Sol
CoFaines
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,519 Elo+
Solo
Merlin
Merlin
Kratos741
Merlin
Level 151
God Stats
0W - 3L
1,196 SR
Queue Stats
70W - 75L
1,505 Elo+
Solo
Cthulhu
Cthulhu
hjiyu
Cthulhu
Level 58
God Stats
0W - 1L
1,215 SR
Queue Stats
12W - 16L
1,677 Elo+
Solo
Izanami
Izanami
uwillgetmad
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,508 Elo+
Solo
Sylvanus
Sylvanus
zMegaZero
Sylvanus
Level 157
God Stats
0W - 1L
1,386 SR
Queue Stats
168W - 145L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
8 / 1 / 15
9,490
949
16,218
11,794
6,246
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Isаh
Ix Chel
16
7 / 1 / 16
9,392
939
13,165
11,066
5,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 1 / 15
9,077
908
15,783
8,807
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Okynawa
Chronos
16
4 / 0 / 18
9,360
936
9,874
11,081
4,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
SilentxPooch
Kuzenbo
14
3 / 2 / 21
9,268
927
7,979
14,984
18,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,417
842
15,610
12,125
6,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Kratos741
Merlin
14
0 / 5 / 0
7,250
725
8,637
10,370
5,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
hjiyu
Cthulhu
13
0 / 7 / 1
6,741
674
7,965
14,331
12,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
uwillgetmad
Izanami
12
0 / 5 / 1
6,640
664
5,314
11,364
5,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
zMegaZero
Sylvanus
12
1 / 5 / 1
7,576
758
5,205
17,188
24,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
7
27
Kills
4
5
Deaths
27
85
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
8
1
15
15.5
L
3
5
0
0.6
W
Ix Chel
Isаh
Ix Chel
7
1
16
15
L
Merlin
Kratos741
Merlin
0
5
0
0
W
5
1
15
12.5
W
Chronos
Okynawa
Chronos
4
0
18
13
W
Kuzenbo
SilentxPooch
Kuzenbo
3
2
21
6.75
L
Cthulhu
hjiyu
Cthulhu
0
7
1
0.07
L
Izanami
uwillgetmad
Izanami
0
5
1
0.1
L
Sylvanus
zMegaZero
Sylvanus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,019
Damage
42,731
57,732
Taken
65,378
38,254
Mitigated
56,059
33,980
Healing
19,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,218
1,483
0
2,252
11,794
6,246
480
8,525
3,187
26,972
0
L
15,610
3,760
508
2,822
12,125
6,916
0
11,718
239
27,401
0
W
Ix Chel
Isаh
Ix Chel
13,165
2,327
10,026
6,496
11,066
5,114
1,137
8,686
2,296
29,107
0
L
Merlin
Kratos741
Merlin
8,637
190
700
1,709
10,370
5,775
0
10,018
180
22,586
0
W
15,783
5,596
847
3,249
8,807
4,555
1,748
6,048
2,676
24,762
0
W
Chronos
Okynawa
Chronos
9,874
2,681
2,529
4,815
11,081
4,306
4,082
5,611
5,433
21,592
0
W
Kuzenbo
SilentxPooch
Kuzenbo
7,979
2,299
699
3,067
14,984
18,033
132
8,169
6,723
10,650
0
L
Cthulhu
hjiyu
Cthulhu
7,965
120
716
292
14,331
12,558
0
13,307
829
13,651
0
L
Izanami
uwillgetmad
Izanami
5,314
2,843
676
1,381
11,364
5,870
0
10,725
477
0
17,499
L
Sylvanus
zMegaZero
Sylvanus
5,205
1,074
4,897
5,732
17,188
24,940
0
16,138
634
6,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,587
Gold Earned
36,624
134
Minions Killed
100
0
Camps Cleared
0
1,013,334
Distance Traveled
820,045
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,490
949
28
3
0
197,736
0
L
Sol
8,417
842
20
2
0
175,752
0
W
Ix Chel
9,392
939
40
4
0
201,049
0
L
Merlin
7,250
725
37
4
0
174,381
0
W
Sol
9,077
908
20
2
0
201,437
0
W
Chronos
9,360
936
39
4
0
218,851
0
W
Kuzenbo
9,268
927
7
1
0
194,261
0
L
Cthulhu
6,741
674
18
2
0
151,508
0
L
Izanami
6,640
664
20
2
0
164,252
0
L
Sylvanus
7,576
758
5
1
0
154,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role